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- /*
- ** $Id: lua.c $
- ** Lua stand-alone interpreter
- ** See Copyright Notice in lua.h
- */
- #define lua_c
- #include "lprefix.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <signal.h>
- #include "lua.h"
- #include "lauxlib.h"
- #include "lualib.h"
- #if !defined(LUA_PROGNAME)
- #define LUA_PROGNAME "lua"
- #endif
- #if !defined(LUA_INIT_VAR)
- #define LUA_INIT_VAR "LUA_INIT"
- #endif
- #define LUA_INITVARVERSION LUA_INIT_VAR LUA_VERSUFFIX
- static lua_State *globalL = NULL;
- static const char *progname = LUA_PROGNAME;
- #if defined(LUA_USE_POSIX) /* { */
- /*
- ** Use 'sigaction' when available.
- */
- static void setsignal (int sig, void (*handler)(int)) {
- struct sigaction sa;
- sa.sa_handler = handler;
- sa.sa_flags = 0;
- sigemptyset(&sa.sa_mask); /* do not mask any signal */
- sigaction(sig, &sa, NULL);
- }
- #else /* }{ */
- #define setsignal signal
- #endif /* } */
- /*
- ** Hook set by signal function to stop the interpreter.
- */
- static void lstop (lua_State *L, lua_Debug *ar) {
- (void)ar; /* unused arg. */
- lua_sethook(L, NULL, 0, 0); /* reset hook */
- luaL_error(L, "interrupted!");
- }
- /*
- ** Function to be called at a C signal. Because a C signal cannot
- ** just change a Lua state (as there is no proper synchronization),
- ** this function only sets a hook that, when called, will stop the
- ** interpreter.
- */
- static void laction (int i) {
- int flag = LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT;
- setsignal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
- lua_sethook(globalL, lstop, flag, 1);
- }
- static void print_usage (const char *badoption) {
- lua_writestringerror("%s: ", progname);
- if (badoption[1] == 'e' || badoption[1] == 'l')
- lua_writestringerror("'%s' needs argument\n", badoption);
- else
- lua_writestringerror("unrecognized option '%s'\n", badoption);
- lua_writestringerror(
- "usage: %s [options] [script [args]]\n"
- "Available options are:\n"
- " -e stat execute string 'stat'\n"
- " -i enter interactive mode after executing 'script'\n"
- " -l mod require library 'mod' into global 'mod'\n"
- " -l g=mod require library 'mod' into global 'g'\n"
- " -v show version information\n"
- " -E ignore environment variables\n"
- " -W turn warnings on\n"
- " -- stop handling options\n"
- " - stop handling options and execute stdin\n"
- ,
- progname);
- }
- /*
- ** Prints an error message, adding the program name in front of it
- ** (if present)
- */
- static void l_message (const char *pname, const char *msg) {
- if (pname) lua_writestringerror("%s: ", pname);
- lua_writestringerror("%s\n", msg);
- }
- /*
- ** Check whether 'status' is not OK and, if so, prints the error
- ** message on the top of the stack. It assumes that the error object
- ** is a string, as it was either generated by Lua or by 'msghandler'.
- */
- static int report (lua_State *L, int status) {
- if (status != LUA_OK) {
- const char *msg = lua_tostring(L, -1);
- l_message(progname, msg);
- lua_pop(L, 1); /* remove message */
- }
- return status;
- }
- /*
- ** Message handler used to run all chunks
- */
- static int msghandler (lua_State *L) {
- const char *msg = lua_tostring(L, 1);
- if (msg == NULL) { /* is error object not a string? */
- if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */
- lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */
- return 1; /* that is the message */
- else
- msg = lua_pushfstring(L, "(error object is a %s value)",
- luaL_typename(L, 1));
- }
- luaL_traceback(L, L, msg, 1); /* append a standard traceback */
- return 1; /* return the traceback */
- }
- /*
- ** Interface to 'lua_pcall', which sets appropriate message function
- ** and C-signal handler. Used to run all chunks.
- */
- static int docall (lua_State *L, int narg, int nres) {
- int status;
- int base = lua_gettop(L) - narg; /* function index */
- lua_pushcfunction(L, msghandler); /* push message handler */
- lua_insert(L, base); /* put it under function and args */
- globalL = L; /* to be available to 'laction' */
- setsignal(SIGINT, laction); /* set C-signal handler */
- status = lua_pcall(L, narg, nres, base);
- setsignal(SIGINT, SIG_DFL); /* reset C-signal handler */
- lua_remove(L, base); /* remove message handler from the stack */
- return status;
- }
- static void print_version (void) {
- lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
- lua_writeline();
- }
- /*
- ** Create the 'arg' table, which stores all arguments from the
- ** command line ('argv'). It should be aligned so that, at index 0,
- ** it has 'argv[script]', which is the script name. The arguments
- ** to the script (everything after 'script') go to positive indices;
- ** other arguments (before the script name) go to negative indices.
- ** If there is no script name, assume interpreter's name as base.
- ** (If there is no interpreter's name either, 'script' is -1, so
- ** table sizes are zero.)
- */
- static void createargtable (lua_State *L, char **argv, int argc, int script) {
- int i, narg;
- narg = argc - (script + 1); /* number of positive indices */
- lua_createtable(L, narg, script + 1);
- for (i = 0; i < argc; i++) {
- lua_pushstring(L, argv[i]);
- lua_rawseti(L, -2, i - script);
- }
- lua_setglobal(L, "arg");
- }
- static int dochunk (lua_State *L, int status) {
- if (status == LUA_OK) status = docall(L, 0, 0);
- return report(L, status);
- }
- static int dofile (lua_State *L, const char *name) {
- return dochunk(L, luaL_loadfile(L, name));
- }
- static int dostring (lua_State *L, const char *s, const char *name) {
- return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
- }
- /*
- ** Receives 'globname[=modname]' and runs 'globname = require(modname)'.
- */
- static int dolibrary (lua_State *L, char *globname) {
- int status;
- char *modname = strchr(globname, '=');
- if (modname == NULL) /* no explicit name? */
- modname = globname; /* module name is equal to global name */
- else {
- *modname = '\0'; /* global name ends here */
- modname++; /* module name starts after the '=' */
- }
- lua_getglobal(L, "require");
- lua_pushstring(L, modname);
- status = docall(L, 1, 1); /* call 'require(modname)' */
- if (status == LUA_OK)
- lua_setglobal(L, globname); /* globname = require(modname) */
- return report(L, status);
- }
- /*
- ** Push on the stack the contents of table 'arg' from 1 to #arg
- */
- static int pushargs (lua_State *L) {
- int i, n;
- if (lua_getglobal(L, "arg") != LUA_TTABLE)
- luaL_error(L, "'arg' is not a table");
- n = (int)luaL_len(L, -1);
- luaL_checkstack(L, n + 3, "too many arguments to script");
- for (i = 1; i <= n; i++)
- lua_rawgeti(L, -i, i);
- lua_remove(L, -i); /* remove table from the stack */
- return n;
- }
- static int handle_script (lua_State *L, char **argv) {
- int status;
- const char *fname = argv[0];
- if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)
- fname = NULL; /* stdin */
- status = luaL_loadfile(L, fname);
- if (status == LUA_OK) {
- int n = pushargs(L); /* push arguments to script */
- status = docall(L, n, LUA_MULTRET);
- }
- return report(L, status);
- }
- /* bits of various argument indicators in 'args' */
- #define has_error 1 /* bad option */
- #define has_i 2 /* -i */
- #define has_v 4 /* -v */
- #define has_e 8 /* -e */
- #define has_E 16 /* -E */
- /*
- ** Traverses all arguments from 'argv', returning a mask with those
- ** needed before running any Lua code or an error code if it finds any
- ** invalid argument. In case of error, 'first' is the index of the bad
- ** argument. Otherwise, 'first' is -1 if there is no program name,
- ** 0 if there is no script name, or the index of the script name.
- */
- static int collectargs (char **argv, int *first) {
- int args = 0;
- int i;
- if (argv[0] != NULL) { /* is there a program name? */
- if (argv[0][0]) /* not empty? */
- progname = argv[0]; /* save it */
- }
- else { /* no program name */
- *first = -1;
- return 0;
- }
- for (i = 1; argv[i] != NULL; i++) { /* handle arguments */
- *first = i;
- if (argv[i][0] != '-') /* not an option? */
- return args; /* stop handling options */
- switch (argv[i][1]) { /* else check option */
- case '-': /* '--' */
- if (argv[i][2] != '\0') /* extra characters after '--'? */
- return has_error; /* invalid option */
- *first = i + 1;
- return args;
- case '\0': /* '-' */
- return args; /* script "name" is '-' */
- case 'E':
- if (argv[i][2] != '\0') /* extra characters? */
- return has_error; /* invalid option */
- args |= has_E;
- break;
- case 'W':
- if (argv[i][2] != '\0') /* extra characters? */
- return has_error; /* invalid option */
- break;
- case 'i':
- args |= has_i; /* (-i implies -v) *//* FALLTHROUGH */
- case 'v':
- if (argv[i][2] != '\0') /* extra characters? */
- return has_error; /* invalid option */
- args |= has_v;
- break;
- case 'e':
- args |= has_e; /* FALLTHROUGH */
- case 'l': /* both options need an argument */
- if (argv[i][2] == '\0') { /* no concatenated argument? */
- i++; /* try next 'argv' */
- if (argv[i] == NULL || argv[i][0] == '-')
- return has_error; /* no next argument or it is another option */
- }
- break;
- default: /* invalid option */
- return has_error;
- }
- }
- *first = 0; /* no script name */
- return args;
- }
- /*
- ** Processes options 'e' and 'l', which involve running Lua code, and
- ** 'W', which also affects the state.
- ** Returns 0 if some code raises an error.
- */
- static int runargs (lua_State *L, char **argv, int n) {
- int i;
- for (i = 1; i < n; i++) {
- int option = argv[i][1];
- lua_assert(argv[i][0] == '-'); /* already checked */
- switch (option) {
- case 'e': case 'l': {
- int status;
- char *extra = argv[i] + 2; /* both options need an argument */
- if (*extra == '\0') extra = argv[++i];
- lua_assert(extra != NULL);
- status = (option == 'e')
- ? dostring(L, extra, "=(command line)")
- : dolibrary(L, extra);
- if (status != LUA_OK) return 0;
- break;
- }
- case 'W':
- lua_warning(L, "@on", 0); /* warnings on */
- break;
- }
- }
- return 1;
- }
- static int handle_luainit (lua_State *L) {
- const char *name = "=" LUA_INITVARVERSION;
- const char *init = getenv(name + 1);
- if (init == NULL) {
- name = "=" LUA_INIT_VAR;
- init = getenv(name + 1); /* try alternative name */
- }
- if (init == NULL) return LUA_OK;
- else if (init[0] == '@')
- return dofile(L, init+1);
- else
- return dostring(L, init, name);
- }
- /*
- ** {==================================================================
- ** Read-Eval-Print Loop (REPL)
- ** ===================================================================
- */
- #if !defined(LUA_PROMPT)
- #define LUA_PROMPT "> "
- #define LUA_PROMPT2 ">> "
- #endif
- #if !defined(LUA_MAXINPUT)
- #define LUA_MAXINPUT 512
- #endif
- /*
- ** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
- ** is, whether we're running lua interactively).
- */
- #if !defined(lua_stdin_is_tty) /* { */
- #if defined(LUA_USE_POSIX) /* { */
- #include <unistd.h>
- #define lua_stdin_is_tty() isatty(0)
- #elif defined(LUA_USE_WINDOWS) /* }{ */
- #include <io.h>
- #include <windows.h>
- #define lua_stdin_is_tty() _isatty(_fileno(stdin))
- #else /* }{ */
- /* ISO C definition */
- #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
- #endif /* } */
- #endif /* } */
- /*
- ** lua_readline defines how to show a prompt and then read a line from
- ** the standard input.
- ** lua_saveline defines how to "save" a read line in a "history".
- ** lua_freeline defines how to free a line read by lua_readline.
- */
- #if !defined(lua_readline) /* { */
- #if defined(LUA_USE_READLINE) /* { */
- #include <readline/readline.h>
- #include <readline/history.h>
- #define lua_initreadline(L) ((void)L, rl_readline_name="lua")
- #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
- #define lua_saveline(L,line) ((void)L, add_history(line))
- #define lua_freeline(L,b) ((void)L, free(b))
- #else /* }{ */
- #define lua_initreadline(L) ((void)L)
- #define lua_readline(L,b,p) \
- ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
- fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
- #define lua_saveline(L,line) { (void)L; (void)line; }
- #define lua_freeline(L,b) { (void)L; (void)b; }
- #endif /* } */
- #endif /* } */
- /*
- ** Return the string to be used as a prompt by the interpreter. Leave
- ** the string (or nil, if using the default value) on the stack, to keep
- ** it anchored.
- */
- static const char *get_prompt (lua_State *L, int firstline) {
- if (lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2") == LUA_TNIL)
- return (firstline ? LUA_PROMPT : LUA_PROMPT2); /* use the default */
- else { /* apply 'tostring' over the value */
- const char *p = luaL_tolstring(L, -1, NULL);
- lua_remove(L, -2); /* remove original value */
- return p;
- }
- }
- /* mark in error messages for incomplete statements */
- #define EOFMARK "<eof>"
- #define marklen (sizeof(EOFMARK)/sizeof(char) - 1)
- /*
- ** Check whether 'status' signals a syntax error and the error
- ** message at the top of the stack ends with the above mark for
- ** incomplete statements.
- */
- static int incomplete (lua_State *L, int status) {
- if (status == LUA_ERRSYNTAX) {
- size_t lmsg;
- const char *msg = lua_tolstring(L, -1, &lmsg);
- if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {
- lua_pop(L, 1);
- return 1;
- }
- }
- return 0; /* else... */
- }
- /*
- ** Prompt the user, read a line, and push it into the Lua stack.
- */
- static int pushline (lua_State *L, int firstline) {
- char buffer[LUA_MAXINPUT];
- char *b = buffer;
- size_t l;
- const char *prmt = get_prompt(L, firstline);
- int readstatus = lua_readline(L, b, prmt);
- if (readstatus == 0)
- return 0; /* no input (prompt will be popped by caller) */
- lua_pop(L, 1); /* remove prompt */
- l = strlen(b);
- if (l > 0 && b[l-1] == '\n') /* line ends with newline? */
- b[--l] = '\0'; /* remove it */
- if (firstline && b[0] == '=') /* for compatibility with 5.2, ... */
- lua_pushfstring(L, "return %s", b + 1); /* change '=' to 'return' */
- else
- lua_pushlstring(L, b, l);
- lua_freeline(L, b);
- return 1;
- }
- /*
- ** Try to compile line on the stack as 'return <line>;'; on return, stack
- ** has either compiled chunk or original line (if compilation failed).
- */
- static int addreturn (lua_State *L) {
- const char *line = lua_tostring(L, -1); /* original line */
- const char *retline = lua_pushfstring(L, "return %s;", line);
- int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
- if (status == LUA_OK) {
- lua_remove(L, -2); /* remove modified line */
- if (line[0] != '\0') /* non empty? */
- lua_saveline(L, line); /* keep history */
- }
- else
- lua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */
- return status;
- }
- /*
- ** Read multiple lines until a complete Lua statement
- */
- static int multiline (lua_State *L) {
- for (;;) { /* repeat until gets a complete statement */
- size_t len;
- const char *line = lua_tolstring(L, 1, &len); /* get what it has */
- int status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */
- if (!incomplete(L, status) || !pushline(L, 0)) {
- lua_saveline(L, line); /* keep history */
- return status; /* cannot or should not try to add continuation line */
- }
- lua_pushliteral(L, "\n"); /* add newline... */
- lua_insert(L, -2); /* ...between the two lines */
- lua_concat(L, 3); /* join them */
- }
- }
- /*
- ** Read a line and try to load (compile) it first as an expression (by
- ** adding "return " in front of it) and second as a statement. Return
- ** the final status of load/call with the resulting function (if any)
- ** in the top of the stack.
- */
- static int loadline (lua_State *L) {
- int status;
- lua_settop(L, 0);
- if (!pushline(L, 1))
- return -1; /* no input */
- if ((status = addreturn(L)) != LUA_OK) /* 'return ...' did not work? */
- status = multiline(L); /* try as command, maybe with continuation lines */
- lua_remove(L, 1); /* remove line from the stack */
- lua_assert(lua_gettop(L) == 1);
- return status;
- }
- /*
- ** Prints (calling the Lua 'print' function) any values on the stack
- */
- static void l_print (lua_State *L) {
- int n = lua_gettop(L);
- if (n > 0) { /* any result to be printed? */
- luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
- lua_getglobal(L, "print");
- lua_insert(L, 1);
- if (lua_pcall(L, n, 0, 0) != LUA_OK)
- l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",
- lua_tostring(L, -1)));
- }
- }
- /*
- ** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
- ** print any results.
- */
- static void doREPL (lua_State *L) {
- int status;
- const char *oldprogname = progname;
- progname = NULL; /* no 'progname' on errors in interactive mode */
- lua_initreadline(L);
- while ((status = loadline(L)) != -1) {
- if (status == LUA_OK)
- status = docall(L, 0, LUA_MULTRET);
- if (status == LUA_OK) l_print(L);
- else report(L, status);
- }
- lua_settop(L, 0); /* clear stack */
- lua_writeline();
- progname = oldprogname;
- }
- /* }================================================================== */
- /*
- ** Main body of stand-alone interpreter (to be called in protected mode).
- ** Reads the options and handles them all.
- */
- static int pmain (lua_State *L) {
- int argc = (int)lua_tointeger(L, 1);
- char **argv = (char **)lua_touserdata(L, 2);
- int script;
- int args = collectargs(argv, &script);
- int optlim = (script > 0) ? script : argc; /* first argv not an option */
- luaL_checkversion(L); /* check that interpreter has correct version */
- if (args == has_error) { /* bad arg? */
- print_usage(argv[script]); /* 'script' has index of bad arg. */
- return 0;
- }
- if (args & has_v) /* option '-v'? */
- print_version();
- if (args & has_E) { /* option '-E'? */
- lua_pushboolean(L, 1); /* signal for libraries to ignore env. vars. */
- lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
- }
- luaL_openlibs(L); /* open standard libraries */
- createargtable(L, argv, argc, script); /* create table 'arg' */
- lua_gc(L, LUA_GCRESTART); /* start GC... */
- lua_gc(L, LUA_GCGEN, 0, 0); /* ...in generational mode */
- if (!(args & has_E)) { /* no option '-E'? */
- if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */
- return 0; /* error running LUA_INIT */
- }
- if (!runargs(L, argv, optlim)) /* execute arguments -e and -l */
- return 0; /* something failed */
- if (script > 0) { /* execute main script (if there is one) */
- if (handle_script(L, argv + script) != LUA_OK)
- return 0; /* interrupt in case of error */
- }
- if (args & has_i) /* -i option? */
- doREPL(L); /* do read-eval-print loop */
- else if (script < 1 && !(args & (has_e | has_v))) { /* no active option? */
- if (lua_stdin_is_tty()) { /* running in interactive mode? */
- print_version();
- doREPL(L); /* do read-eval-print loop */
- }
- else dofile(L, NULL); /* executes stdin as a file */
- }
- lua_pushboolean(L, 1); /* signal no errors */
- return 1;
- }
- int main (int argc, char **argv) {
- int status, result;
- lua_State *L = luaL_newstate(); /* create state */
- if (L == NULL) {
- l_message(argv[0], "cannot create state: not enough memory");
- return EXIT_FAILURE;
- }
- lua_gc(L, LUA_GCSTOP); /* stop GC while building state */
- lua_pushcfunction(L, &pmain); /* to call 'pmain' in protected mode */
- lua_pushinteger(L, argc); /* 1st argument */
- lua_pushlightuserdata(L, argv); /* 2nd argument */
- status = lua_pcall(L, 2, 1, 0); /* do the call */
- result = lua_toboolean(L, -1); /* get result */
- report(L, status);
- lua_close(L);
- return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
- }
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