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- #ifndef skynet_socket_server_h
- #define skynet_socket_server_h
- #include <stdint.h>
- #include "socket_info.h"
- #include "socket_buffer.h"
- #define SOCKET_DATA 0
- #define SOCKET_CLOSE 1
- #define SOCKET_OPEN 2
- #define SOCKET_ACCEPT 3
- #define SOCKET_ERR 4
- #define SOCKET_EXIT 5
- #define SOCKET_UDP 6
- #define SOCKET_WARNING 7
- // Only for internal use
- #define SOCKET_RST 8
- #define SOCKET_MORE 9
- struct socket_server;
- struct socket_message {
- int id;
- uintptr_t opaque;
- int ud; // for accept, ud is new connection id ; for data, ud is size of data
- char * data;
- };
- struct socket_server * socket_server_create(uint64_t time);
- void socket_server_release(struct socket_server *);
- void socket_server_updatetime(struct socket_server *, uint64_t time);
- int socket_server_poll(struct socket_server *, struct socket_message *result, int *more);
- void socket_server_exit(struct socket_server *);
- void socket_server_close(struct socket_server *, uintptr_t opaque, int id);
- void socket_server_shutdown(struct socket_server *, uintptr_t opaque, int id);
- void socket_server_start(struct socket_server *, uintptr_t opaque, int id);
- void socket_server_pause(struct socket_server *, uintptr_t opaque, int id);
- // return -1 when error
- int socket_server_send(struct socket_server *, struct socket_sendbuffer *buffer);
- int socket_server_send_lowpriority(struct socket_server *, struct socket_sendbuffer *buffer);
- // ctrl command below returns id
- int socket_server_listen(struct socket_server *, uintptr_t opaque, const char * addr, int port, int backlog);
- int socket_server_connect(struct socket_server *, uintptr_t opaque, const char * addr, int port);
- int socket_server_bind(struct socket_server *, uintptr_t opaque, int fd);
- // for tcp
- void socket_server_nodelay(struct socket_server *, int id);
- struct socket_udp_address;
- // create an udp socket handle, attach opaque with it . udp socket don't need call socket_server_start to recv message
- // if port != 0, bind the socket . if addr == NULL, bind ipv4 0.0.0.0 . If you want to use ipv6, addr can be "::" and port 0.
- int socket_server_udp(struct socket_server *, uintptr_t opaque, const char * addr, int port);
- // set default dest address, return 0 when success
- int socket_server_udp_connect(struct socket_server *, int id, const char * addr, int port);
- // If the socket_udp_address is NULL, use last call socket_server_udp_connect address instead
- // You can also use socket_server_send
- int socket_server_udp_send(struct socket_server *, const struct socket_udp_address *, struct socket_sendbuffer *buffer);
- // extract the address of the message, struct socket_message * should be SOCKET_UDP
- const struct socket_udp_address * socket_server_udp_address(struct socket_server *, struct socket_message *, int *addrsz);
- struct socket_object_interface {
- const void * (*buffer)(const void *);
- size_t (*size)(const void *);
- void (*free)(void *);
- };
- // if you send package with type SOCKET_BUFFER_OBJECT, use soi.
- void socket_server_userobject(struct socket_server *, struct socket_object_interface *soi);
- struct socket_info * socket_server_info(struct socket_server *);
- #endif
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