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- #ifndef SKYNET_SERVER_H
- #define SKYNET_SERVER_H
- #include <stdint.h>
- #include <stdlib.h>
- struct skynet_context;
- struct skynet_message;
- struct skynet_monitor;
- struct skynet_context * skynet_context_new(const char * name, const char * parm);
- void skynet_context_grab(struct skynet_context *);
- void skynet_context_reserve(struct skynet_context *ctx);
- struct skynet_context * skynet_context_release(struct skynet_context *);
- uint32_t skynet_context_handle(struct skynet_context *);
- int skynet_context_push(uint32_t handle, struct skynet_message *message);
- void skynet_context_send(struct skynet_context * context, void * msg, size_t sz, uint32_t source, int type, int session);
- int skynet_context_newsession(struct skynet_context *);
- struct message_queue * skynet_context_message_dispatch(struct skynet_monitor *, struct message_queue *, int weight); // return next queue
- int skynet_context_total();
- void skynet_context_dispatchall(struct skynet_context * context); // for skynet_error output before exit
- void skynet_context_endless(uint32_t handle); // for monitor
- void skynet_globalinit(void);
- void skynet_globalexit(void);
- void skynet_initthread(int m);
- void skynet_profile_enable(int enable);
- #endif
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