123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247 |
- // simple lua socket library for client
- // It's only for demo, limited feature. Don't use it in your project.
- // Rewrite socket library by yourself .
- #define LUA_LIB
- #include <lua.h>
- #include <lauxlib.h>
- #include <string.h>
- #include <stdint.h>
- #include <pthread.h>
- #include <stdlib.h>
- #include <netinet/in.h>
- #include <sys/types.h>
- #include <sys/socket.h>
- #include <arpa/inet.h>
- #include <unistd.h>
- #include <errno.h>
- #include <fcntl.h>
- #define CACHE_SIZE 0x1000
- static int
- lconnect(lua_State *L) {
- const char * addr = luaL_checkstring(L, 1);
- int port = luaL_checkinteger(L, 2);
- int fd = socket(AF_INET,SOCK_STREAM,0);
- struct sockaddr_in my_addr;
- my_addr.sin_addr.s_addr=inet_addr(addr);
- my_addr.sin_family=AF_INET;
- my_addr.sin_port=htons(port);
- int r = connect(fd,(struct sockaddr *)&my_addr,sizeof(struct sockaddr_in));
- if (r == -1) {
- return luaL_error(L, "Connect %s %d failed", addr, port);
- }
- int flag = fcntl(fd, F_GETFL, 0);
- fcntl(fd, F_SETFL, flag | O_NONBLOCK);
- lua_pushinteger(L, fd);
- return 1;
- }
- static int
- lclose(lua_State *L) {
- int fd = luaL_checkinteger(L, 1);
- close(fd);
- return 0;
- }
- static void
- block_send(lua_State *L, int fd, const char * buffer, int sz) {
- while(sz > 0) {
- int r = send(fd, buffer, sz, 0);
- if (r < 0) {
- if (errno == EAGAIN || errno == EINTR)
- continue;
- luaL_error(L, "socket error: %s", strerror(errno));
- }
- buffer += r;
- sz -= r;
- }
- }
- /*
- integer fd
- string message
- */
- static int
- lsend(lua_State *L) {
- size_t sz = 0;
- int fd = luaL_checkinteger(L,1);
- const char * msg = luaL_checklstring(L, 2, &sz);
- block_send(L, fd, msg, (int)sz);
- return 0;
- }
- /*
- intger fd
- string last
- table result
- return
- boolean (true: data, false: block, nil: close)
- string last
- */
- struct socket_buffer {
- void * buffer;
- int sz;
- };
- static int
- lrecv(lua_State *L) {
- int fd = luaL_checkinteger(L,1);
- char buffer[CACHE_SIZE];
- int r = recv(fd, buffer, CACHE_SIZE, 0);
- if (r == 0) {
- lua_pushliteral(L, "");
- // close
- return 1;
- }
- if (r < 0) {
- if (errno == EAGAIN || errno == EINTR) {
- return 0;
- }
- luaL_error(L, "socket error: %s", strerror(errno));
- }
- lua_pushlstring(L, buffer, r);
- return 1;
- }
- static int
- lusleep(lua_State *L) {
- int n = luaL_checknumber(L, 1);
- usleep(n);
- return 0;
- }
- // quick and dirty none block stdin readline
- #define QUEUE_SIZE 1024
- struct queue {
- pthread_mutex_t lock;
- int head;
- int tail;
- char * queue[QUEUE_SIZE];
- };
- static void *
- readline_stdin(void * arg) {
- struct queue * q = arg;
- char tmp[1024];
- while (!feof(stdin)) {
- if (fgets(tmp,sizeof(tmp),stdin) == NULL) {
- // read stdin failed
- exit(1);
- }
- int n = strlen(tmp) -1;
- char * str = malloc(n+1);
- memcpy(str, tmp, n);
- str[n] = 0;
- pthread_mutex_lock(&q->lock);
- q->queue[q->tail] = str;
- if (++q->tail >= QUEUE_SIZE) {
- q->tail = 0;
- }
- if (q->head == q->tail) {
- // queue overflow
- exit(1);
- }
- pthread_mutex_unlock(&q->lock);
- }
- return NULL;
- }
- static int
- lreadstdin(lua_State *L) {
- struct queue *q = lua_touserdata(L, lua_upvalueindex(1));
- pthread_mutex_lock(&q->lock);
- if (q->head == q->tail) {
- pthread_mutex_unlock(&q->lock);
- return 0;
- }
- char * str = q->queue[q->head];
- if (++q->head >= QUEUE_SIZE) {
- q->head = 0;
- }
- pthread_mutex_unlock(&q->lock);
- lua_pushstring(L, str);
- free(str);
- return 1;
- }
- static int
- lshutdown(lua_State *L) {
- int fd = luaL_checkinteger(L,1);
- const char *mode = luaL_checkstring(L,2);
- int v = 0;
- int i;
- int read = 1;
- int write = 2;
- for (i=0;mode[i];i++) {
- switch(mode[i]) {
- case 'r':
- v |= read;
- break;
- case 'w':
- v |= write;
- break;
- default:
- return luaL_error(L, "Invalid mode %c", mode[i]);
- }
- }
- if (v == 0) {
- return luaL_error(L, "mode should be r or/and w");
- }
- if (v == read)
- v = SHUT_RD;
- else if (v == write)
- v = SHUT_WR;
- else
- v = SHUT_RDWR;
- printf("SHUTDOWN %d %d\n", fd, v);
- shutdown(fd, v);
- return 0;
- }
- LUAMOD_API int
- luaopen_client_socket(lua_State *L) {
- luaL_checkversion(L);
- luaL_Reg l[] = {
- { "connect", lconnect },
- { "recv", lrecv },
- { "send", lsend },
- { "shutdown", lshutdown },
- { "close", lclose },
- { "usleep", lusleep },
- { NULL, NULL },
- };
- luaL_newlib(L, l);
- struct queue * q = lua_newuserdata(L, sizeof(*q));
- memset(q, 0, sizeof(*q));
- pthread_mutex_init(&q->lock, NULL);
- lua_pushcclosure(L, lreadstdin, 1);
- lua_setfield(L, -2, "readstdin");
- pthread_t pid ;
- pthread_create(&pid, NULL, readline_stdin, q);
- return 1;
- }
|