#ifndef SKYNET_SERVER_H #define SKYNET_SERVER_H #include #include struct skynet_context; struct skynet_message; struct skynet_monitor; struct skynet_context * skynet_context_new(const char * name, const char * parm); void skynet_context_grab(struct skynet_context *); void skynet_context_reserve(struct skynet_context *ctx); struct skynet_context * skynet_context_release(struct skynet_context *); uint32_t skynet_context_handle(struct skynet_context *); int skynet_context_push(uint32_t handle, struct skynet_message *message); void skynet_context_send(struct skynet_context * context, void * msg, size_t sz, uint32_t source, int type, int session); int skynet_context_newsession(struct skynet_context *); struct message_queue * skynet_context_message_dispatch(struct skynet_monitor *, struct message_queue *, int weight); // return next queue int skynet_context_total(); void skynet_context_dispatchall(struct skynet_context * context); // for skynet_error output before exit void skynet_context_endless(uint32_t handle); // for monitor void skynet_globalinit(void); void skynet_globalexit(void); void skynet_initthread(int m); void skynet_profile_enable(int enable); #endif