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- /** @format */
- import {BaseUI} from './BaseUI'
- import {Data, Mgr} from '../GameControl'
- import {ccUtils} from '../utils/ccUtils'
- import {observer, node, label} from '../mobx/observer'
- import {IRoleLevelConfig, RoleLevelConfig} from '../config/RoleLevelConfig'
- import {EVENT} from '../enums/Enum'
- import {i18nLabel} from '../uiutils/i18nLabel'
- import {idNum} from '../proto/typedef'
- import {IRewardNty} from '../interface/UIInterface'
- import {IRanksLevelConfig, RanksLevelConfig} from '../config/RanksLevelConfig'
- import {SOUND} from '../enums/Sound'
- const {ccclass, property} = cc._decorator
- @ccclass
- @observer
- export class RoleUpgradeUI extends BaseUI {
- @node('rewardBox')
- rewardBox: cc.Node
- @node('levelLb')
- levelLb: cc.Node
- @node('rewardBox/rewardItem')
- rewarditem: cc.Node
- @node('dec_effect_1')
- effect: cc.Node
- @label('congratLb')
- upLevelI18n: cc.Label
- rewards: idNum[]
- onShow(args: IRewardNty, fromUI: number) {
- Mgr.audio.playSFX(SOUND.roleLvUp)
- this.rewards = args.changeArr
- //特效缓动
- cc.tween(this.effect).by(-1, {angle: -1}).repeatForever().start()
- //显示等级
- ccUtils.setLabel(Data.user.level.toString(), this.levelLb)
- this.upLevelI18n.getComponent(i18nLabel).setParamByIndex(Data.user.level.toString(), 0)
- //显示奖励
- let goodsNode = ccUtils.instantChildren(this.rewarditem, this.rewards.length)
- Mgr.goods.initGoods(this.rewards, goodsNode, this)
- }
- onDisable(): any {
- //显示动效
- let index = 0
- this.rewards.forEach(goods => {
- let starPos = ccUtils.convertToWorldSpaceCanvasAR(this.rewardBox.children[index])
- Mgr.goods.flyGoods(goods.id, starPos, () => {
- Mgr.event.trigger(EVENT.goodsChangeSync, goods.id, goods.num)
- })
- index += 1
- })
- Mgr.event.removeAll(this)
- Mgr.event.trigger(EVENT.mainPopAnyUI)
- }
- //UI或者其他函数=======================================
- //网络事件=======================================
- //触发事件=======================================
- // 点击事件=======================================
- }
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