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- /** @format */
- import {GAME_ROLE_TIP} from '../../enums/Enum'
- import {IBuff} from './GameInterface'
- export enum EventType {
- Enter,
- Stand,
- Run,
- Attack,
- Skill,
- StopSkill,
- HurtOrAdd,
- RoleTip,
- HPChange,
- Die,
- BuffChange,
- GraphicsDraw,
- SlowDown,
- BulletEjection,
- }
- export class EventBase {
- type: EventType
- constructor(type: number) {
- this.type = type
- }
- }
- export class EventEnter extends EventBase {
- constructor() {
- super(EventType.Enter)
- }
- }
- export class EventStand extends EventBase {
- constructor() {
- super(EventType.Stand)
- }
- }
- export class EventRun extends EventBase {
- constructor() {
- super(EventType.Run)
- }
- }
- export class EventBuffChange extends EventBase {
- buffs: IBuff[]
- addBuffs: IBuff[]
- removeBuffs: IBuff[]
- constructor(buffs: IBuff[], addBuffs: IBuff[], removeBuffs: IBuff[]) {
- super(EventType.BuffChange)
- this.buffs = buffs
- this.addBuffs = addBuffs
- this.removeBuffs = removeBuffs
- }
- }
- export class EventAttack extends EventBase {
- dir: cc.Vec2
- isShoot: boolean
- attackScale: number //攻击速度比例值
- attackIndex: number //spine攻击动作序号
- constructor(dir: cc.Vec2, isShoot: boolean, attackScale: number, attackIndex: number) {
- super(EventType.Attack)
- this.dir = dir
- this.isShoot = isShoot
- this.attackScale = attackScale
- this.attackIndex = attackIndex
- }
- }
- export class EventSkill extends EventBase {
- castTime: number
- skillIndex: number
- constructor(castTime: number, skillIndex: number) {
- super(EventType.Skill)
- this.castTime = castTime
- this.skillIndex = skillIndex + 1
- }
- }
- export class EventStopSkill extends EventBase {
- constructor() {
- super(EventType.StopSkill)
- }
- }
- export class EventHurtOrAdd extends EventBase {
- public changeHP: number
- public isCrit: boolean
- constructor(changeHP: number, isCrit?: boolean) {
- super(EventType.HurtOrAdd)
- this.changeHP = changeHP
- this.isCrit = isCrit
- }
- }
- export class EventRoleTip extends EventBase {
- public tipType: GAME_ROLE_TIP
- public num: number
- public tip: string
- constructor(tipType: GAME_ROLE_TIP, num: number, tip: string) {
- super(EventType.RoleTip)
- this.tipType = tipType
- this.num = num
- this.tip = tip
- }
- }
- export class EventDie extends EventBase {
- constructor() {
- super(EventType.Die)
- }
- }
- export class EventHPChange extends EventBase {
- public lastHP: number
- public nowHP: number
- public HP: number
- public lastShieldHP: number
- public shieldHP: number
- public changeTime: number
- constructor(
- HP: number,
- lastHP: number,
- nowHP: number,
- lastShieldHP: number,
- shieldHP: number,
- changeTime: number = 0.2,
- ) {
- super(EventType.HPChange)
- this.HP = HP
- this.lastHP = lastHP
- this.nowHP = nowHP
- this.lastShieldHP = lastShieldHP
- this.shieldHP = shieldHP
- this.changeTime = changeTime
- }
- }
- export class EventGraphicsDraw extends EventBase {
- public points: cc.Vec2[]
- public radius: number
- public color: cc.Color
- constructor(points: cc.Vec2[], radius?: number, color?: cc.Color) {
- super(EventType.GraphicsDraw)
- this.points = points
- this.radius = radius
- this.color = color
- }
- }
- export class EventSlowDown extends EventBase {
- public isSlow: boolean
- constructor(isSlow: boolean) {
- super(EventType.SlowDown)
- this.isSlow = isSlow
- }
- }
- export class EventBulletEjection extends EventBase {
- public posX: number
- public posY: number
- constructor(posX: number, posY: number) {
- super(EventType.BulletEjection)
- this.posX = posX
- this.posY = posY
- }
- }
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