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- /** @format */
- import {ECSComponent} from '../lib/ECSComponent'
- import {ComType, EntityIndex} from '../lib/Const'
- import {cObject} from '../../collision/Object'
- import {ISkillConfig} from '../../config/SkillConfig'
- import {IFightData} from '../core/GameInterface'
- @ECSComponent(ComType.ComSkill)
- export class ComSkill {
- skillCfg: ISkillConfig
- //施放技能对象的词条
- fightData: IFightData
- //技能创建时需要赋值,保证当技能创建时敌人死亡,无法确定group
- group: number
- //技能碰撞体
- cObject: cObject
- //技能展示中
- dirty: boolean
- //技能结束倒计时
- countDown: number
- //技能伤害帧完成
- hurtFrameCompleted: boolean
- //技能指向的角色
- role: EntityIndex
- //特效ID
- ani: EntityIndex
- }
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