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|
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var spine;
- (function (spine) {
- var Animation = (function () {
- function Animation(name, timelines, duration) {
- if (name == null)
- throw new Error("name cannot be null.");
- if (timelines == null)
- throw new Error("timelines cannot be null.");
- this.name = name;
- this.timelines = timelines;
- this.duration = duration;
- }
- Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, pose, direction) {
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- if (loop && this.duration != 0) {
- time %= this.duration;
- if (lastTime > 0)
- lastTime %= this.duration;
- }
- var timelines = this.timelines;
- for (var i = 0, n = timelines.length; i < n; i++)
- timelines[i].apply(skeleton, lastTime, time, events, alpha, pose, direction);
- };
- Animation.binarySearch = function (values, target, step) {
- if (step === void 0) { step = 1; }
- var low = 0;
- var high = values.length / step - 2;
- if (high == 0)
- return step;
- var current = high >>> 1;
- while (true) {
- if (values[(current + 1) * step] <= target)
- low = current + 1;
- else
- high = current;
- if (low == high)
- return (low + 1) * step;
- current = (low + high) >>> 1;
- }
- };
- Animation.linearSearch = function (values, target, step) {
- for (var i = 0, last = values.length - step; i <= last; i += step)
- if (values[i] > target)
- return i;
- return -1;
- };
- return Animation;
- }());
- spine.Animation = Animation;
- (function (MixPose) {
- MixPose[MixPose["setup"] = 0] = "setup";
- MixPose[MixPose["current"] = 1] = "current";
- MixPose[MixPose["currentLayered"] = 2] = "currentLayered";
- })(spine.MixPose || (spine.MixPose = {}));
- var MixPose = spine.MixPose;
- (function (MixDirection) {
- MixDirection[MixDirection["in"] = 0] = "in";
- MixDirection[MixDirection["out"] = 1] = "out";
- })(spine.MixDirection || (spine.MixDirection = {}));
- var MixDirection = spine.MixDirection;
- (function (TimelineType) {
- TimelineType[TimelineType["rotate"] = 0] = "rotate";
- TimelineType[TimelineType["translate"] = 1] = "translate";
- TimelineType[TimelineType["scale"] = 2] = "scale";
- TimelineType[TimelineType["shear"] = 3] = "shear";
- TimelineType[TimelineType["attachment"] = 4] = "attachment";
- TimelineType[TimelineType["color"] = 5] = "color";
- TimelineType[TimelineType["deform"] = 6] = "deform";
- TimelineType[TimelineType["event"] = 7] = "event";
- TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
- TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
- TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
- TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
- TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
- TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
- TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
- })(spine.TimelineType || (spine.TimelineType = {}));
- var TimelineType = spine.TimelineType;
- var CurveTimeline = (function () {
- function CurveTimeline(frameCount) {
- if (frameCount <= 0)
- throw new Error("frameCount must be > 0: " + frameCount);
- this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
- }
- CurveTimeline.prototype.getFrameCount = function () {
- return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
- };
- CurveTimeline.prototype.setLinear = function (frameIndex) {
- this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
- };
- CurveTimeline.prototype.setStepped = function (frameIndex) {
- this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
- };
- CurveTimeline.prototype.getCurveType = function (frameIndex) {
- var index = frameIndex * CurveTimeline.BEZIER_SIZE;
- if (index == this.curves.length)
- return CurveTimeline.LINEAR;
- var type = this.curves[index];
- if (type == CurveTimeline.LINEAR)
- return CurveTimeline.LINEAR;
- if (type == CurveTimeline.STEPPED)
- return CurveTimeline.STEPPED;
- return CurveTimeline.BEZIER;
- };
- CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
- var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
- var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
- var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
- var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
- var i = frameIndex * CurveTimeline.BEZIER_SIZE;
- var curves = this.curves;
- curves[i++] = CurveTimeline.BEZIER;
- var x = dfx, y = dfy;
- for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
- curves[i] = x;
- curves[i + 1] = y;
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- x += dfx;
- y += dfy;
- }
- };
- CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
- percent = spine.MathUtils.clamp(percent, 0, 1);
- var curves = this.curves;
- var i = frameIndex * CurveTimeline.BEZIER_SIZE;
- var type = curves[i];
- if (type == CurveTimeline.LINEAR)
- return percent;
- if (type == CurveTimeline.STEPPED)
- return 0;
- i++;
- var x = 0;
- for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
- x = curves[i];
- if (x >= percent) {
- var prevX = void 0, prevY = void 0;
- if (i == start) {
- prevX = 0;
- prevY = 0;
- }
- else {
- prevX = curves[i - 2];
- prevY = curves[i - 1];
- }
- return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
- }
- }
- var y = curves[i - 1];
- return y + (1 - y) * (percent - x) / (1 - x);
- };
- CurveTimeline.LINEAR = 0;
- CurveTimeline.STEPPED = 1;
- CurveTimeline.BEZIER = 2;
- CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
- return CurveTimeline;
- }());
- spine.CurveTimeline = CurveTimeline;
- var RotateTimeline = (function (_super) {
- __extends(RotateTimeline, _super);
- function RotateTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount << 1);
- }
- RotateTimeline.prototype.getPropertyId = function () {
- return (TimelineType.rotate << 24) + this.boneIndex;
- };
- RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
- frameIndex <<= 1;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
- };
- RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var frames = this.frames;
- var bone = skeleton.bones[this.boneIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- bone.rotation = bone.data.rotation;
- return;
- case MixPose.current:
- var r_1 = bone.data.rotation - bone.rotation;
- r_1 -= (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360;
- bone.rotation += r_1 * alpha;
- }
- return;
- }
- if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
- if (pose == MixPose.setup)
- bone.rotation = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] * alpha;
- else {
- var r_2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation;
- r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
- bone.rotation += r_2 * alpha;
- }
- return;
- }
- var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
- var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
- var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
- r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
- r = prevRotation + r * percent;
- if (pose == MixPose.setup) {
- r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
- bone.rotation = bone.data.rotation + r * alpha;
- }
- else {
- r = bone.data.rotation + r - bone.rotation;
- r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
- bone.rotation += r * alpha;
- }
- };
- RotateTimeline.ENTRIES = 2;
- RotateTimeline.PREV_TIME = -2;
- RotateTimeline.PREV_ROTATION = -1;
- RotateTimeline.ROTATION = 1;
- return RotateTimeline;
- }(CurveTimeline));
- spine.RotateTimeline = RotateTimeline;
- var TranslateTimeline = (function (_super) {
- __extends(TranslateTimeline, _super);
- function TranslateTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
- }
- TranslateTimeline.prototype.getPropertyId = function () {
- return (TimelineType.translate << 24) + this.boneIndex;
- };
- TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
- frameIndex *= TranslateTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + TranslateTimeline.X] = x;
- this.frames[frameIndex + TranslateTimeline.Y] = y;
- };
- TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var frames = this.frames;
- var bone = skeleton.bones[this.boneIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- bone.x = bone.data.x;
- bone.y = bone.data.y;
- return;
- case MixPose.current:
- bone.x += (bone.data.x - bone.x) * alpha;
- bone.y += (bone.data.y - bone.y) * alpha;
- }
- return;
- }
- var x = 0, y = 0;
- if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
- x = frames[frames.length + TranslateTimeline.PREV_X];
- y = frames[frames.length + TranslateTimeline.PREV_Y];
- }
- else {
- var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
- x = frames[frame + TranslateTimeline.PREV_X];
- y = frames[frame + TranslateTimeline.PREV_Y];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
- x += (frames[frame + TranslateTimeline.X] - x) * percent;
- y += (frames[frame + TranslateTimeline.Y] - y) * percent;
- }
- if (pose == MixPose.setup) {
- bone.x = bone.data.x + x * alpha;
- bone.y = bone.data.y + y * alpha;
- }
- else {
- bone.x += (bone.data.x + x - bone.x) * alpha;
- bone.y += (bone.data.y + y - bone.y) * alpha;
- }
- };
- TranslateTimeline.ENTRIES = 3;
- TranslateTimeline.PREV_TIME = -3;
- TranslateTimeline.PREV_X = -2;
- TranslateTimeline.PREV_Y = -1;
- TranslateTimeline.X = 1;
- TranslateTimeline.Y = 2;
- return TranslateTimeline;
- }(CurveTimeline));
- spine.TranslateTimeline = TranslateTimeline;
- var ScaleTimeline = (function (_super) {
- __extends(ScaleTimeline, _super);
- function ScaleTimeline(frameCount) {
- _super.call(this, frameCount);
- }
- ScaleTimeline.prototype.getPropertyId = function () {
- return (TimelineType.scale << 24) + this.boneIndex;
- };
- ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var frames = this.frames;
- var bone = skeleton.bones[this.boneIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- bone.scaleX = bone.data.scaleX;
- bone.scaleY = bone.data.scaleY;
- return;
- case MixPose.current:
- bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
- bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
- }
- return;
- }
- var x = 0, y = 0;
- if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
- x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
- y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
- }
- else {
- var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
- x = frames[frame + ScaleTimeline.PREV_X];
- y = frames[frame + ScaleTimeline.PREV_Y];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
- x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
- y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
- }
- if (alpha == 1) {
- bone.scaleX = x;
- bone.scaleY = y;
- }
- else {
- var bx = 0, by = 0;
- if (pose == MixPose.setup) {
- bx = bone.data.scaleX;
- by = bone.data.scaleY;
- }
- else {
- bx = bone.scaleX;
- by = bone.scaleY;
- }
- if (direction == MixDirection.out) {
- x = Math.abs(x) * spine.MathUtils.signum(bx);
- y = Math.abs(y) * spine.MathUtils.signum(by);
- }
- else {
- bx = Math.abs(bx) * spine.MathUtils.signum(x);
- by = Math.abs(by) * spine.MathUtils.signum(y);
- }
- bone.scaleX = bx + (x - bx) * alpha;
- bone.scaleY = by + (y - by) * alpha;
- }
- };
- return ScaleTimeline;
- }(TranslateTimeline));
- spine.ScaleTimeline = ScaleTimeline;
- var ShearTimeline = (function (_super) {
- __extends(ShearTimeline, _super);
- function ShearTimeline(frameCount) {
- _super.call(this, frameCount);
- }
- ShearTimeline.prototype.getPropertyId = function () {
- return (TimelineType.shear << 24) + this.boneIndex;
- };
- ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var frames = this.frames;
- var bone = skeleton.bones[this.boneIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- bone.shearX = bone.data.shearX;
- bone.shearY = bone.data.shearY;
- return;
- case MixPose.current:
- bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
- bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
- }
- return;
- }
- var x = 0, y = 0;
- if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
- x = frames[frames.length + ShearTimeline.PREV_X];
- y = frames[frames.length + ShearTimeline.PREV_Y];
- }
- else {
- var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
- x = frames[frame + ShearTimeline.PREV_X];
- y = frames[frame + ShearTimeline.PREV_Y];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
- x = x + (frames[frame + ShearTimeline.X] - x) * percent;
- y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
- }
- if (pose == MixPose.setup) {
- bone.shearX = bone.data.shearX + x * alpha;
- bone.shearY = bone.data.shearY + y * alpha;
- }
- else {
- bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
- bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
- }
- };
- return ShearTimeline;
- }(TranslateTimeline));
- spine.ShearTimeline = ShearTimeline;
- var ColorTimeline = (function (_super) {
- __extends(ColorTimeline, _super);
- function ColorTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
- }
- ColorTimeline.prototype.getPropertyId = function () {
- return (TimelineType.color << 24) + this.slotIndex;
- };
- ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
- frameIndex *= ColorTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + ColorTimeline.R] = r;
- this.frames[frameIndex + ColorTimeline.G] = g;
- this.frames[frameIndex + ColorTimeline.B] = b;
- this.frames[frameIndex + ColorTimeline.A] = a;
- };
- ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var slot = skeleton.slots[this.slotIndex];
- var frames = this.frames;
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- slot.color.setFromColor(slot.data.color);
- return;
- case MixPose.current:
- var color = slot.color, setup = slot.data.color;
- color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
- }
- return;
- }
- var r = 0, g = 0, b = 0, a = 0;
- if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
- var i = frames.length;
- r = frames[i + ColorTimeline.PREV_R];
- g = frames[i + ColorTimeline.PREV_G];
- b = frames[i + ColorTimeline.PREV_B];
- a = frames[i + ColorTimeline.PREV_A];
- }
- else {
- var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
- r = frames[frame + ColorTimeline.PREV_R];
- g = frames[frame + ColorTimeline.PREV_G];
- b = frames[frame + ColorTimeline.PREV_B];
- a = frames[frame + ColorTimeline.PREV_A];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
- r += (frames[frame + ColorTimeline.R] - r) * percent;
- g += (frames[frame + ColorTimeline.G] - g) * percent;
- b += (frames[frame + ColorTimeline.B] - b) * percent;
- a += (frames[frame + ColorTimeline.A] - a) * percent;
- }
- if (alpha == 1)
- slot.color.set(r, g, b, a);
- else {
- var color = slot.color;
- if (pose == MixPose.setup)
- color.setFromColor(slot.data.color);
- color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
- }
- };
- ColorTimeline.ENTRIES = 5;
- ColorTimeline.PREV_TIME = -5;
- ColorTimeline.PREV_R = -4;
- ColorTimeline.PREV_G = -3;
- ColorTimeline.PREV_B = -2;
- ColorTimeline.PREV_A = -1;
- ColorTimeline.R = 1;
- ColorTimeline.G = 2;
- ColorTimeline.B = 3;
- ColorTimeline.A = 4;
- return ColorTimeline;
- }(CurveTimeline));
- spine.ColorTimeline = ColorTimeline;
- var TwoColorTimeline = (function (_super) {
- __extends(TwoColorTimeline, _super);
- function TwoColorTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
- }
- TwoColorTimeline.prototype.getPropertyId = function () {
- return (TimelineType.twoColor << 24) + this.slotIndex;
- };
- TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
- frameIndex *= TwoColorTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + TwoColorTimeline.R] = r;
- this.frames[frameIndex + TwoColorTimeline.G] = g;
- this.frames[frameIndex + TwoColorTimeline.B] = b;
- this.frames[frameIndex + TwoColorTimeline.A] = a;
- this.frames[frameIndex + TwoColorTimeline.R2] = r2;
- this.frames[frameIndex + TwoColorTimeline.G2] = g2;
- this.frames[frameIndex + TwoColorTimeline.B2] = b2;
- };
- TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var slot = skeleton.slots[this.slotIndex];
- var frames = this.frames;
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- slot.color.setFromColor(slot.data.color);
- slot.darkColor.setFromColor(slot.data.darkColor);
- return;
- case MixPose.current:
- var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
- light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
- dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
- }
- return;
- }
- var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
- if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
- var i = frames.length;
- r = frames[i + TwoColorTimeline.PREV_R];
- g = frames[i + TwoColorTimeline.PREV_G];
- b = frames[i + TwoColorTimeline.PREV_B];
- a = frames[i + TwoColorTimeline.PREV_A];
- r2 = frames[i + TwoColorTimeline.PREV_R2];
- g2 = frames[i + TwoColorTimeline.PREV_G2];
- b2 = frames[i + TwoColorTimeline.PREV_B2];
- }
- else {
- var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
- r = frames[frame + TwoColorTimeline.PREV_R];
- g = frames[frame + TwoColorTimeline.PREV_G];
- b = frames[frame + TwoColorTimeline.PREV_B];
- a = frames[frame + TwoColorTimeline.PREV_A];
- r2 = frames[frame + TwoColorTimeline.PREV_R2];
- g2 = frames[frame + TwoColorTimeline.PREV_G2];
- b2 = frames[frame + TwoColorTimeline.PREV_B2];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
- r += (frames[frame + TwoColorTimeline.R] - r) * percent;
- g += (frames[frame + TwoColorTimeline.G] - g) * percent;
- b += (frames[frame + TwoColorTimeline.B] - b) * percent;
- a += (frames[frame + TwoColorTimeline.A] - a) * percent;
- r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
- g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
- b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
- }
- if (alpha == 1) {
- slot.color.set(r, g, b, a);
- slot.darkColor.set(r2, g2, b2, 1);
- }
- else {
- var light = slot.color, dark = slot.darkColor;
- if (pose == MixPose.setup) {
- light.setFromColor(slot.data.color);
- dark.setFromColor(slot.data.darkColor);
- }
- light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
- dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
- }
- };
- TwoColorTimeline.ENTRIES = 8;
- TwoColorTimeline.PREV_TIME = -8;
- TwoColorTimeline.PREV_R = -7;
- TwoColorTimeline.PREV_G = -6;
- TwoColorTimeline.PREV_B = -5;
- TwoColorTimeline.PREV_A = -4;
- TwoColorTimeline.PREV_R2 = -3;
- TwoColorTimeline.PREV_G2 = -2;
- TwoColorTimeline.PREV_B2 = -1;
- TwoColorTimeline.R = 1;
- TwoColorTimeline.G = 2;
- TwoColorTimeline.B = 3;
- TwoColorTimeline.A = 4;
- TwoColorTimeline.R2 = 5;
- TwoColorTimeline.G2 = 6;
- TwoColorTimeline.B2 = 7;
- return TwoColorTimeline;
- }(CurveTimeline));
- spine.TwoColorTimeline = TwoColorTimeline;
- var AttachmentTimeline = (function () {
- function AttachmentTimeline(frameCount) {
- this.frames = spine.Utils.newFloatArray(frameCount);
- this.attachmentNames = new Array(frameCount);
- }
- AttachmentTimeline.prototype.getPropertyId = function () {
- return (TimelineType.attachment << 24) + this.slotIndex;
- };
- AttachmentTimeline.prototype.getFrameCount = function () {
- return this.frames.length;
- };
- AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
- this.frames[frameIndex] = time;
- this.attachmentNames[frameIndex] = attachmentName;
- };
- AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, pose, direction) {
- var slot = skeleton.slots[this.slotIndex];
- if (direction == MixDirection.out && pose == MixPose.setup) {
- var attachmentName_1 = slot.data.attachmentName;
- slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
- return;
- }
- var frames = this.frames;
- if (time < frames[0]) {
- if (pose == MixPose.setup) {
- var attachmentName_2 = slot.data.attachmentName;
- slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
- }
- return;
- }
- var frameIndex = 0;
- if (time >= frames[frames.length - 1])
- frameIndex = frames.length - 1;
- else
- frameIndex = Animation.binarySearch(frames, time, 1) - 1;
- var attachmentName = this.attachmentNames[frameIndex];
- skeleton.slots[this.slotIndex]
- .setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
- };
- return AttachmentTimeline;
- }());
- spine.AttachmentTimeline = AttachmentTimeline;
- var DeformTimeline = (function (_super) {
- __extends(DeformTimeline, _super);
- function DeformTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount);
- this.frameVertices = new Array(frameCount);
- }
- DeformTimeline.prototype.getPropertyId = function () {
- return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
- };
- DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
- this.frames[frameIndex] = time;
- this.frameVertices[frameIndex] = vertices;
- };
- DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var slot = skeleton.slots[this.slotIndex];
- var slotAttachment = slot.getAttachment();
- if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment))
- return;
- var verticesArray = slot.attachmentVertices;
- var frameVertices = this.frameVertices;
- var vertexCount = frameVertices[0].length;
- if (verticesArray.length != vertexCount && pose != MixPose.setup)
- alpha = 1;
- var vertices = spine.Utils.setArraySize(verticesArray, vertexCount);
- var frames = this.frames;
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- verticesArray.length = 0;
- return;
- case MixPose.current:
- alpha = 1 - alpha;
- for (var i = 0; i < vertexCount; i++)
- vertices[i] *= alpha;
- }
- return;
- }
- if (time >= frames[frames.length - 1]) {
- var lastVertices = frameVertices[frames.length - 1];
- if (alpha == 1) {
- spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount);
- }
- else if (pose == MixPose.setup) {
- var vertexAttachment = slotAttachment;
- if (vertexAttachment.bones == null) {
- var setupVertices = vertexAttachment.vertices;
- for (var i = 0; i < vertexCount; i++) {
- var setup = setupVertices[i];
- vertices[i] = setup + (lastVertices[i] - setup) * alpha;
- }
- }
- else {
- for (var i = 0; i < vertexCount; i++)
- vertices[i] = lastVertices[i] * alpha;
- }
- }
- else {
- for (var i = 0; i < vertexCount; i++)
- vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
- }
- return;
- }
- var frame = Animation.binarySearch(frames, time);
- var prevVertices = frameVertices[frame - 1];
- var nextVertices = frameVertices[frame];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
- if (alpha == 1) {
- for (var i = 0; i < vertexCount; i++) {
- var prev = prevVertices[i];
- vertices[i] = prev + (nextVertices[i] - prev) * percent;
- }
- }
- else if (pose == MixPose.setup) {
- var vertexAttachment = slotAttachment;
- if (vertexAttachment.bones == null) {
- var setupVertices = vertexAttachment.vertices;
- for (var i = 0; i < vertexCount; i++) {
- var prev = prevVertices[i], setup = setupVertices[i];
- vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
- }
- }
- else {
- for (var i = 0; i < vertexCount; i++) {
- var prev = prevVertices[i];
- vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
- }
- }
- }
- else {
- for (var i = 0; i < vertexCount; i++) {
- var prev = prevVertices[i];
- vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
- }
- }
- };
- return DeformTimeline;
- }(CurveTimeline));
- spine.DeformTimeline = DeformTimeline;
- var EventTimeline = (function () {
- function EventTimeline(frameCount) {
- this.frames = spine.Utils.newFloatArray(frameCount);
- this.events = new Array(frameCount);
- }
- EventTimeline.prototype.getPropertyId = function () {
- return TimelineType.event << 24;
- };
- EventTimeline.prototype.getFrameCount = function () {
- return this.frames.length;
- };
- EventTimeline.prototype.setFrame = function (frameIndex, event) {
- this.frames[frameIndex] = event.time;
- this.events[frameIndex] = event;
- };
- EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- if (firedEvents == null)
- return;
- var frames = this.frames;
- var frameCount = this.frames.length;
- if (lastTime > time) {
- this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, pose, direction);
- lastTime = -1;
- }
- else if (lastTime >= frames[frameCount - 1])
- return;
- if (time < frames[0])
- return;
- var frame = 0;
- if (lastTime < frames[0])
- frame = 0;
- else {
- frame = Animation.binarySearch(frames, lastTime);
- var frameTime = frames[frame];
- while (frame > 0) {
- if (frames[frame - 1] != frameTime)
- break;
- frame--;
- }
- }
- for (; frame < frameCount && time >= frames[frame]; frame++)
- firedEvents.push(this.events[frame]);
- };
- return EventTimeline;
- }());
- spine.EventTimeline = EventTimeline;
- var DrawOrderTimeline = (function () {
- function DrawOrderTimeline(frameCount) {
- this.frames = spine.Utils.newFloatArray(frameCount);
- this.drawOrders = new Array(frameCount);
- }
- DrawOrderTimeline.prototype.getPropertyId = function () {
- return TimelineType.drawOrder << 24;
- };
- DrawOrderTimeline.prototype.getFrameCount = function () {
- return this.frames.length;
- };
- DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
- this.frames[frameIndex] = time;
- this.drawOrders[frameIndex] = drawOrder;
- };
- DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var drawOrder = skeleton.drawOrder;
- var slots = skeleton.slots;
- if (direction == MixDirection.out && pose == MixPose.setup) {
- spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
- return;
- }
- var frames = this.frames;
- if (time < frames[0]) {
- if (pose == MixPose.setup)
- spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
- return;
- }
- var frame = 0;
- if (time >= frames[frames.length - 1])
- frame = frames.length - 1;
- else
- frame = Animation.binarySearch(frames, time) - 1;
- var drawOrderToSetupIndex = this.drawOrders[frame];
- if (drawOrderToSetupIndex == null)
- spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
- else {
- for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
- drawOrder[i] = slots[drawOrderToSetupIndex[i]];
- }
- };
- return DrawOrderTimeline;
- }());
- spine.DrawOrderTimeline = DrawOrderTimeline;
- var IkConstraintTimeline = (function (_super) {
- __extends(IkConstraintTimeline, _super);
- function IkConstraintTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
- }
- IkConstraintTimeline.prototype.getPropertyId = function () {
- return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
- };
- IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) {
- frameIndex *= IkConstraintTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
- this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
- };
- IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var frames = this.frames;
- var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- constraint.mix = constraint.data.mix;
- constraint.bendDirection = constraint.data.bendDirection;
- return;
- case MixPose.current:
- constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
- constraint.bendDirection = constraint.data.bendDirection;
- }
- return;
- }
- if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
- if (pose == MixPose.setup) {
- constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
- constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection
- : frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
- }
- else {
- constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
- if (direction == MixDirection.in)
- constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
- }
- return;
- }
- var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
- var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
- if (pose == MixPose.setup) {
- constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
- constraint.bendDirection = direction == MixDirection.out ? constraint.data.bendDirection : frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
- }
- else {
- constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
- if (direction == MixDirection.in)
- constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
- }
- };
- IkConstraintTimeline.ENTRIES = 3;
- IkConstraintTimeline.PREV_TIME = -3;
- IkConstraintTimeline.PREV_MIX = -2;
- IkConstraintTimeline.PREV_BEND_DIRECTION = -1;
- IkConstraintTimeline.MIX = 1;
- IkConstraintTimeline.BEND_DIRECTION = 2;
- return IkConstraintTimeline;
- }(CurveTimeline));
- spine.IkConstraintTimeline = IkConstraintTimeline;
- var TransformConstraintTimeline = (function (_super) {
- __extends(TransformConstraintTimeline, _super);
- function TransformConstraintTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
- }
- TransformConstraintTimeline.prototype.getPropertyId = function () {
- return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
- };
- TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
- frameIndex *= TransformConstraintTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
- this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
- this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
- this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
- };
- TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var frames = this.frames;
- var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
- if (time < frames[0]) {
- var data = constraint.data;
- switch (pose) {
- case MixPose.setup:
- constraint.rotateMix = data.rotateMix;
- constraint.translateMix = data.translateMix;
- constraint.scaleMix = data.scaleMix;
- constraint.shearMix = data.shearMix;
- return;
- case MixPose.current:
- constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
- constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
- constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
- constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
- }
- return;
- }
- var rotate = 0, translate = 0, scale = 0, shear = 0;
- if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
- var i = frames.length;
- rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
- translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
- scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
- shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
- }
- else {
- var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
- rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
- translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
- scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
- shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
- rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
- translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
- scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
- shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
- }
- if (pose == MixPose.setup) {
- var data = constraint.data;
- constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
- constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
- constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
- constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
- }
- else {
- constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
- constraint.translateMix += (translate - constraint.translateMix) * alpha;
- constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
- constraint.shearMix += (shear - constraint.shearMix) * alpha;
- }
- };
- TransformConstraintTimeline.ENTRIES = 5;
- TransformConstraintTimeline.PREV_TIME = -5;
- TransformConstraintTimeline.PREV_ROTATE = -4;
- TransformConstraintTimeline.PREV_TRANSLATE = -3;
- TransformConstraintTimeline.PREV_SCALE = -2;
- TransformConstraintTimeline.PREV_SHEAR = -1;
- TransformConstraintTimeline.ROTATE = 1;
- TransformConstraintTimeline.TRANSLATE = 2;
- TransformConstraintTimeline.SCALE = 3;
- TransformConstraintTimeline.SHEAR = 4;
- return TransformConstraintTimeline;
- }(CurveTimeline));
- spine.TransformConstraintTimeline = TransformConstraintTimeline;
- var PathConstraintPositionTimeline = (function (_super) {
- __extends(PathConstraintPositionTimeline, _super);
- function PathConstraintPositionTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
- }
- PathConstraintPositionTimeline.prototype.getPropertyId = function () {
- return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
- };
- PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
- frameIndex *= PathConstraintPositionTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
- };
- PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var frames = this.frames;
- var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- constraint.position = constraint.data.position;
- return;
- case MixPose.current:
- constraint.position += (constraint.data.position - constraint.position) * alpha;
- }
- return;
- }
- var position = 0;
- if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
- position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
- else {
- var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
- position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
- position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
- }
- if (pose == MixPose.setup)
- constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
- else
- constraint.position += (position - constraint.position) * alpha;
- };
- PathConstraintPositionTimeline.ENTRIES = 2;
- PathConstraintPositionTimeline.PREV_TIME = -2;
- PathConstraintPositionTimeline.PREV_VALUE = -1;
- PathConstraintPositionTimeline.VALUE = 1;
- return PathConstraintPositionTimeline;
- }(CurveTimeline));
- spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
- var PathConstraintSpacingTimeline = (function (_super) {
- __extends(PathConstraintSpacingTimeline, _super);
- function PathConstraintSpacingTimeline(frameCount) {
- _super.call(this, frameCount);
- }
- PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
- return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
- };
- PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var frames = this.frames;
- var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- constraint.spacing = constraint.data.spacing;
- return;
- case MixPose.current:
- constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
- }
- return;
- }
- var spacing = 0;
- if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
- spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
- else {
- var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
- spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
- spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
- }
- if (pose == MixPose.setup)
- constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
- else
- constraint.spacing += (spacing - constraint.spacing) * alpha;
- };
- return PathConstraintSpacingTimeline;
- }(PathConstraintPositionTimeline));
- spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
- var PathConstraintMixTimeline = (function (_super) {
- __extends(PathConstraintMixTimeline, _super);
- function PathConstraintMixTimeline(frameCount) {
- _super.call(this, frameCount);
- this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
- }
- PathConstraintMixTimeline.prototype.getPropertyId = function () {
- return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
- };
- PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
- frameIndex *= PathConstraintMixTimeline.ENTRIES;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
- this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
- };
- PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, pose, direction) {
- var frames = this.frames;
- var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
- if (time < frames[0]) {
- switch (pose) {
- case MixPose.setup:
- constraint.rotateMix = constraint.data.rotateMix;
- constraint.translateMix = constraint.data.translateMix;
- return;
- case MixPose.current:
- constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
- constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
- }
- return;
- }
- var rotate = 0, translate = 0;
- if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
- rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
- translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
- }
- else {
- var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
- rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
- translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
- var frameTime = frames[frame];
- var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
- rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
- translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
- }
- if (pose == MixPose.setup) {
- constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
- constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
- }
- else {
- constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
- constraint.translateMix += (translate - constraint.translateMix) * alpha;
- }
- };
- PathConstraintMixTimeline.ENTRIES = 3;
- PathConstraintMixTimeline.PREV_TIME = -3;
- PathConstraintMixTimeline.PREV_ROTATE = -2;
- PathConstraintMixTimeline.PREV_TRANSLATE = -1;
- PathConstraintMixTimeline.ROTATE = 1;
- PathConstraintMixTimeline.TRANSLATE = 2;
- return PathConstraintMixTimeline;
- }(CurveTimeline));
- spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var AnimationState = (function () {
- function AnimationState(data) {
- this.tracks = new Array();
- this.events = new Array();
- this.listeners = new Array();
- this.queue = new EventQueue(this);
- this.propertyIDs = new spine.IntSet();
- this.mixingTo = new Array();
- this.animationsChanged = false;
- this.timeScale = 1;
- this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
- this.data = data;
- }
- AnimationState.prototype.update = function (delta) {
- delta *= this.timeScale;
- var tracks = this.tracks;
- for (var i = 0, n = tracks.length; i < n; i++) {
- var current = tracks[i];
- if (current == null)
- continue;
- current.animationLast = current.nextAnimationLast;
- current.trackLast = current.nextTrackLast;
- var currentDelta = delta * current.timeScale;
- if (current.delay > 0) {
- current.delay -= currentDelta;
- if (current.delay > 0)
- continue;
- currentDelta = -current.delay;
- current.delay = 0;
- }
- var next = current.next;
- if (next != null) {
- var nextTime = current.trackLast - next.delay;
- if (nextTime >= 0) {
- next.delay = 0;
- next.trackTime = nextTime + delta * next.timeScale;
- current.trackTime += currentDelta;
- this.setCurrent(i, next, true);
- while (next.mixingFrom != null) {
- next.mixTime += currentDelta;
- next = next.mixingFrom;
- }
- continue;
- }
- }
- else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
- tracks[i] = null;
- this.queue.end(current);
- this.disposeNext(current);
- continue;
- }
- if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
- var from = current.mixingFrom;
- current.mixingFrom = null;
- while (from != null) {
- this.queue.end(from);
- from = from.mixingFrom;
- }
- }
- current.trackTime += currentDelta;
- }
- this.queue.drain();
- };
- AnimationState.prototype.updateMixingFrom = function (to, delta) {
- var from = to.mixingFrom;
- if (from == null)
- return true;
- var finished = this.updateMixingFrom(from, delta);
- if (to.mixTime > 0 && (to.mixTime >= to.mixDuration || to.timeScale == 0)) {
- if (from.totalAlpha == 0) {
- to.mixingFrom = from.mixingFrom;
- to.interruptAlpha = from.interruptAlpha;
- this.queue.end(from);
- }
- return finished;
- }
- from.animationLast = from.nextAnimationLast;
- from.trackLast = from.nextTrackLast;
- from.trackTime += delta * from.timeScale;
- to.mixTime += delta * to.timeScale;
- return false;
- };
- AnimationState.prototype.apply = function (skeleton) {
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- if (this.animationsChanged)
- this._animationsChanged();
- var events = this.events;
- var tracks = this.tracks;
- var applied = false;
- for (var i = 0, n = tracks.length; i < n; i++) {
- var current = tracks[i];
- if (current == null || current.delay > 0)
- continue;
- applied = true;
- var currentPose = i == 0 ? spine.MixPose.current : spine.MixPose.currentLayered;
- var mix = current.alpha;
- if (current.mixingFrom != null)
- mix *= this.applyMixingFrom(current, skeleton, currentPose);
- else if (current.trackTime >= current.trackEnd && current.next == null)
- mix = 0;
- var animationLast = current.animationLast, animationTime = current.getAnimationTime();
- var timelineCount = current.animation.timelines.length;
- var timelines = current.animation.timelines;
- if (mix == 1) {
- for (var ii = 0; ii < timelineCount; ii++)
- timelines[ii].apply(skeleton, animationLast, animationTime, events, 1, spine.MixPose.setup, spine.MixDirection.in);
- }
- else {
- var timelineData = current.timelineData;
- var firstFrame = current.timelinesRotation.length == 0;
- if (firstFrame)
- spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
- var timelinesRotation = current.timelinesRotation;
- for (var ii = 0; ii < timelineCount; ii++) {
- var timeline = timelines[ii];
- var pose = timelineData[ii] >= AnimationState.FIRST ? spine.MixPose.setup : currentPose;
- if (timeline instanceof spine.RotateTimeline) {
- this.applyRotateTimeline(timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
- }
- else
- timeline.apply(skeleton, animationLast, animationTime, events, mix, pose, spine.MixDirection.in);
- }
- }
- this.queueEvents(current, animationTime);
- events.length = 0;
- current.nextAnimationLast = animationTime;
- current.nextTrackLast = current.trackTime;
- }
- this.queue.drain();
- return applied;
- };
- AnimationState.prototype.applyMixingFrom = function (to, skeleton, currentPose) {
- var from = to.mixingFrom;
- if (from.mixingFrom != null)
- this.applyMixingFrom(from, skeleton, currentPose);
- var mix = 0;
- if (to.mixDuration == 0)
- mix = 1;
- else {
- mix = to.mixTime / to.mixDuration;
- if (mix > 1)
- mix = 1;
- }
- var events = mix < from.eventThreshold ? this.events : null;
- var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
- var animationLast = from.animationLast, animationTime = from.getAnimationTime();
- var timelineCount = from.animation.timelines.length;
- var timelines = from.animation.timelines;
- var timelineData = from.timelineData;
- var timelineDipMix = from.timelineDipMix;
- var firstFrame = from.timelinesRotation.length == 0;
- if (firstFrame)
- spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
- var timelinesRotation = from.timelinesRotation;
- var pose;
- var alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha = 0;
- from.totalAlpha = 0;
- for (var i = 0; i < timelineCount; i++) {
- var timeline = timelines[i];
- switch (timelineData[i]) {
- case AnimationState.SUBSEQUENT:
- if (!attachments && timeline instanceof spine.AttachmentTimeline)
- continue;
- if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
- continue;
- pose = currentPose;
- alpha = alphaMix;
- break;
- case AnimationState.FIRST:
- pose = spine.MixPose.setup;
- alpha = alphaMix;
- break;
- case AnimationState.DIP:
- pose = spine.MixPose.setup;
- alpha = alphaDip;
- break;
- default:
- pose = spine.MixPose.setup;
- alpha = alphaDip;
- var dipMix = timelineDipMix[i];
- alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
- break;
- }
- from.totalAlpha += alpha;
- if (timeline instanceof spine.RotateTimeline)
- this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
- else {
- timeline.apply(skeleton, animationLast, animationTime, events, alpha, pose, spine.MixDirection.out);
- }
- }
- if (to.mixDuration > 0)
- this.queueEvents(from, animationTime);
- this.events.length = 0;
- from.nextAnimationLast = animationTime;
- from.nextTrackLast = from.trackTime;
- return mix;
- };
- AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, pose, timelinesRotation, i, firstFrame) {
- if (firstFrame)
- timelinesRotation[i] = 0;
- if (alpha == 1) {
- timeline.apply(skeleton, 0, time, null, 1, pose, spine.MixDirection.in);
- return;
- }
- var rotateTimeline = timeline;
- var frames = rotateTimeline.frames;
- var bone = skeleton.bones[rotateTimeline.boneIndex];
- if (time < frames[0]) {
- if (pose == spine.MixPose.setup)
- bone.rotation = bone.data.rotation;
- return;
- }
- var r2 = 0;
- if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
- r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
- else {
- var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
- var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
- var frameTime = frames[frame];
- var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
- r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
- r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
- r2 = prevRotation + r2 * percent + bone.data.rotation;
- r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
- }
- var r1 = pose == spine.MixPose.setup ? bone.data.rotation : bone.rotation;
- var total = 0, diff = r2 - r1;
- if (diff == 0) {
- total = timelinesRotation[i];
- }
- else {
- diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
- var lastTotal = 0, lastDiff = 0;
- if (firstFrame) {
- lastTotal = 0;
- lastDiff = diff;
- }
- else {
- lastTotal = timelinesRotation[i];
- lastDiff = timelinesRotation[i + 1];
- }
- var current = diff > 0, dir = lastTotal >= 0;
- if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
- if (Math.abs(lastTotal) > 180)
- lastTotal += 360 * spine.MathUtils.signum(lastTotal);
- dir = current;
- }
- total = diff + lastTotal - lastTotal % 360;
- if (dir != current)
- total += 360 * spine.MathUtils.signum(lastTotal);
- timelinesRotation[i] = total;
- }
- timelinesRotation[i + 1] = diff;
- r1 += total * alpha;
- bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
- };
- AnimationState.prototype.queueEvents = function (entry, animationTime) {
- var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
- var duration = animationEnd - animationStart;
- var trackLastWrapped = entry.trackLast % duration;
- var events = this.events;
- var i = 0, n = events.length;
- for (; i < n; i++) {
- var event_1 = events[i];
- if (event_1.time < trackLastWrapped)
- break;
- if (event_1.time > animationEnd)
- continue;
- this.queue.event(entry, event_1);
- }
- if (entry.loop ? (trackLastWrapped > entry.trackTime % duration)
- : (animationTime >= animationEnd && entry.animationLast < animationEnd)) {
- this.queue.complete(entry);
- }
- for (; i < n; i++) {
- var event_2 = events[i];
- if (event_2.time < animationStart)
- continue;
- this.queue.event(entry, events[i]);
- }
- };
- AnimationState.prototype.clearTracks = function () {
- var oldDrainDisabled = this.queue.drainDisabled;
- this.queue.drainDisabled = true;
- for (var i = 0, n = this.tracks.length; i < n; i++)
- this.clearTrack(i);
- this.tracks.length = 0;
- this.queue.drainDisabled = oldDrainDisabled;
- this.queue.drain();
- };
- AnimationState.prototype.clearTrack = function (trackIndex) {
- if (trackIndex >= this.tracks.length)
- return;
- var current = this.tracks[trackIndex];
- if (current == null)
- return;
- this.queue.end(current);
- this.disposeNext(current);
- var entry = current;
- while (true) {
- var from = entry.mixingFrom;
- if (from == null)
- break;
- this.queue.end(from);
- entry.mixingFrom = null;
- entry = from;
- }
- this.tracks[current.trackIndex] = null;
- this.queue.drain();
- };
- AnimationState.prototype.setCurrent = function (index, current, interrupt) {
- var from = this.expandToIndex(index);
- this.tracks[index] = current;
- if (from != null) {
- if (interrupt)
- this.queue.interrupt(from);
- current.mixingFrom = from;
- current.mixTime = 0;
- if (from.mixingFrom != null && from.mixDuration > 0)
- current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
- from.timelinesRotation.length = 0;
- }
- this.queue.start(current);
- };
- AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
- var animation = this.data.skeletonData.findAnimation(animationName);
- if (animation == null)
- throw new Error("Animation not found: " + animationName);
- return this.setAnimationWith(trackIndex, animation, loop);
- };
- AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
- if (animation == null)
- throw new Error("animation cannot be null.");
- var interrupt = true;
- var current = this.expandToIndex(trackIndex);
- if (current != null) {
- if (current.nextTrackLast == -1) {
- this.tracks[trackIndex] = current.mixingFrom;
- this.queue.interrupt(current);
- this.queue.end(current);
- this.disposeNext(current);
- current = current.mixingFrom;
- interrupt = false;
- }
- else
- this.disposeNext(current);
- }
- var entry = this.trackEntry(trackIndex, animation, loop, current);
- this.setCurrent(trackIndex, entry, interrupt);
- this.queue.drain();
- return entry;
- };
- AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
- var animation = this.data.skeletonData.findAnimation(animationName);
- if (animation == null)
- throw new Error("Animation not found: " + animationName);
- return this.addAnimationWith(trackIndex, animation, loop, delay);
- };
- AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
- if (animation == null)
- throw new Error("animation cannot be null.");
- var last = this.expandToIndex(trackIndex);
- if (last != null) {
- while (last.next != null)
- last = last.next;
- }
- var entry = this.trackEntry(trackIndex, animation, loop, last);
- if (last == null) {
- this.setCurrent(trackIndex, entry, true);
- this.queue.drain();
- }
- else {
- last.next = entry;
- if (delay <= 0) {
- var duration = last.animationEnd - last.animationStart;
- if (duration != 0)
- delay += duration * (1 + ((last.trackTime / duration) | 0)) - this.data.getMix(last.animation, animation);
- else
- delay = 0;
- }
- }
- entry.delay = delay;
- return entry;
- };
- AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
- var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
- entry.mixDuration = mixDuration;
- entry.trackEnd = mixDuration;
- return entry;
- };
- AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
- if (delay <= 0)
- delay -= mixDuration;
- var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
- entry.mixDuration = mixDuration;
- entry.trackEnd = mixDuration;
- return entry;
- };
- AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
- var oldDrainDisabled = this.queue.drainDisabled;
- this.queue.drainDisabled = true;
- for (var i = 0, n = this.tracks.length; i < n; i++) {
- var current = this.tracks[i];
- if (current != null)
- this.setEmptyAnimation(current.trackIndex, mixDuration);
- }
- this.queue.drainDisabled = oldDrainDisabled;
- this.queue.drain();
- };
- AnimationState.prototype.expandToIndex = function (index) {
- if (index < this.tracks.length)
- return this.tracks[index];
- spine.Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
- this.tracks.length = index + 1;
- return null;
- };
- AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
- var entry = this.trackEntryPool.obtain();
- entry.trackIndex = trackIndex;
- entry.animation = animation;
- entry.loop = loop;
- entry.eventThreshold = 0;
- entry.attachmentThreshold = 0;
- entry.drawOrderThreshold = 0;
- entry.animationStart = 0;
- entry.animationEnd = animation.duration;
- entry.animationLast = -1;
- entry.nextAnimationLast = -1;
- entry.delay = 0;
- entry.trackTime = 0;
- entry.trackLast = -1;
- entry.nextTrackLast = -1;
- entry.trackEnd = Number.MAX_VALUE;
- entry.timeScale = 1;
- entry.alpha = 1;
- entry.interruptAlpha = 1;
- entry.mixTime = 0;
- entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
- return entry;
- };
- AnimationState.prototype.disposeNext = function (entry) {
- var next = entry.next;
- while (next != null) {
- this.queue.dispose(next);
- next = next.next;
- }
- entry.next = null;
- };
- AnimationState.prototype._animationsChanged = function () {
- this.animationsChanged = false;
- var propertyIDs = this.propertyIDs;
- propertyIDs.clear();
- var mixingTo = this.mixingTo;
- var lastEntry = null;
- for (var i = 0, n = this.tracks.length; i < n; i++) {
- var entry = this.tracks[i];
- if (entry != null) {
- entry.setTimelineData(lastEntry, mixingTo, propertyIDs);
- lastEntry = entry;
- }
- }
- };
- AnimationState.prototype.getCurrent = function (trackIndex) {
- if (trackIndex >= this.tracks.length)
- return null;
- return this.tracks[trackIndex];
- };
- AnimationState.prototype.addListener = function (listener) {
- if (listener == null)
- throw new Error("listener cannot be null.");
- this.listeners.push(listener);
- };
- AnimationState.prototype.removeListener = function (listener) {
- var index = this.listeners.indexOf(listener);
- if (index >= 0)
- this.listeners.splice(index, 1);
- };
- AnimationState.prototype.clearListeners = function () {
- this.listeners.length = 0;
- };
- AnimationState.prototype.clearListenerNotifications = function () {
- this.queue.clear();
- };
- AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
- AnimationState.SUBSEQUENT = 0;
- AnimationState.FIRST = 1;
- AnimationState.DIP = 2;
- AnimationState.DIP_MIX = 3;
- return AnimationState;
- }());
- spine.AnimationState = AnimationState;
- var TrackEntry = (function () {
- function TrackEntry() {
- this.timelineData = new Array();
- this.timelineDipMix = new Array();
- this.timelinesRotation = new Array();
- }
- TrackEntry.prototype.reset = function () {
- this.next = null;
- this.mixingFrom = null;
- this.animation = null;
- this.listener = null;
- this.timelineData.length = 0;
- this.timelineDipMix.length = 0;
- this.timelinesRotation.length = 0;
- };
- TrackEntry.prototype.setTimelineData = function (to, mixingToArray, propertyIDs) {
- if (to != null)
- mixingToArray.push(to);
- var lastEntry = this.mixingFrom != null ? this.mixingFrom.setTimelineData(this, mixingToArray, propertyIDs) : this;
- if (to != null)
- mixingToArray.pop();
- var mixingTo = mixingToArray;
- var mixingToLast = mixingToArray.length - 1;
- var timelines = this.animation.timelines;
- var timelinesCount = this.animation.timelines.length;
- var timelineData = spine.Utils.setArraySize(this.timelineData, timelinesCount);
- this.timelineDipMix.length = 0;
- var timelineDipMix = spine.Utils.setArraySize(this.timelineDipMix, timelinesCount);
- outer: for (var i = 0; i < timelinesCount; i++) {
- var id = timelines[i].getPropertyId();
- if (!propertyIDs.add(id))
- timelineData[i] = AnimationState.SUBSEQUENT;
- else if (to == null || !to.hasTimeline(id))
- timelineData[i] = AnimationState.FIRST;
- else {
- for (var ii = mixingToLast; ii >= 0; ii--) {
- var entry = mixingTo[ii];
- if (!entry.hasTimeline(id)) {
- if (entry.mixDuration > 0) {
- timelineData[i] = AnimationState.DIP_MIX;
- timelineDipMix[i] = entry;
- continue outer;
- }
- }
- }
- timelineData[i] = AnimationState.DIP;
- }
- }
- return lastEntry;
- };
- TrackEntry.prototype.hasTimeline = function (id) {
- var timelines = this.animation.timelines;
- for (var i = 0, n = timelines.length; i < n; i++)
- if (timelines[i].getPropertyId() == id)
- return true;
- return false;
- };
- TrackEntry.prototype.getAnimationTime = function () {
- if (this.loop) {
- var duration = this.animationEnd - this.animationStart;
- if (duration == 0)
- return this.animationStart;
- return (this.trackTime % duration) + this.animationStart;
- }
- return Math.min(this.trackTime + this.animationStart, this.animationEnd);
- };
- TrackEntry.prototype.setAnimationLast = function (animationLast) {
- this.animationLast = animationLast;
- this.nextAnimationLast = animationLast;
- };
- TrackEntry.prototype.isComplete = function () {
- return this.trackTime >= this.animationEnd - this.animationStart;
- };
- TrackEntry.prototype.resetRotationDirections = function () {
- this.timelinesRotation.length = 0;
- };
- return TrackEntry;
- }());
- spine.TrackEntry = TrackEntry;
- var EventQueue = (function () {
- function EventQueue(animState) {
- this.objects = [];
- this.drainDisabled = false;
- this.animState = animState;
- }
- EventQueue.prototype.start = function (entry) {
- this.objects.push(EventType.start);
- this.objects.push(entry);
- this.animState.animationsChanged = true;
- };
- EventQueue.prototype.interrupt = function (entry) {
- this.objects.push(EventType.interrupt);
- this.objects.push(entry);
- };
- EventQueue.prototype.end = function (entry) {
- this.objects.push(EventType.end);
- this.objects.push(entry);
- this.animState.animationsChanged = true;
- };
- EventQueue.prototype.dispose = function (entry) {
- this.objects.push(EventType.dispose);
- this.objects.push(entry);
- };
- EventQueue.prototype.complete = function (entry) {
- this.objects.push(EventType.complete);
- this.objects.push(entry);
- };
- EventQueue.prototype.event = function (entry, event) {
- this.objects.push(EventType.event);
- this.objects.push(entry);
- this.objects.push(event);
- };
- EventQueue.prototype.drain = function () {
- if (this.drainDisabled)
- return;
- this.drainDisabled = true;
- var objects = this.objects;
- var listeners = this.animState.listeners;
- for (var i = 0; i < objects.length; i += 2) {
- var type = objects[i];
- var entry = objects[i + 1];
- switch (type) {
- case EventType.start:
- if (entry.listener != null && entry.listener.start)
- entry.listener.start(entry);
- for (var ii = 0; ii < listeners.length; ii++)
- if (listeners[ii].start)
- listeners[ii].start(entry);
- break;
- case EventType.interrupt:
- if (entry.listener != null && entry.listener.interrupt)
- entry.listener.interrupt(entry);
- for (var ii = 0; ii < listeners.length; ii++)
- if (listeners[ii].interrupt)
- listeners[ii].interrupt(entry);
- break;
- case EventType.end:
- if (entry.listener != null && entry.listener.end)
- entry.listener.end(entry);
- for (var ii = 0; ii < listeners.length; ii++)
- if (listeners[ii].end)
- listeners[ii].end(entry);
- case EventType.dispose:
- if (entry.listener != null && entry.listener.dispose)
- entry.listener.dispose(entry);
- for (var ii = 0; ii < listeners.length; ii++)
- if (listeners[ii].dispose)
- listeners[ii].dispose(entry);
- this.animState.trackEntryPool.free(entry);
- break;
- case EventType.complete:
- if (entry.listener != null && entry.listener.complete)
- entry.listener.complete(entry);
- for (var ii = 0; ii < listeners.length; ii++)
- if (listeners[ii].complete)
- listeners[ii].complete(entry);
- break;
- case EventType.event:
- var event_3 = objects[i++ + 2];
- if (entry.listener != null && entry.listener.event)
- entry.listener.event(entry, event_3);
- for (var ii = 0; ii < listeners.length; ii++)
- if (listeners[ii].event)
- listeners[ii].event(entry, event_3);
- break;
- }
- }
- this.clear();
- this.drainDisabled = false;
- };
- EventQueue.prototype.clear = function () {
- this.objects.length = 0;
- };
- return EventQueue;
- }());
- spine.EventQueue = EventQueue;
- (function (EventType) {
- EventType[EventType["start"] = 0] = "start";
- EventType[EventType["interrupt"] = 1] = "interrupt";
- EventType[EventType["end"] = 2] = "end";
- EventType[EventType["dispose"] = 3] = "dispose";
- EventType[EventType["complete"] = 4] = "complete";
- EventType[EventType["event"] = 5] = "event";
- })(spine.EventType || (spine.EventType = {}));
- var EventType = spine.EventType;
- var AnimationStateAdapter2 = (function () {
- function AnimationStateAdapter2() {
- }
- AnimationStateAdapter2.prototype.start = function (entry) {
- };
- AnimationStateAdapter2.prototype.interrupt = function (entry) {
- };
- AnimationStateAdapter2.prototype.end = function (entry) {
- };
- AnimationStateAdapter2.prototype.dispose = function (entry) {
- };
- AnimationStateAdapter2.prototype.complete = function (entry) {
- };
- AnimationStateAdapter2.prototype.event = function (entry, event) {
- };
- return AnimationStateAdapter2;
- }());
- spine.AnimationStateAdapter2 = AnimationStateAdapter2;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var AnimationStateData = (function () {
- function AnimationStateData(skeletonData) {
- this.animationToMixTime = {};
- this.defaultMix = 0;
- if (skeletonData == null)
- throw new Error("skeletonData cannot be null.");
- this.skeletonData = skeletonData;
- }
- AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
- var from = this.skeletonData.findAnimation(fromName);
- if (from == null)
- throw new Error("Animation not found: " + fromName);
- var to = this.skeletonData.findAnimation(toName);
- if (to == null)
- throw new Error("Animation not found: " + toName);
- this.setMixWith(from, to, duration);
- };
- AnimationStateData.prototype.setMixWith = function (from, to, duration) {
- if (from == null)
- throw new Error("from cannot be null.");
- if (to == null)
- throw new Error("to cannot be null.");
- var key = from.name + to.name;
- this.animationToMixTime[key] = duration;
- };
- AnimationStateData.prototype.getMix = function (from, to) {
- var key = from.name + to.name;
- var value = this.animationToMixTime[key];
- return value === undefined ? this.defaultMix : value;
- };
- return AnimationStateData;
- }());
- spine.AnimationStateData = AnimationStateData;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var AssetManager = (function () {
- function AssetManager(textureLoader, pathPrefix) {
- if (pathPrefix === void 0) { pathPrefix = ""; }
- this.assets = {};
- this.errors = {};
- this.toLoad = 0;
- this.loaded = 0;
- this.textureLoader = textureLoader;
- this.pathPrefix = pathPrefix;
- }
- AssetManager.prototype.loadText = function (path, success, error) {
- var _this = this;
- if (success === void 0) { success = null; }
- if (error === void 0) { error = null; }
- path = this.pathPrefix + path;
- this.toLoad++;
- var request = new XMLHttpRequest();
- request.onreadystatechange = function () {
- if (request.readyState == XMLHttpRequest.DONE) {
- if (request.status >= 200 && request.status < 300) {
- _this.assets[path] = request.responseText;
- if (success)
- success(path, request.responseText);
- }
- else {
- _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
- if (error)
- error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText);
- }
- _this.toLoad--;
- _this.loaded++;
- }
- };
- request.open("GET", path, true);
- request.send();
- };
- AssetManager.prototype.loadTexture = function (path, success, error) {
- var _this = this;
- if (success === void 0) { success = null; }
- if (error === void 0) { error = null; }
- path = this.pathPrefix + path;
- this.toLoad++;
- var img = new Image();
- img.crossOrigin = "anonymous";
- img.onload = function (ev) {
- var texture = _this.textureLoader(img);
- _this.assets[path] = texture;
- _this.toLoad--;
- _this.loaded++;
- if (success)
- success(path, img);
- };
- img.onerror = function (ev) {
- _this.errors[path] = "Couldn't load image " + path;
- _this.toLoad--;
- _this.loaded++;
- if (error)
- error(path, "Couldn't load image " + path);
- };
- img.src = path;
- };
- AssetManager.prototype.loadTextureData = function (path, data, success, error) {
- var _this = this;
- if (success === void 0) { success = null; }
- if (error === void 0) { error = null; }
- path = this.pathPrefix + path;
- this.toLoad++;
- var img = new Image();
- img.onload = function (ev) {
- var texture = _this.textureLoader(img);
- _this.assets[path] = texture;
- _this.toLoad--;
- _this.loaded++;
- if (success)
- success(path, img);
- };
- img.onerror = function (ev) {
- _this.errors[path] = "Couldn't load image " + path;
- _this.toLoad--;
- _this.loaded++;
- if (error)
- error(path, "Couldn't load image " + path);
- };
- img.src = data;
- };
- AssetManager.prototype.get = function (path) {
- path = this.pathPrefix + path;
- return this.assets[path];
- };
- AssetManager.prototype.remove = function (path) {
- path = this.pathPrefix + path;
- var asset = this.assets[path];
- if (asset.dispose)
- asset.dispose();
- this.assets[path] = null;
- };
- AssetManager.prototype.removeAll = function () {
- for (var key in this.assets) {
- var asset = this.assets[key];
- if (asset.dispose)
- asset.dispose();
- }
- this.assets = {};
- };
- AssetManager.prototype.isLoadingComplete = function () {
- return this.toLoad == 0;
- };
- AssetManager.prototype.getToLoad = function () {
- return this.toLoad;
- };
- AssetManager.prototype.getLoaded = function () {
- return this.loaded;
- };
- AssetManager.prototype.dispose = function () {
- this.removeAll();
- };
- AssetManager.prototype.hasErrors = function () {
- return Object.keys(this.errors).length > 0;
- };
- AssetManager.prototype.getErrors = function () {
- return this.errors;
- };
- return AssetManager;
- }());
- spine.AssetManager = AssetManager;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var AtlasAttachmentLoader = (function () {
- function AtlasAttachmentLoader(atlas) {
- this.atlas = atlas;
- }
- AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
- var region = this.atlas.findRegion(path);
- if (region == null)
- // throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
- return null;
- region.renderObject = region;
- var attachment = new spine.RegionAttachment(name);
- attachment.setRegion(region);
- return attachment;
- };
- AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
- var region = this.atlas.findRegion(path);
- if (region == null)
- // throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
- return null;
- region.renderObject = region;
- var attachment = new spine.MeshAttachment(name);
- attachment.region = region;
- return attachment;
- };
- AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
- return new spine.BoundingBoxAttachment(name);
- };
- AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
- return new spine.PathAttachment(name);
- };
- AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
- return new spine.PointAttachment(name);
- };
- AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
- return new spine.ClippingAttachment(name);
- };
- return AtlasAttachmentLoader;
- }());
- spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Attachment = (function () {
- function Attachment(name) {
- if (name == null)
- throw new Error("name cannot be null.");
- this.name = name;
- }
- return Attachment;
- }());
- spine.Attachment = Attachment;
- var VertexAttachment = (function (_super) {
- __extends(VertexAttachment, _super);
- function VertexAttachment(name) {
- _super.call(this, name);
- this.id = (VertexAttachment.nextID++ & 65535) << 11;
- this.worldVerticesLength = 0;
- }
- VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
- count = offset + (count >> 1) * stride;
- var skeleton = slot.bone.skeleton;
- var deformArray = slot.attachmentVertices;
- var vertices = this.vertices;
- var bones = this.bones;
- if (bones == null) {
- if (deformArray.length > 0)
- vertices = deformArray;
- var bone = slot.bone;
- var x = bone.worldX;
- var y = bone.worldY;
- var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
- for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
- var vx = vertices[v_1], vy = vertices[v_1 + 1];
- worldVertices[w] = vx * a + vy * b + x;
- worldVertices[w + 1] = vx * c + vy * d + y;
- }
- return;
- }
- var v = 0, skip = 0;
- for (var i = 0; i < start; i += 2) {
- var n = bones[v];
- v += n + 1;
- skip += n;
- }
- var skeletonBones = skeleton.bones;
- if (deformArray.length == 0) {
- for (var w = offset, b = skip * 3; w < count; w += stride) {
- var wx = 0, wy = 0;
- var n = bones[v++];
- n += v;
- for (; v < n; v++, b += 3) {
- var bone = skeletonBones[bones[v]];
- var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
- wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
- wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
- }
- worldVertices[w] = wx;
- worldVertices[w + 1] = wy;
- }
- }
- else {
- var deform = deformArray;
- for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
- var wx = 0, wy = 0;
- var n = bones[v++];
- n += v;
- for (; v < n; v++, b += 3, f += 2) {
- var bone = skeletonBones[bones[v]];
- var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
- wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
- wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
- }
- worldVertices[w] = wx;
- worldVertices[w + 1] = wy;
- }
- }
- };
- VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
- return this == sourceAttachment;
- };
- VertexAttachment.nextID = 0;
- return VertexAttachment;
- }(Attachment));
- spine.VertexAttachment = VertexAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- (function (AttachmentType) {
- AttachmentType[AttachmentType["Region"] = 0] = "Region";
- AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
- AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
- AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
- AttachmentType[AttachmentType["Path"] = 4] = "Path";
- AttachmentType[AttachmentType["Point"] = 5] = "Point";
- })(spine.AttachmentType || (spine.AttachmentType = {}));
- var AttachmentType = spine.AttachmentType;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var BoundingBoxAttachment = (function (_super) {
- __extends(BoundingBoxAttachment, _super);
- function BoundingBoxAttachment(name) {
- _super.call(this, name);
- this.color = new spine.Color(1, 1, 1, 1);
- }
- return BoundingBoxAttachment;
- }(spine.VertexAttachment));
- spine.BoundingBoxAttachment = BoundingBoxAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var ClippingAttachment = (function (_super) {
- __extends(ClippingAttachment, _super);
- function ClippingAttachment(name) {
- _super.call(this, name);
- this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
- }
- return ClippingAttachment;
- }(spine.VertexAttachment));
- spine.ClippingAttachment = ClippingAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var MeshAttachment = (function (_super) {
- __extends(MeshAttachment, _super);
- function MeshAttachment(name) {
- _super.call(this, name);
- this.color = new spine.Color(1, 1, 1, 1);
- this.inheritDeform = false;
- this.tempColor = new spine.Color(0, 0, 0, 0);
- }
- MeshAttachment.prototype.updateUVs = function () {
- var u = 0, v = 0, width = 0, height = 0;
- if (this.region == null) {
- u = v = 0;
- width = height = 1;
- }
- else {
- u = this.region.u;
- v = this.region.v;
- width = this.region.u2 - u;
- height = this.region.v2 - v;
- }
- var regionUVs = this.regionUVs;
- if (this.uvs == null || this.uvs.length != regionUVs.length)
- this.uvs = spine.Utils.newFloatArray(regionUVs.length);
- var uvs = this.uvs;
- if (this.region.rotate) {
- for (var i = 0, n = uvs.length; i < n; i += 2) {
- uvs[i] = u + regionUVs[i + 1] * width;
- uvs[i + 1] = v + height - regionUVs[i] * height;
- }
- }
- else {
- for (var i = 0, n = uvs.length; i < n; i += 2) {
- uvs[i] = u + regionUVs[i] * width;
- uvs[i + 1] = v + regionUVs[i + 1] * height;
- }
- }
- };
- MeshAttachment.prototype.applyDeform = function (sourceAttachment) {
- return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment);
- };
- MeshAttachment.prototype.getParentMesh = function () {
- return this.parentMesh;
- };
- MeshAttachment.prototype.setParentMesh = function (parentMesh) {
- this.parentMesh = parentMesh;
- if (parentMesh != null) {
- this.bones = parentMesh.bones;
- this.vertices = parentMesh.vertices;
- this.worldVerticesLength = parentMesh.worldVerticesLength;
- this.regionUVs = parentMesh.regionUVs;
- this.triangles = parentMesh.triangles;
- this.hullLength = parentMesh.hullLength;
- this.worldVerticesLength = parentMesh.worldVerticesLength;
- }
- };
- return MeshAttachment;
- }(spine.VertexAttachment));
- spine.MeshAttachment = MeshAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var PathAttachment = (function (_super) {
- __extends(PathAttachment, _super);
- function PathAttachment(name) {
- _super.call(this, name);
- this.closed = false;
- this.constantSpeed = false;
- this.color = new spine.Color(1, 1, 1, 1);
- }
- return PathAttachment;
- }(spine.VertexAttachment));
- spine.PathAttachment = PathAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var PointAttachment = (function (_super) {
- __extends(PointAttachment, _super);
- function PointAttachment(name) {
- _super.call(this, name);
- this.color = new spine.Color(0.38, 0.94, 0, 1);
- }
- PointAttachment.prototype.computeWorldPosition = function (bone, point) {
- point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
- point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
- return point;
- };
- PointAttachment.prototype.computeWorldRotation = function (bone) {
- var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
- var x = cos * bone.a + sin * bone.b;
- var y = cos * bone.c + sin * bone.d;
- return Math.atan2(y, x) * spine.MathUtils.radDeg;
- };
- return PointAttachment;
- }(spine.VertexAttachment));
- spine.PointAttachment = PointAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var RegionAttachment = (function (_super) {
- __extends(RegionAttachment, _super);
- function RegionAttachment(name) {
- _super.call(this, name);
- this.x = 0;
- this.y = 0;
- this.scaleX = 1;
- this.scaleY = 1;
- this.rotation = 0;
- this.width = 0;
- this.height = 0;
- this.color = new spine.Color(1, 1, 1, 1);
- this.offset = spine.Utils.newFloatArray(8);
- this.uvs = spine.Utils.newFloatArray(8);
- this.tempColor = new spine.Color(1, 1, 1, 1);
- }
- RegionAttachment.prototype.updateOffset = function () {
- var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
- var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
- var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
- var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
- var localX2 = localX + this.region.width * regionScaleX;
- var localY2 = localY + this.region.height * regionScaleY;
- var radians = this.rotation * Math.PI / 180;
- var cos = Math.cos(radians);
- var sin = Math.sin(radians);
- var localXCos = localX * cos + this.x;
- var localXSin = localX * sin;
- var localYCos = localY * cos + this.y;
- var localYSin = localY * sin;
- var localX2Cos = localX2 * cos + this.x;
- var localX2Sin = localX2 * sin;
- var localY2Cos = localY2 * cos + this.y;
- var localY2Sin = localY2 * sin;
- var offset = this.offset;
- offset[RegionAttachment.OX1] = localXCos - localYSin;
- offset[RegionAttachment.OY1] = localYCos + localXSin;
- offset[RegionAttachment.OX2] = localXCos - localY2Sin;
- offset[RegionAttachment.OY2] = localY2Cos + localXSin;
- offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
- offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
- offset[RegionAttachment.OX4] = localX2Cos - localYSin;
- offset[RegionAttachment.OY4] = localYCos + localX2Sin;
- };
- RegionAttachment.prototype.setRegion = function (region) {
- this.region = region;
- var uvs = this.uvs;
- if (region.rotate) {
- uvs[2] = region.u;
- uvs[3] = region.v2;
- uvs[4] = region.u;
- uvs[5] = region.v;
- uvs[6] = region.u2;
- uvs[7] = region.v;
- uvs[0] = region.u2;
- uvs[1] = region.v2;
- }
- else {
- uvs[0] = region.u;
- uvs[1] = region.v2;
- uvs[2] = region.u;
- uvs[3] = region.v;
- uvs[4] = region.u2;
- uvs[5] = region.v;
- uvs[6] = region.u2;
- uvs[7] = region.v2;
- }
- };
- RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
- var vertexOffset = this.offset;
- var x = bone.worldX, y = bone.worldY;
- var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
- var offsetX = 0, offsetY = 0;
- offsetX = vertexOffset[RegionAttachment.OX1];
- offsetY = vertexOffset[RegionAttachment.OY1];
- worldVertices[offset] = offsetX * a + offsetY * b + x;
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
- offset += stride;
- offsetX = vertexOffset[RegionAttachment.OX2];
- offsetY = vertexOffset[RegionAttachment.OY2];
- worldVertices[offset] = offsetX * a + offsetY * b + x;
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
- offset += stride;
- offsetX = vertexOffset[RegionAttachment.OX3];
- offsetY = vertexOffset[RegionAttachment.OY3];
- worldVertices[offset] = offsetX * a + offsetY * b + x;
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
- offset += stride;
- offsetX = vertexOffset[RegionAttachment.OX4];
- offsetY = vertexOffset[RegionAttachment.OY4];
- worldVertices[offset] = offsetX * a + offsetY * b + x;
- worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
- };
- RegionAttachment.OX1 = 0;
- RegionAttachment.OY1 = 1;
- RegionAttachment.OX2 = 2;
- RegionAttachment.OY2 = 3;
- RegionAttachment.OX3 = 4;
- RegionAttachment.OY3 = 5;
- RegionAttachment.OX4 = 6;
- RegionAttachment.OY4 = 7;
- RegionAttachment.X1 = 0;
- RegionAttachment.Y1 = 1;
- RegionAttachment.C1R = 2;
- RegionAttachment.C1G = 3;
- RegionAttachment.C1B = 4;
- RegionAttachment.C1A = 5;
- RegionAttachment.U1 = 6;
- RegionAttachment.V1 = 7;
- RegionAttachment.X2 = 8;
- RegionAttachment.Y2 = 9;
- RegionAttachment.C2R = 10;
- RegionAttachment.C2G = 11;
- RegionAttachment.C2B = 12;
- RegionAttachment.C2A = 13;
- RegionAttachment.U2 = 14;
- RegionAttachment.V2 = 15;
- RegionAttachment.X3 = 16;
- RegionAttachment.Y3 = 17;
- RegionAttachment.C3R = 18;
- RegionAttachment.C3G = 19;
- RegionAttachment.C3B = 20;
- RegionAttachment.C3A = 21;
- RegionAttachment.U3 = 22;
- RegionAttachment.V3 = 23;
- RegionAttachment.X4 = 24;
- RegionAttachment.Y4 = 25;
- RegionAttachment.C4R = 26;
- RegionAttachment.C4G = 27;
- RegionAttachment.C4B = 28;
- RegionAttachment.C4A = 29;
- RegionAttachment.U4 = 30;
- RegionAttachment.V4 = 31;
- return RegionAttachment;
- }(spine.Attachment));
- spine.RegionAttachment = RegionAttachment;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- (function (BlendMode) {
- BlendMode[BlendMode["Normal"] = 0] = "Normal";
- BlendMode[BlendMode["Additive"] = 1] = "Additive";
- BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
- BlendMode[BlendMode["Screen"] = 3] = "Screen";
- })(spine.BlendMode || (spine.BlendMode = {}));
- var BlendMode = spine.BlendMode;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Bone = (function () {
- function Bone(data, skeleton, parent) {
- this.children = new Array();
- this.x = 0;
- this.y = 0;
- this.rotation = 0;
- this.scaleX = 0;
- this.scaleY = 0;
- this.shearX = 0;
- this.shearY = 0;
- this.ax = 0;
- this.ay = 0;
- this.arotation = 0;
- this.ascaleX = 0;
- this.ascaleY = 0;
- this.ashearX = 0;
- this.ashearY = 0;
- this.appliedValid = false;
- this.a = 0;
- this.b = 0;
- this.worldX = 0;
- this.c = 0;
- this.d = 0;
- this.worldY = 0;
- this.sorted = false;
- if (data == null)
- throw new Error("data cannot be null.");
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- this.data = data;
- this.skeleton = skeleton;
- this.parent = parent;
- this.setToSetupPose();
- }
- Bone.prototype.update = function () {
- this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
- };
- Bone.prototype.updateWorldTransform = function () {
- this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
- };
- Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
- this.ax = x;
- this.ay = y;
- this.arotation = rotation;
- this.ascaleX = scaleX;
- this.ascaleY = scaleY;
- this.ashearX = shearX;
- this.ashearY = shearY;
- this.appliedValid = true;
- var parent = this.parent;
- if (parent == null) {
- var rotationY = rotation + 90 + shearY;
- var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
- var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
- var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
- var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
- var skeleton = this.skeleton;
- if (skeleton.flipX) {
- x = -x;
- la = -la;
- lb = -lb;
- }
- if (skeleton.flipY) {
- y = -y;
- lc = -lc;
- ld = -ld;
- }
- this.a = la;
- this.b = lb;
- this.c = lc;
- this.d = ld;
- this.worldX = x + skeleton.x;
- this.worldY = y + skeleton.y;
- return;
- }
- var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
- this.worldX = pa * x + pb * y + parent.worldX;
- this.worldY = pc * x + pd * y + parent.worldY;
- switch (this.data.transformMode) {
- case spine.TransformMode.Normal: {
- var rotationY = rotation + 90 + shearY;
- var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
- var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
- var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
- var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
- this.a = pa * la + pb * lc;
- this.b = pa * lb + pb * ld;
- this.c = pc * la + pd * lc;
- this.d = pc * lb + pd * ld;
- return;
- }
- case spine.TransformMode.OnlyTranslation: {
- var rotationY = rotation + 90 + shearY;
- this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
- this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
- this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
- this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
- break;
- }
- case spine.TransformMode.NoRotationOrReflection: {
- var s = pa * pa + pc * pc;
- var prx = 0;
- if (s > 0.0001) {
- s = Math.abs(pa * pd - pb * pc) / s;
- pb = pc * s;
- pd = pa * s;
- prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
- }
- else {
- pa = 0;
- pc = 0;
- prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
- }
- var rx = rotation + shearX - prx;
- var ry = rotation + shearY - prx + 90;
- var la = spine.MathUtils.cosDeg(rx) * scaleX;
- var lb = spine.MathUtils.cosDeg(ry) * scaleY;
- var lc = spine.MathUtils.sinDeg(rx) * scaleX;
- var ld = spine.MathUtils.sinDeg(ry) * scaleY;
- this.a = pa * la - pb * lc;
- this.b = pa * lb - pb * ld;
- this.c = pc * la + pd * lc;
- this.d = pc * lb + pd * ld;
- break;
- }
- case spine.TransformMode.NoScale:
- case spine.TransformMode.NoScaleOrReflection: {
- var cos = spine.MathUtils.cosDeg(rotation);
- var sin = spine.MathUtils.sinDeg(rotation);
- var za = pa * cos + pb * sin;
- var zc = pc * cos + pd * sin;
- var s = Math.sqrt(za * za + zc * zc);
- if (s > 0.00001)
- s = 1 / s;
- za *= s;
- zc *= s;
- s = Math.sqrt(za * za + zc * zc);
- var r = Math.PI / 2 + Math.atan2(zc, za);
- var zb = Math.cos(r) * s;
- var zd = Math.sin(r) * s;
- var la = spine.MathUtils.cosDeg(shearX) * scaleX;
- var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
- var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
- var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
- this.a = za * la + zb * lc;
- this.b = za * lb + zb * ld;
- this.c = zc * la + zd * lc;
- this.d = zc * lb + zd * ld;
- if (this.data.transformMode != spine.TransformMode.NoScaleOrReflection ? pa * pd - pb * pc < 0 : this.skeleton.flipX != this.skeleton.flipY) {
- this.b = -this.b;
- this.d = -this.d;
- }
- return;
- }
- }
- if (this.skeleton.flipX) {
- this.a = -this.a;
- this.b = -this.b;
- }
- if (this.skeleton.flipY) {
- this.c = -this.c;
- this.d = -this.d;
- }
- };
- Bone.prototype.setToSetupPose = function () {
- var data = this.data;
- this.x = data.x;
- this.y = data.y;
- this.rotation = data.rotation;
- this.scaleX = data.scaleX;
- this.scaleY = data.scaleY;
- this.shearX = data.shearX;
- this.shearY = data.shearY;
- };
- Bone.prototype.getWorldRotationX = function () {
- return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
- };
- Bone.prototype.getWorldRotationY = function () {
- return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
- };
- Bone.prototype.getWorldScaleX = function () {
- return Math.sqrt(this.a * this.a + this.c * this.c);
- };
- Bone.prototype.getWorldScaleY = function () {
- return Math.sqrt(this.b * this.b + this.d * this.d);
- };
- Bone.prototype.updateAppliedTransform = function () {
- this.appliedValid = true;
- var parent = this.parent;
- if (parent == null) {
- this.ax = this.worldX;
- this.ay = this.worldY;
- this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
- this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
- this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
- this.ashearX = 0;
- this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
- return;
- }
- var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
- var pid = 1 / (pa * pd - pb * pc);
- var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
- this.ax = (dx * pd * pid - dy * pb * pid);
- this.ay = (dy * pa * pid - dx * pc * pid);
- var ia = pid * pd;
- var id = pid * pa;
- var ib = pid * pb;
- var ic = pid * pc;
- var ra = ia * this.a - ib * this.c;
- var rb = ia * this.b - ib * this.d;
- var rc = id * this.c - ic * this.a;
- var rd = id * this.d - ic * this.b;
- this.ashearX = 0;
- this.ascaleX = Math.sqrt(ra * ra + rc * rc);
- if (this.ascaleX > 0.0001) {
- var det = ra * rd - rb * rc;
- this.ascaleY = det / this.ascaleX;
- this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
- this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
- }
- else {
- this.ascaleX = 0;
- this.ascaleY = Math.sqrt(rb * rb + rd * rd);
- this.ashearY = 0;
- this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
- }
- };
- Bone.prototype.worldToLocal = function (world) {
- var a = this.a, b = this.b, c = this.c, d = this.d;
- var invDet = 1 / (a * d - b * c);
- var x = world.x - this.worldX, y = world.y - this.worldY;
- world.x = (x * d * invDet - y * b * invDet);
- world.y = (y * a * invDet - x * c * invDet);
- return world;
- };
- Bone.prototype.localToWorld = function (local) {
- var x = local.x, y = local.y;
- local.x = x * this.a + y * this.b + this.worldX;
- local.y = x * this.c + y * this.d + this.worldY;
- return local;
- };
- Bone.prototype.worldToLocalRotation = function (worldRotation) {
- var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
- return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg;
- };
- Bone.prototype.localToWorldRotation = function (localRotation) {
- var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
- return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
- };
- Bone.prototype.rotateWorld = function (degrees) {
- var a = this.a, b = this.b, c = this.c, d = this.d;
- var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
- this.a = cos * a - sin * c;
- this.b = cos * b - sin * d;
- this.c = sin * a + cos * c;
- this.d = sin * b + cos * d;
- this.appliedValid = false;
- };
- return Bone;
- }());
- spine.Bone = Bone;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var BoneData = (function () {
- function BoneData(index, name, parent) {
- this.x = 0;
- this.y = 0;
- this.rotation = 0;
- this.scaleX = 1;
- this.scaleY = 1;
- this.shearX = 0;
- this.shearY = 0;
- this.transformMode = TransformMode.Normal;
- if (index < 0)
- throw new Error("index must be >= 0.");
- if (name == null)
- throw new Error("name cannot be null.");
- this.index = index;
- this.name = name;
- this.parent = parent;
- }
- return BoneData;
- }());
- spine.BoneData = BoneData;
- (function (TransformMode) {
- TransformMode[TransformMode["Normal"] = 0] = "Normal";
- TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
- TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
- TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
- TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
- })(spine.TransformMode || (spine.TransformMode = {}));
- var TransformMode = spine.TransformMode;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Event = (function () {
- function Event(time, data) {
- if (data == null)
- throw new Error("data cannot be null.");
- this.time = time;
- this.data = data;
- }
- return Event;
- }());
- spine.Event = Event;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var EventData = (function () {
- function EventData(name) {
- this.name = name;
- }
- return EventData;
- }());
- spine.EventData = EventData;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var IkConstraint = (function () {
- function IkConstraint(data, skeleton) {
- this.mix = 1;
- this.bendDirection = 0;
- if (data == null)
- throw new Error("data cannot be null.");
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- this.data = data;
- this.mix = data.mix;
- this.bendDirection = data.bendDirection;
- this.bones = new Array();
- for (var i = 0; i < data.bones.length; i++)
- this.bones.push(skeleton.findBone(data.bones[i].name));
- this.target = skeleton.findBone(data.target.name);
- }
- IkConstraint.prototype.getOrder = function () {
- return this.data.order;
- };
- IkConstraint.prototype.apply = function () {
- this.update();
- };
- IkConstraint.prototype.update = function () {
- var target = this.target;
- var bones = this.bones;
- switch (bones.length) {
- case 1:
- this.apply1(bones[0], target.worldX, target.worldY, this.mix);
- break;
- case 2:
- this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix);
- break;
- }
- };
- IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
- if (!bone.appliedValid)
- bone.updateAppliedTransform();
- var p = bone.parent;
- var id = 1 / (p.a * p.d - p.b * p.c);
- var x = targetX - p.worldX, y = targetY - p.worldY;
- var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
- var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
- if (bone.ascaleX < 0)
- rotationIK += 180;
- if (rotationIK > 180)
- rotationIK -= 360;
- else if (rotationIK < -180)
- rotationIK += 360;
- bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, bone.ascaleX, bone.ascaleY, bone.ashearX, bone.ashearY);
- };
- IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) {
- if (alpha == 0) {
- child.updateWorldTransform();
- return;
- }
- if (!parent.appliedValid)
- parent.updateAppliedTransform();
- if (!child.appliedValid)
- child.updateAppliedTransform();
- var px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, csx = child.ascaleX;
- var os1 = 0, os2 = 0, s2 = 0;
- if (psx < 0) {
- psx = -psx;
- os1 = 180;
- s2 = -1;
- }
- else {
- os1 = 0;
- s2 = 1;
- }
- if (psy < 0) {
- psy = -psy;
- s2 = -s2;
- }
- if (csx < 0) {
- csx = -csx;
- os2 = 180;
- }
- else
- os2 = 0;
- var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
- var u = Math.abs(psx - psy) <= 0.0001;
- if (!u) {
- cy = 0;
- cwx = a * cx + parent.worldX;
- cwy = c * cx + parent.worldY;
- }
- else {
- cy = child.ay;
- cwx = a * cx + b * cy + parent.worldX;
- cwy = c * cx + d * cy + parent.worldY;
- }
- var pp = parent.parent;
- a = pp.a;
- b = pp.b;
- c = pp.c;
- d = pp.d;
- var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY;
- var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
- x = cwx - pp.worldX;
- y = cwy - pp.worldY;
- var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
- var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0;
- outer: if (u) {
- l2 *= psx;
- var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2);
- if (cos < -1)
- cos = -1;
- else if (cos > 1)
- cos = 1;
- a2 = Math.acos(cos) * bendDir;
- a = l1 + l2 * cos;
- b = l2 * Math.sin(a2);
- a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
- }
- else {
- a = psx * l2;
- b = psy * l2;
- var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx);
- c = bb * l1 * l1 + aa * dd - aa * bb;
- var c1 = -2 * bb * l1, c2 = bb - aa;
- d = c1 * c1 - 4 * c2 * c;
- if (d >= 0) {
- var q = Math.sqrt(d);
- if (c1 < 0)
- q = -q;
- q = -(c1 + q) / 2;
- var r0 = q / c2, r1 = c / q;
- var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
- if (r * r <= dd) {
- y = Math.sqrt(dd - r * r) * bendDir;
- a1 = ta - Math.atan2(y, r);
- a2 = Math.atan2(y / psy, (r - l1) / psx);
- break outer;
- }
- }
- var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
- var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
- c = -a * l1 / (aa - bb);
- if (c >= -1 && c <= 1) {
- c = Math.acos(c);
- x = a * Math.cos(c) + l1;
- y = b * Math.sin(c);
- d = x * x + y * y;
- if (d < minDist) {
- minAngle = c;
- minDist = d;
- minX = x;
- minY = y;
- }
- if (d > maxDist) {
- maxAngle = c;
- maxDist = d;
- maxX = x;
- maxY = y;
- }
- }
- if (dd <= (minDist + maxDist) / 2) {
- a1 = ta - Math.atan2(minY * bendDir, minX);
- a2 = minAngle * bendDir;
- }
- else {
- a1 = ta - Math.atan2(maxY * bendDir, maxX);
- a2 = maxAngle * bendDir;
- }
- }
- var os = Math.atan2(cy, cx) * s2;
- var rotation = parent.arotation;
- a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
- if (a1 > 180)
- a1 -= 360;
- else if (a1 < -180)
- a1 += 360;
- parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.ascaleX, parent.ascaleY, 0, 0);
- rotation = child.arotation;
- a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
- if (a2 > 180)
- a2 -= 360;
- else if (a2 < -180)
- a2 += 360;
- child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
- };
- return IkConstraint;
- }());
- spine.IkConstraint = IkConstraint;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var IkConstraintData = (function () {
- function IkConstraintData(name) {
- this.order = 0;
- this.bones = new Array();
- this.bendDirection = 1;
- this.mix = 1;
- this.name = name;
- }
- return IkConstraintData;
- }());
- spine.IkConstraintData = IkConstraintData;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var PathConstraint = (function () {
- function PathConstraint(data, skeleton) {
- this.position = 0;
- this.spacing = 0;
- this.rotateMix = 0;
- this.translateMix = 0;
- this.spaces = new Array();
- this.positions = new Array();
- this.world = new Array();
- this.curves = new Array();
- this.lengths = new Array();
- this.segments = new Array();
- if (data == null)
- throw new Error("data cannot be null.");
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- this.data = data;
- this.bones = new Array();
- for (var i = 0, n = data.bones.length; i < n; i++)
- this.bones.push(skeleton.findBone(data.bones[i].name));
- this.target = skeleton.findSlot(data.target.name);
- this.position = data.position;
- this.spacing = data.spacing;
- this.rotateMix = data.rotateMix;
- this.translateMix = data.translateMix;
- }
- PathConstraint.prototype.apply = function () {
- this.update();
- };
- PathConstraint.prototype.update = function () {
- var attachment = this.target.getAttachment();
- if (!(attachment instanceof spine.PathAttachment))
- return;
- var rotateMix = this.rotateMix, translateMix = this.translateMix;
- var translate = translateMix > 0, rotate = rotateMix > 0;
- if (!translate && !rotate)
- return;
- var data = this.data;
- var spacingMode = data.spacingMode;
- var lengthSpacing = spacingMode == spine.SpacingMode.Length;
- var rotateMode = data.rotateMode;
- var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
- var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
- var bones = this.bones;
- var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
- var spacing = this.spacing;
- if (scale || lengthSpacing) {
- if (scale)
- lengths = spine.Utils.setArraySize(this.lengths, boneCount);
- for (var i = 0, n = spacesCount - 1; i < n;) {
- var bone = bones[i];
- var setupLength = bone.data.length, x = setupLength * bone.a, y = setupLength * bone.c;
- var length_1 = Math.sqrt(x * x + y * y);
- if (scale)
- lengths[i] = length_1;
- spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
- }
- }
- else {
- for (var i = 1; i < spacesCount; i++)
- spaces[i] = spacing;
- }
- var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent);
- var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
- var tip = false;
- if (offsetRotation == 0)
- tip = rotateMode == spine.RotateMode.Chain;
- else {
- tip = false;
- var p = this.target.bone;
- offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
- }
- for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
- var bone = bones[i];
- bone.worldX += (boneX - bone.worldX) * translateMix;
- bone.worldY += (boneY - bone.worldY) * translateMix;
- var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
- if (scale) {
- var length_2 = lengths[i];
- if (length_2 != 0) {
- var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1;
- bone.a *= s;
- bone.c *= s;
- }
- }
- boneX = x;
- boneY = y;
- if (rotate) {
- var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
- if (tangents)
- r = positions[p - 1];
- else if (spaces[i + 1] == 0)
- r = positions[p + 2];
- else
- r = Math.atan2(dy, dx);
- r -= Math.atan2(c, a);
- if (tip) {
- cos = Math.cos(r);
- sin = Math.sin(r);
- var length_3 = bone.data.length;
- boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix;
- boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix;
- }
- else {
- r += offsetRotation;
- }
- if (r > spine.MathUtils.PI)
- r -= spine.MathUtils.PI2;
- else if (r < -spine.MathUtils.PI)
- r += spine.MathUtils.PI2;
- r *= rotateMix;
- cos = Math.cos(r);
- sin = Math.sin(r);
- bone.a = cos * a - sin * c;
- bone.b = cos * b - sin * d;
- bone.c = sin * a + cos * c;
- bone.d = sin * b + cos * d;
- }
- bone.appliedValid = false;
- }
- };
- PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
- var target = this.target;
- var position = this.position;
- var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
- var closed = path.closed;
- var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
- if (!path.constantSpeed) {
- var lengths = path.lengths;
- curveCount -= closed ? 1 : 2;
- var pathLength_1 = lengths[curveCount];
- if (percentPosition)
- position *= pathLength_1;
- if (percentSpacing) {
- for (var i = 0; i < spacesCount; i++)
- spaces[i] *= pathLength_1;
- }
- world = spine.Utils.setArraySize(this.world, 8);
- for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
- var space = spaces[i];
- position += space;
- var p = position;
- if (closed) {
- p %= pathLength_1;
- if (p < 0)
- p += pathLength_1;
- curve = 0;
- }
- else if (p < 0) {
- if (prevCurve != PathConstraint.BEFORE) {
- prevCurve = PathConstraint.BEFORE;
- path.computeWorldVertices(target, 2, 4, world, 0, 2);
- }
- this.addBeforePosition(p, world, 0, out, o);
- continue;
- }
- else if (p > pathLength_1) {
- if (prevCurve != PathConstraint.AFTER) {
- prevCurve = PathConstraint.AFTER;
- path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
- }
- this.addAfterPosition(p - pathLength_1, world, 0, out, o);
- continue;
- }
- for (;; curve++) {
- var length_4 = lengths[curve];
- if (p > length_4)
- continue;
- if (curve == 0)
- p /= length_4;
- else {
- var prev = lengths[curve - 1];
- p = (p - prev) / (length_4 - prev);
- }
- break;
- }
- if (curve != prevCurve) {
- prevCurve = curve;
- if (closed && curve == curveCount) {
- path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
- path.computeWorldVertices(target, 0, 4, world, 4, 2);
- }
- else
- path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
- }
- this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
- }
- return out;
- }
- if (closed) {
- verticesLength += 2;
- world = spine.Utils.setArraySize(this.world, verticesLength);
- path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
- path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
- world[verticesLength - 2] = world[0];
- world[verticesLength - 1] = world[1];
- }
- else {
- curveCount--;
- verticesLength -= 4;
- world = spine.Utils.setArraySize(this.world, verticesLength);
- path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
- }
- var curves = spine.Utils.setArraySize(this.curves, curveCount);
- var pathLength = 0;
- var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
- var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
- for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
- cx1 = world[w];
- cy1 = world[w + 1];
- cx2 = world[w + 2];
- cy2 = world[w + 3];
- x2 = world[w + 4];
- y2 = world[w + 5];
- tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
- tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
- dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
- dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
- ddfx = tmpx * 2 + dddfx;
- ddfy = tmpy * 2 + dddfy;
- dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
- dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
- pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
- dfx += ddfx;
- dfy += ddfy;
- pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
- dfx += ddfx + dddfx;
- dfy += ddfy + dddfy;
- pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
- curves[i] = pathLength;
- x1 = x2;
- y1 = y2;
- }
- if (percentPosition)
- position *= pathLength;
- if (percentSpacing) {
- for (var i = 0; i < spacesCount; i++)
- spaces[i] *= pathLength;
- }
- var segments = this.segments;
- var curveLength = 0;
- for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
- var space = spaces[i];
- position += space;
- var p = position;
- if (closed) {
- p %= pathLength;
- if (p < 0)
- p += pathLength;
- curve = 0;
- }
- else if (p < 0) {
- this.addBeforePosition(p, world, 0, out, o);
- continue;
- }
- else if (p > pathLength) {
- this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
- continue;
- }
- for (;; curve++) {
- var length_5 = curves[curve];
- if (p > length_5)
- continue;
- if (curve == 0)
- p /= length_5;
- else {
- var prev = curves[curve - 1];
- p = (p - prev) / (length_5 - prev);
- }
- break;
- }
- if (curve != prevCurve) {
- prevCurve = curve;
- var ii = curve * 6;
- x1 = world[ii];
- y1 = world[ii + 1];
- cx1 = world[ii + 2];
- cy1 = world[ii + 3];
- cx2 = world[ii + 4];
- cy2 = world[ii + 5];
- x2 = world[ii + 6];
- y2 = world[ii + 7];
- tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
- tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
- dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
- dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
- ddfx = tmpx * 2 + dddfx;
- ddfy = tmpy * 2 + dddfy;
- dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
- dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
- curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
- segments[0] = curveLength;
- for (ii = 1; ii < 8; ii++) {
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
- segments[ii] = curveLength;
- }
- dfx += ddfx;
- dfy += ddfy;
- curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
- segments[8] = curveLength;
- dfx += ddfx + dddfx;
- dfy += ddfy + dddfy;
- curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
- segments[9] = curveLength;
- segment = 0;
- }
- p *= curveLength;
- for (;; segment++) {
- var length_6 = segments[segment];
- if (p > length_6)
- continue;
- if (segment == 0)
- p /= length_6;
- else {
- var prev = segments[segment - 1];
- p = segment + (p - prev) / (length_6 - prev);
- }
- break;
- }
- this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
- }
- return out;
- };
- PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
- var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
- out[o] = x1 + p * Math.cos(r);
- out[o + 1] = y1 + p * Math.sin(r);
- out[o + 2] = r;
- };
- PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
- var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
- out[o] = x1 + p * Math.cos(r);
- out[o + 1] = y1 + p * Math.sin(r);
- out[o + 2] = r;
- };
- PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
- if (p == 0 || isNaN(p))
- p = 0.0001;
- var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
- var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
- var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
- out[o] = x;
- out[o + 1] = y;
- if (tangents)
- out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
- };
- PathConstraint.prototype.getOrder = function () {
- return this.data.order;
- };
- PathConstraint.NONE = -1;
- PathConstraint.BEFORE = -2;
- PathConstraint.AFTER = -3;
- return PathConstraint;
- }());
- spine.PathConstraint = PathConstraint;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var PathConstraintData = (function () {
- function PathConstraintData(name) {
- this.order = 0;
- this.bones = new Array();
- this.name = name;
- }
- return PathConstraintData;
- }());
- spine.PathConstraintData = PathConstraintData;
- (function (PositionMode) {
- PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
- PositionMode[PositionMode["Percent"] = 1] = "Percent";
- })(spine.PositionMode || (spine.PositionMode = {}));
- var PositionMode = spine.PositionMode;
- (function (SpacingMode) {
- SpacingMode[SpacingMode["Length"] = 0] = "Length";
- SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
- SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
- })(spine.SpacingMode || (spine.SpacingMode = {}));
- var SpacingMode = spine.SpacingMode;
- (function (RotateMode) {
- RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
- RotateMode[RotateMode["Chain"] = 1] = "Chain";
- RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
- })(spine.RotateMode || (spine.RotateMode = {}));
- var RotateMode = spine.RotateMode;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Assets = (function () {
- function Assets(clientId) {
- this.toLoad = new Array();
- this.assets = {};
- this.clientId = clientId;
- }
- Assets.prototype.loaded = function () {
- var i = 0;
- for (var v in this.assets)
- i++;
- return i;
- };
- return Assets;
- }());
- var SharedAssetManager = (function () {
- function SharedAssetManager(pathPrefix) {
- if (pathPrefix === void 0) { pathPrefix = ""; }
- this.clientAssets = {};
- this.queuedAssets = {};
- this.rawAssets = {};
- this.errors = {};
- this.pathPrefix = pathPrefix;
- }
- SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
- var clientAssets = this.clientAssets[clientId];
- if (clientAssets === null || clientAssets === undefined) {
- clientAssets = new Assets(clientId);
- this.clientAssets[clientId] = clientAssets;
- }
- if (textureLoader !== null)
- clientAssets.textureLoader = textureLoader;
- clientAssets.toLoad.push(path);
- if (this.queuedAssets[path] === path) {
- return false;
- }
- else {
- this.queuedAssets[path] = path;
- return true;
- }
- };
- SharedAssetManager.prototype.loadText = function (clientId, path) {
- var _this = this;
- path = this.pathPrefix + path;
- if (!this.queueAsset(clientId, null, path))
- return;
- var request = new XMLHttpRequest();
- request.onreadystatechange = function () {
- if (request.readyState == XMLHttpRequest.DONE) {
- if (request.status >= 200 && request.status < 300) {
- _this.rawAssets[path] = request.responseText;
- }
- else {
- _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
- }
- }
- };
- request.open("GET", path, true);
- request.send();
- };
- SharedAssetManager.prototype.loadJson = function (clientId, path) {
- var _this = this;
- path = this.pathPrefix + path;
- if (!this.queueAsset(clientId, null, path))
- return;
- var request = new XMLHttpRequest();
- request.onreadystatechange = function () {
- if (request.readyState == XMLHttpRequest.DONE) {
- if (request.status >= 200 && request.status < 300) {
- _this.rawAssets[path] = JSON.parse(request.responseText);
- }
- else {
- _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
- }
- }
- };
- request.open("GET", path, true);
- request.send();
- };
- SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
- var _this = this;
- path = this.pathPrefix + path;
- if (!this.queueAsset(clientId, textureLoader, path))
- return;
- var img = new Image();
- img.src = path;
- img.crossOrigin = "anonymous";
- img.onload = function (ev) {
- _this.rawAssets[path] = img;
- };
- img.onerror = function (ev) {
- _this.errors[path] = "Couldn't load image " + path;
- };
- };
- SharedAssetManager.prototype.get = function (clientId, path) {
- path = this.pathPrefix + path;
- var clientAssets = this.clientAssets[clientId];
- if (clientAssets === null || clientAssets === undefined)
- return true;
- return clientAssets.assets[path];
- };
- SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
- for (var i = 0; i < clientAssets.toLoad.length; i++) {
- var path = clientAssets.toLoad[i];
- var asset = clientAssets.assets[path];
- if (asset === null || asset === undefined) {
- var rawAsset = this.rawAssets[path];
- if (rawAsset === null || rawAsset === undefined)
- continue;
- if (rawAsset instanceof HTMLImageElement) {
- clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
- }
- else {
- clientAssets.assets[path] = rawAsset;
- }
- }
- }
- };
- SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
- var clientAssets = this.clientAssets[clientId];
- if (clientAssets === null || clientAssets === undefined)
- return true;
- this.updateClientAssets(clientAssets);
- return clientAssets.toLoad.length == clientAssets.loaded();
- };
- SharedAssetManager.prototype.dispose = function () {
- };
- SharedAssetManager.prototype.hasErrors = function () {
- return Object.keys(this.errors).length > 0;
- };
- SharedAssetManager.prototype.getErrors = function () {
- return this.errors;
- };
- return SharedAssetManager;
- }());
- spine.SharedAssetManager = SharedAssetManager;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Skeleton = (function () {
- function Skeleton(data) {
- this._updateCache = new Array();
- this.updateCacheReset = new Array();
- this.time = 0;
- this.flipX = false;
- this.flipY = false;
- this.x = 0;
- this.y = 0;
- if (data == null)
- throw new Error("data cannot be null.");
- this.data = data;
- this.bones = new Array();
- for (var i = 0; i < data.bones.length; i++) {
- var boneData = data.bones[i];
- var bone = void 0;
- if (boneData.parent == null)
- bone = new spine.Bone(boneData, this, null);
- else {
- var parent_1 = this.bones[boneData.parent.index];
- bone = new spine.Bone(boneData, this, parent_1);
- parent_1.children.push(bone);
- }
- this.bones.push(bone);
- }
- this.slots = new Array();
- this.drawOrder = new Array();
- for (var i = 0; i < data.slots.length; i++) {
- var slotData = data.slots[i];
- var bone = this.bones[slotData.boneData.index];
- var slot = new spine.Slot(slotData, bone);
- this.slots.push(slot);
- this.drawOrder.push(slot);
- }
- this.ikConstraints = new Array();
- for (var i = 0; i < data.ikConstraints.length; i++) {
- var ikConstraintData = data.ikConstraints[i];
- this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
- }
- this.transformConstraints = new Array();
- for (var i = 0; i < data.transformConstraints.length; i++) {
- var transformConstraintData = data.transformConstraints[i];
- this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
- }
- this.pathConstraints = new Array();
- for (var i = 0; i < data.pathConstraints.length; i++) {
- var pathConstraintData = data.pathConstraints[i];
- this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
- }
- this.color = new spine.Color(1, 1, 1, 1);
- this.updateCache();
- }
- Skeleton.prototype.updateCache = function () {
- var updateCache = this._updateCache;
- updateCache.length = 0;
- this.updateCacheReset.length = 0;
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- bones[i].sorted = false;
- var ikConstraints = this.ikConstraints;
- var transformConstraints = this.transformConstraints;
- var pathConstraints = this.pathConstraints;
- var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
- var constraintCount = ikCount + transformCount + pathCount;
- outer: for (var i = 0; i < constraintCount; i++) {
- for (var ii = 0; ii < ikCount; ii++) {
- var constraint = ikConstraints[ii];
- if (constraint.data.order == i) {
- this.sortIkConstraint(constraint);
- continue outer;
- }
- }
- for (var ii = 0; ii < transformCount; ii++) {
- var constraint = transformConstraints[ii];
- if (constraint.data.order == i) {
- this.sortTransformConstraint(constraint);
- continue outer;
- }
- }
- for (var ii = 0; ii < pathCount; ii++) {
- var constraint = pathConstraints[ii];
- if (constraint.data.order == i) {
- this.sortPathConstraint(constraint);
- continue outer;
- }
- }
- }
- for (var i = 0, n = bones.length; i < n; i++)
- this.sortBone(bones[i]);
- };
- Skeleton.prototype.sortIkConstraint = function (constraint) {
- var target = constraint.target;
- this.sortBone(target);
- var constrained = constraint.bones;
- var parent = constrained[0];
- this.sortBone(parent);
- if (constrained.length > 1) {
- var child = constrained[constrained.length - 1];
- if (!(this._updateCache.indexOf(child) > -1))
- this.updateCacheReset.push(child);
- }
- this._updateCache.push(constraint);
- this.sortReset(parent.children);
- constrained[constrained.length - 1].sorted = true;
- };
- Skeleton.prototype.sortPathConstraint = function (constraint) {
- var slot = constraint.target;
- var slotIndex = slot.data.index;
- var slotBone = slot.bone;
- if (this.skin != null)
- this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
- if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
- this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
- for (var i = 0, n = this.data.skins.length; i < n; i++)
- this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
- var attachment = slot.getAttachment();
- if (attachment instanceof spine.PathAttachment)
- this.sortPathConstraintAttachmentWith(attachment, slotBone);
- var constrained = constraint.bones;
- var boneCount = constrained.length;
- for (var i = 0; i < boneCount; i++)
- this.sortBone(constrained[i]);
- this._updateCache.push(constraint);
- for (var i = 0; i < boneCount; i++)
- this.sortReset(constrained[i].children);
- for (var i = 0; i < boneCount; i++)
- constrained[i].sorted = true;
- };
- Skeleton.prototype.sortTransformConstraint = function (constraint) {
- this.sortBone(constraint.target);
- var constrained = constraint.bones;
- var boneCount = constrained.length;
- if (constraint.data.local) {
- for (var i = 0; i < boneCount; i++) {
- var child = constrained[i];
- this.sortBone(child.parent);
- if (!(this._updateCache.indexOf(child) > -1))
- this.updateCacheReset.push(child);
- }
- }
- else {
- for (var i = 0; i < boneCount; i++) {
- this.sortBone(constrained[i]);
- }
- }
- this._updateCache.push(constraint);
- for (var ii = 0; ii < boneCount; ii++)
- this.sortReset(constrained[ii].children);
- for (var ii = 0; ii < boneCount; ii++)
- constrained[ii].sorted = true;
- };
- Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
- var attachments = skin.attachments[slotIndex];
- if (!attachments)
- return;
- for (var key in attachments) {
- this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
- }
- };
- Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
- if (!(attachment instanceof spine.PathAttachment))
- return;
- var pathBones = attachment.bones;
- if (pathBones == null)
- this.sortBone(slotBone);
- else {
- var bones = this.bones;
- var i = 0;
- while (i < pathBones.length) {
- var boneCount = pathBones[i++];
- for (var n = i + boneCount; i < n; i++) {
- var boneIndex = pathBones[i];
- this.sortBone(bones[boneIndex]);
- }
- }
- }
- };
- Skeleton.prototype.sortBone = function (bone) {
- if (bone.sorted)
- return;
- var parent = bone.parent;
- if (parent != null)
- this.sortBone(parent);
- bone.sorted = true;
- this._updateCache.push(bone);
- };
- Skeleton.prototype.sortReset = function (bones) {
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (bone.sorted)
- this.sortReset(bone.children);
- bone.sorted = false;
- }
- };
- Skeleton.prototype.updateWorldTransform = function () {
- var updateCacheReset = this.updateCacheReset;
- for (var i = 0, n = updateCacheReset.length; i < n; i++) {
- var bone = updateCacheReset[i];
- bone.ax = bone.x;
- bone.ay = bone.y;
- bone.arotation = bone.rotation;
- bone.ascaleX = bone.scaleX;
- bone.ascaleY = bone.scaleY;
- bone.ashearX = bone.shearX;
- bone.ashearY = bone.shearY;
- bone.appliedValid = true;
- }
- var updateCache = this._updateCache;
- for (var i = 0, n = updateCache.length; i < n; i++)
- updateCache[i].update();
- };
- Skeleton.prototype.setToSetupPose = function () {
- this.setBonesToSetupPose();
- this.setSlotsToSetupPose();
- };
- Skeleton.prototype.setBonesToSetupPose = function () {
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- bones[i].setToSetupPose();
- var ikConstraints = this.ikConstraints;
- for (var i = 0, n = ikConstraints.length; i < n; i++) {
- var constraint = ikConstraints[i];
- constraint.bendDirection = constraint.data.bendDirection;
- constraint.mix = constraint.data.mix;
- }
- var transformConstraints = this.transformConstraints;
- for (var i = 0, n = transformConstraints.length; i < n; i++) {
- var constraint = transformConstraints[i];
- var data = constraint.data;
- constraint.rotateMix = data.rotateMix;
- constraint.translateMix = data.translateMix;
- constraint.scaleMix = data.scaleMix;
- constraint.shearMix = data.shearMix;
- }
- var pathConstraints = this.pathConstraints;
- for (var i = 0, n = pathConstraints.length; i < n; i++) {
- var constraint = pathConstraints[i];
- var data = constraint.data;
- constraint.position = data.position;
- constraint.spacing = data.spacing;
- constraint.rotateMix = data.rotateMix;
- constraint.translateMix = data.translateMix;
- }
- };
- Skeleton.prototype.setSlotsToSetupPose = function () {
- var slots = this.slots;
- spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
- for (var i = 0, n = slots.length; i < n; i++)
- slots[i].setToSetupPose();
- };
- Skeleton.prototype.getRootBone = function () {
- if (this.bones.length == 0)
- return null;
- return this.bones[0];
- };
- Skeleton.prototype.findBone = function (boneName) {
- if (boneName == null)
- throw new Error("boneName cannot be null.");
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (bone.data.name == boneName)
- return bone;
- }
- return null;
- };
- Skeleton.prototype.findBoneIndex = function (boneName) {
- if (boneName == null)
- throw new Error("boneName cannot be null.");
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- if (bones[i].data.name == boneName)
- return i;
- return -1;
- };
- Skeleton.prototype.findSlot = function (slotName) {
- if (slotName == null)
- throw new Error("slotName cannot be null.");
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- if (slot.data.name == slotName)
- return slot;
- }
- return null;
- };
- Skeleton.prototype.findSlotIndex = function (slotName) {
- if (slotName == null)
- throw new Error("slotName cannot be null.");
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++)
- if (slots[i].data.name == slotName)
- return i;
- return -1;
- };
- Skeleton.prototype.setSkinByName = function (skinName) {
- var skin = this.data.findSkin(skinName);
- if (skin == null)
- throw new Error("Skin not found: " + skinName);
- this.setSkin(skin);
- };
- Skeleton.prototype.setSkin = function (newSkin) {
- if (newSkin != null) {
- if (this.skin != null)
- newSkin.attachAll(this, this.skin);
- else {
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- var name_1 = slot.data.attachmentName;
- if (name_1 != null) {
- var attachment = newSkin.getAttachment(i, name_1);
- if (attachment != null)
- slot.setAttachment(attachment);
- }
- }
- }
- }
- this.skin = newSkin;
- };
- Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
- return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
- };
- Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
- if (attachmentName == null)
- throw new Error("attachmentName cannot be null.");
- if (this.skin != null) {
- var attachment = this.skin.getAttachment(slotIndex, attachmentName);
- if (attachment != null)
- return attachment;
- }
- if (this.data.defaultSkin != null)
- return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
- return null;
- };
- Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
- if (slotName == null)
- throw new Error("slotName cannot be null.");
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- if (slot.data.name == slotName) {
- var attachment = null;
- if (attachmentName != null) {
- attachment = this.getAttachment(i, attachmentName);
- if (attachment == null)
- throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
- }
- slot.setAttachment(attachment);
- return;
- }
- }
- throw new Error("Slot not found: " + slotName);
- };
- Skeleton.prototype.findIkConstraint = function (constraintName) {
- if (constraintName == null)
- throw new Error("constraintName cannot be null.");
- var ikConstraints = this.ikConstraints;
- for (var i = 0, n = ikConstraints.length; i < n; i++) {
- var ikConstraint = ikConstraints[i];
- if (ikConstraint.data.name == constraintName)
- return ikConstraint;
- }
- return null;
- };
- Skeleton.prototype.findTransformConstraint = function (constraintName) {
- if (constraintName == null)
- throw new Error("constraintName cannot be null.");
- var transformConstraints = this.transformConstraints;
- for (var i = 0, n = transformConstraints.length; i < n; i++) {
- var constraint = transformConstraints[i];
- if (constraint.data.name == constraintName)
- return constraint;
- }
- return null;
- };
- Skeleton.prototype.findPathConstraint = function (constraintName) {
- if (constraintName == null)
- throw new Error("constraintName cannot be null.");
- var pathConstraints = this.pathConstraints;
- for (var i = 0, n = pathConstraints.length; i < n; i++) {
- var constraint = pathConstraints[i];
- if (constraint.data.name == constraintName)
- return constraint;
- }
- return null;
- };
- Skeleton.prototype.getBounds = function (offset, size, temp) {
- if (offset == null)
- throw new Error("offset cannot be null.");
- if (size == null)
- throw new Error("size cannot be null.");
- var drawOrder = this.drawOrder;
- var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
- for (var i = 0, n = drawOrder.length; i < n; i++) {
- var slot = drawOrder[i];
- var verticesLength = 0;
- var vertices = null;
- var attachment = slot.getAttachment();
- if (attachment instanceof spine.RegionAttachment) {
- verticesLength = 8;
- vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
- attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
- }
- else if (attachment instanceof spine.MeshAttachment) {
- var mesh = attachment;
- verticesLength = mesh.worldVerticesLength;
- vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
- mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
- }
- if (vertices != null) {
- for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
- var x = vertices[ii], y = vertices[ii + 1];
- minX = Math.min(minX, x);
- minY = Math.min(minY, y);
- maxX = Math.max(maxX, x);
- maxY = Math.max(maxY, y);
- }
- }
- }
- offset.set(minX, minY);
- size.set(maxX - minX, maxY - minY);
- };
- Skeleton.prototype.update = function (delta) {
- this.time += delta;
- };
- return Skeleton;
- }());
- spine.Skeleton = Skeleton;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var SkeletonBounds = (function () {
- function SkeletonBounds() {
- this.minX = 0;
- this.minY = 0;
- this.maxX = 0;
- this.maxY = 0;
- this.boundingBoxes = new Array();
- this.polygons = new Array();
- this.polygonPool = new spine.Pool(function () {
- return spine.Utils.newFloatArray(16);
- });
- }
- SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- var boundingBoxes = this.boundingBoxes;
- var polygons = this.polygons;
- var polygonPool = this.polygonPool;
- var slots = skeleton.slots;
- var slotCount = slots.length;
- boundingBoxes.length = 0;
- polygonPool.freeAll(polygons);
- polygons.length = 0;
- for (var i = 0; i < slotCount; i++) {
- var slot = slots[i];
- var attachment = slot.getAttachment();
- if (attachment instanceof spine.BoundingBoxAttachment) {
- var boundingBox = attachment;
- boundingBoxes.push(boundingBox);
- var polygon = polygonPool.obtain();
- if (polygon.length != boundingBox.worldVerticesLength) {
- polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
- }
- polygons.push(polygon);
- boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
- }
- }
- if (updateAabb) {
- this.aabbCompute();
- }
- else {
- this.minX = Number.POSITIVE_INFINITY;
- this.minY = Number.POSITIVE_INFINITY;
- this.maxX = Number.NEGATIVE_INFINITY;
- this.maxY = Number.NEGATIVE_INFINITY;
- }
- };
- SkeletonBounds.prototype.aabbCompute = function () {
- var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
- var polygons = this.polygons;
- for (var i = 0, n = polygons.length; i < n; i++) {
- var polygon = polygons[i];
- var vertices = polygon;
- for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
- var x = vertices[ii];
- var y = vertices[ii + 1];
- minX = Math.min(minX, x);
- minY = Math.min(minY, y);
- maxX = Math.max(maxX, x);
- maxY = Math.max(maxY, y);
- }
- }
- this.minX = minX;
- this.minY = minY;
- this.maxX = maxX;
- this.maxY = maxY;
- };
- SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
- return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
- };
- SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
- var minX = this.minX;
- var minY = this.minY;
- var maxX = this.maxX;
- var maxY = this.maxY;
- if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
- return false;
- var m = (y2 - y1) / (x2 - x1);
- var y = m * (minX - x1) + y1;
- if (y > minY && y < maxY)
- return true;
- y = m * (maxX - x1) + y1;
- if (y > minY && y < maxY)
- return true;
- var x = (minY - y1) / m + x1;
- if (x > minX && x < maxX)
- return true;
- x = (maxY - y1) / m + x1;
- if (x > minX && x < maxX)
- return true;
- return false;
- };
- SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
- return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
- };
- SkeletonBounds.prototype.containsPoint = function (x, y) {
- var polygons = this.polygons;
- for (var i = 0, n = polygons.length; i < n; i++)
- if (this.containsPointPolygon(polygons[i], x, y))
- return this.boundingBoxes[i];
- return null;
- };
- SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
- var vertices = polygon;
- var nn = polygon.length;
- var prevIndex = nn - 2;
- var inside = false;
- for (var ii = 0; ii < nn; ii += 2) {
- var vertexY = vertices[ii + 1];
- var prevY = vertices[prevIndex + 1];
- if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
- var vertexX = vertices[ii];
- if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
- inside = !inside;
- }
- prevIndex = ii;
- }
- return inside;
- };
- SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
- var polygons = this.polygons;
- for (var i = 0, n = polygons.length; i < n; i++)
- if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
- return this.boundingBoxes[i];
- return null;
- };
- SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
- var vertices = polygon;
- var nn = polygon.length;
- var width12 = x1 - x2, height12 = y1 - y2;
- var det1 = x1 * y2 - y1 * x2;
- var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
- for (var ii = 0; ii < nn; ii += 2) {
- var x4 = vertices[ii], y4 = vertices[ii + 1];
- var det2 = x3 * y4 - y3 * x4;
- var width34 = x3 - x4, height34 = y3 - y4;
- var det3 = width12 * height34 - height12 * width34;
- var x = (det1 * width34 - width12 * det2) / det3;
- if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
- var y = (det1 * height34 - height12 * det2) / det3;
- if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
- return true;
- }
- x3 = x4;
- y3 = y4;
- }
- return false;
- };
- SkeletonBounds.prototype.getPolygon = function (boundingBox) {
- if (boundingBox == null)
- throw new Error("boundingBox cannot be null.");
- var index = this.boundingBoxes.indexOf(boundingBox);
- return index == -1 ? null : this.polygons[index];
- };
- SkeletonBounds.prototype.getWidth = function () {
- return this.maxX - this.minX;
- };
- SkeletonBounds.prototype.getHeight = function () {
- return this.maxY - this.minY;
- };
- return SkeletonBounds;
- }());
- spine.SkeletonBounds = SkeletonBounds;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var SkeletonClipping = (function () {
- function SkeletonClipping() {
- this.triangulator = new spine.Triangulator();
- this.clippingPolygon = new Array();
- this.clipOutput = new Array();
- this.clippedVertices = new Array();
- this.clippedTriangles = new Array();
- this.scratch = new Array();
- }
- SkeletonClipping.prototype.clipStart = function (slot, clip) {
- if (this.clipAttachment != null)
- return 0;
- this.clipAttachment = clip;
- var n = clip.worldVerticesLength;
- var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
- clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
- var clippingPolygon = this.clippingPolygon;
- SkeletonClipping.makeClockwise(clippingPolygon);
- var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
- for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
- var polygon = clippingPolygons[i];
- SkeletonClipping.makeClockwise(polygon);
- polygon.push(polygon[0]);
- polygon.push(polygon[1]);
- }
- return clippingPolygons.length;
- };
- SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
- if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
- this.clipEnd();
- };
- SkeletonClipping.prototype.clipEnd = function () {
- if (this.clipAttachment == null)
- return;
- this.clipAttachment = null;
- this.clippingPolygons = null;
- this.clippedVertices.length = 0;
- this.clippedTriangles.length = 0;
- this.clippingPolygon.length = 0;
- };
- SkeletonClipping.prototype.isClipping = function () {
- return this.clipAttachment != null;
- };
- SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
- var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
- var clippedTriangles = this.clippedTriangles;
- var polygons = this.clippingPolygons;
- var polygonsCount = this.clippingPolygons.length;
- var vertexSize = twoColor ? 12 : 8;
- var index = 0;
- clippedVertices.length = 0;
- clippedTriangles.length = 0;
- outer: for (var i = 0; i < trianglesLength; i += 3) {
- var vertexOffset = triangles[i] << 1;
- var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
- var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
- vertexOffset = triangles[i + 1] << 1;
- var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
- var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
- vertexOffset = triangles[i + 2] << 1;
- var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
- var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
- for (var p = 0; p < polygonsCount; p++) {
- var s = clippedVertices.length;
- if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
- var clipOutputLength = clipOutput.length;
- if (clipOutputLength == 0)
- continue;
- var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
- var d = 1 / (d0 * d2 + d1 * (y1 - y3));
- var clipOutputCount = clipOutputLength >> 1;
- var clipOutputItems = this.clipOutput;
- var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
- for (var ii = 0; ii < clipOutputLength; ii += 2) {
- var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
- clippedVerticesItems[s] = x;
- clippedVerticesItems[s + 1] = y;
- clippedVerticesItems[s + 2] = light.r;
- clippedVerticesItems[s + 3] = light.g;
- clippedVerticesItems[s + 4] = light.b;
- clippedVerticesItems[s + 5] = light.a;
- var c0 = x - x3, c1 = y - y3;
- var a = (d0 * c0 + d1 * c1) * d;
- var b = (d4 * c0 + d2 * c1) * d;
- var c = 1 - a - b;
- clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
- clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
- if (twoColor) {
- clippedVerticesItems[s + 8] = dark.r;
- clippedVerticesItems[s + 8] = dark.g;
- clippedVerticesItems[s + 10] = dark.b;
- clippedVerticesItems[s + 11] = dark.a;
- }
- s += vertexSize;
- }
- s = clippedTriangles.length;
- var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
- clipOutputCount--;
- for (var ii = 1; ii < clipOutputCount; ii++) {
- clippedTrianglesItems[s] = index;
- clippedTrianglesItems[s + 1] = (index + ii);
- clippedTrianglesItems[s + 2] = (index + ii + 1);
- s += 3;
- }
- index += clipOutputCount + 1;
- }
- else {
- var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
- clippedVerticesItems[s] = x1;
- clippedVerticesItems[s + 1] = y1;
- clippedVerticesItems[s + 2] = light.r;
- clippedVerticesItems[s + 3] = light.g;
- clippedVerticesItems[s + 4] = light.b;
- clippedVerticesItems[s + 5] = light.a;
- if (!twoColor) {
- clippedVerticesItems[s + 6] = u1;
- clippedVerticesItems[s + 7] = v1;
- clippedVerticesItems[s + 8] = x2;
- clippedVerticesItems[s + 9] = y2;
- clippedVerticesItems[s + 10] = light.r;
- clippedVerticesItems[s + 11] = light.g;
- clippedVerticesItems[s + 12] = light.b;
- clippedVerticesItems[s + 13] = light.a;
- clippedVerticesItems[s + 14] = u2;
- clippedVerticesItems[s + 15] = v2;
- clippedVerticesItems[s + 16] = x3;
- clippedVerticesItems[s + 17] = y3;
- clippedVerticesItems[s + 18] = light.r;
- clippedVerticesItems[s + 19] = light.g;
- clippedVerticesItems[s + 20] = light.b;
- clippedVerticesItems[s + 21] = light.a;
- clippedVerticesItems[s + 22] = u3;
- clippedVerticesItems[s + 23] = v3;
- }
- else {
- clippedVerticesItems[s + 6] = u1;
- clippedVerticesItems[s + 7] = v1;
- clippedVerticesItems[s + 8] = dark.r;
- clippedVerticesItems[s + 9] = dark.g;
- clippedVerticesItems[s + 10] = dark.b;
- clippedVerticesItems[s + 11] = dark.a;
- clippedVerticesItems[s + 12] = x2;
- clippedVerticesItems[s + 13] = y2;
- clippedVerticesItems[s + 14] = light.r;
- clippedVerticesItems[s + 15] = light.g;
- clippedVerticesItems[s + 16] = light.b;
- clippedVerticesItems[s + 17] = light.a;
- clippedVerticesItems[s + 18] = u2;
- clippedVerticesItems[s + 19] = v2;
- clippedVerticesItems[s + 20] = dark.r;
- clippedVerticesItems[s + 21] = dark.g;
- clippedVerticesItems[s + 22] = dark.b;
- clippedVerticesItems[s + 23] = dark.a;
- clippedVerticesItems[s + 24] = x3;
- clippedVerticesItems[s + 25] = y3;
- clippedVerticesItems[s + 26] = light.r;
- clippedVerticesItems[s + 27] = light.g;
- clippedVerticesItems[s + 28] = light.b;
- clippedVerticesItems[s + 29] = light.a;
- clippedVerticesItems[s + 30] = u3;
- clippedVerticesItems[s + 31] = v3;
- clippedVerticesItems[s + 32] = dark.r;
- clippedVerticesItems[s + 33] = dark.g;
- clippedVerticesItems[s + 34] = dark.b;
- clippedVerticesItems[s + 35] = dark.a;
- }
- s = clippedTriangles.length;
- var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
- clippedTrianglesItems[s] = index;
- clippedTrianglesItems[s + 1] = (index + 1);
- clippedTrianglesItems[s + 2] = (index + 2);
- index += 3;
- continue outer;
- }
- }
- }
- };
- SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
- var originalOutput = output;
- var clipped = false;
- var input = null;
- if (clippingArea.length % 4 >= 2) {
- input = output;
- output = this.scratch;
- }
- else
- input = this.scratch;
- input.length = 0;
- input.push(x1);
- input.push(y1);
- input.push(x2);
- input.push(y2);
- input.push(x3);
- input.push(y3);
- input.push(x1);
- input.push(y1);
- output.length = 0;
- var clippingVertices = clippingArea;
- var clippingVerticesLast = clippingArea.length - 4;
- for (var i = 0;; i += 2) {
- var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
- var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
- var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
- var inputVertices = input;
- var inputVerticesLength = input.length - 2, outputStart = output.length;
- for (var ii = 0; ii < inputVerticesLength; ii += 2) {
- var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
- var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
- var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
- if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
- if (side2) {
- output.push(inputX2);
- output.push(inputY2);
- continue;
- }
- var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
- var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
- output.push(edgeX + (edgeX2 - edgeX) * ua);
- output.push(edgeY + (edgeY2 - edgeY) * ua);
- }
- else if (side2) {
- var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
- var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
- output.push(edgeX + (edgeX2 - edgeX) * ua);
- output.push(edgeY + (edgeY2 - edgeY) * ua);
- output.push(inputX2);
- output.push(inputY2);
- }
- clipped = true;
- }
- if (outputStart == output.length) {
- originalOutput.length = 0;
- return true;
- }
- output.push(output[0]);
- output.push(output[1]);
- if (i == clippingVerticesLast)
- break;
- var temp = output;
- output = input;
- output.length = 0;
- input = temp;
- }
- if (originalOutput != output) {
- originalOutput.length = 0;
- for (var i = 0, n = output.length - 2; i < n; i++)
- originalOutput[i] = output[i];
- }
- else
- originalOutput.length = originalOutput.length - 2;
- return clipped;
- };
- SkeletonClipping.makeClockwise = function (polygon) {
- var vertices = polygon;
- var verticeslength = polygon.length;
- var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
- for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
- p1x = vertices[i];
- p1y = vertices[i + 1];
- p2x = vertices[i + 2];
- p2y = vertices[i + 3];
- area += p1x * p2y - p2x * p1y;
- }
- if (area < 0)
- return;
- for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
- var x = vertices[i], y = vertices[i + 1];
- var other = lastX - i;
- vertices[i] = vertices[other];
- vertices[i + 1] = vertices[other + 1];
- vertices[other] = x;
- vertices[other + 1] = y;
- }
- };
- return SkeletonClipping;
- }());
- spine.SkeletonClipping = SkeletonClipping;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var SkeletonData = (function () {
- function SkeletonData() {
- this.bones = new Array();
- this.slots = new Array();
- this.skins = new Array();
- this.events = new Array();
- this.animations = new Array();
- this.ikConstraints = new Array();
- this.transformConstraints = new Array();
- this.pathConstraints = new Array();
- this.fps = 0;
- }
- SkeletonData.prototype.findBone = function (boneName) {
- if (boneName == null)
- throw new Error("boneName cannot be null.");
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (bone.name == boneName)
- return bone;
- }
- return null;
- };
- SkeletonData.prototype.findBoneIndex = function (boneName) {
- if (boneName == null)
- throw new Error("boneName cannot be null.");
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- if (bones[i].name == boneName)
- return i;
- return -1;
- };
- SkeletonData.prototype.findSlot = function (slotName) {
- if (slotName == null)
- throw new Error("slotName cannot be null.");
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- if (slot.name == slotName)
- return slot;
- }
- return null;
- };
- SkeletonData.prototype.findSlotIndex = function (slotName) {
- if (slotName == null)
- throw new Error("slotName cannot be null.");
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++)
- if (slots[i].name == slotName)
- return i;
- return -1;
- };
- SkeletonData.prototype.findSkin = function (skinName) {
- if (skinName == null)
- throw new Error("skinName cannot be null.");
- var skins = this.skins;
- for (var i = 0, n = skins.length; i < n; i++) {
- var skin = skins[i];
- if (skin.name == skinName)
- return skin;
- }
- return null;
- };
- SkeletonData.prototype.findEvent = function (eventDataName) {
- if (eventDataName == null)
- throw new Error("eventDataName cannot be null.");
- var events = this.events;
- for (var i = 0, n = events.length; i < n; i++) {
- var event_4 = events[i];
- if (event_4.name == eventDataName)
- return event_4;
- }
- return null;
- };
- SkeletonData.prototype.findAnimation = function (animationName) {
- if (animationName == null)
- throw new Error("animationName cannot be null.");
- var animations = this.animations;
- for (var i = 0, n = animations.length; i < n; i++) {
- var animation = animations[i];
- if (animation.name == animationName)
- return animation;
- }
- return null;
- };
- SkeletonData.prototype.findIkConstraint = function (constraintName) {
- if (constraintName == null)
- throw new Error("constraintName cannot be null.");
- var ikConstraints = this.ikConstraints;
- for (var i = 0, n = ikConstraints.length; i < n; i++) {
- var constraint = ikConstraints[i];
- if (constraint.name == constraintName)
- return constraint;
- }
- return null;
- };
- SkeletonData.prototype.findTransformConstraint = function (constraintName) {
- if (constraintName == null)
- throw new Error("constraintName cannot be null.");
- var transformConstraints = this.transformConstraints;
- for (var i = 0, n = transformConstraints.length; i < n; i++) {
- var constraint = transformConstraints[i];
- if (constraint.name == constraintName)
- return constraint;
- }
- return null;
- };
- SkeletonData.prototype.findPathConstraint = function (constraintName) {
- if (constraintName == null)
- throw new Error("constraintName cannot be null.");
- var pathConstraints = this.pathConstraints;
- for (var i = 0, n = pathConstraints.length; i < n; i++) {
- var constraint = pathConstraints[i];
- if (constraint.name == constraintName)
- return constraint;
- }
- return null;
- };
- SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
- if (pathConstraintName == null)
- throw new Error("pathConstraintName cannot be null.");
- var pathConstraints = this.pathConstraints;
- for (var i = 0, n = pathConstraints.length; i < n; i++)
- if (pathConstraints[i].name == pathConstraintName)
- return i;
- return -1;
- };
- return SkeletonData;
- }());
- spine.SkeletonData = SkeletonData;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var SkeletonJson = (function () {
- function SkeletonJson(attachmentLoader) {
- this.scale = 1;
- this.linkedMeshes = new Array();
- this.attachmentLoader = attachmentLoader;
- }
- SkeletonJson.prototype.readSkeletonData = function (json) {
- var scale = this.scale;
- var skeletonData = new spine.SkeletonData();
- var root = typeof (json) === "string" ? JSON.parse(json) : json;
- var skeletonMap = root.skeleton;
- if (skeletonMap != null) {
- skeletonData.hash = skeletonMap.hash;
- skeletonData.version = skeletonMap.spine;
- skeletonData.width = skeletonMap.width;
- skeletonData.height = skeletonMap.height;
- skeletonData.fps = skeletonMap.fps;
- skeletonData.imagesPath = skeletonMap.images;
- }
- if (root.bones) {
- for (var i = 0; i < root.bones.length; i++) {
- var boneMap = root.bones[i];
- var parent_2 = null;
- var parentName = this.getValue(boneMap, "parent", null);
- if (parentName != null) {
- parent_2 = skeletonData.findBone(parentName);
- if (parent_2 == null)
- throw new Error("Parent bone not found: " + parentName);
- }
- var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_2);
- data.length = this.getValue(boneMap, "length", 0) * scale;
- data.x = this.getValue(boneMap, "x", 0) * scale;
- data.y = this.getValue(boneMap, "y", 0) * scale;
- data.rotation = this.getValue(boneMap, "rotation", 0);
- data.scaleX = this.getValue(boneMap, "scaleX", 1);
- data.scaleY = this.getValue(boneMap, "scaleY", 1);
- data.shearX = this.getValue(boneMap, "shearX", 0);
- data.shearY = this.getValue(boneMap, "shearY", 0);
- data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
- skeletonData.bones.push(data);
- }
- }
- if (root.slots) {
- for (var i = 0; i < root.slots.length; i++) {
- var slotMap = root.slots[i];
- var slotName = slotMap.name;
- var boneName = slotMap.bone;
- var boneData = skeletonData.findBone(boneName);
- if (boneData == null)
- throw new Error("Slot bone not found: " + boneName);
- var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
- var color = this.getValue(slotMap, "color", null);
- if (color != null)
- data.color.setFromString(color);
- var dark = this.getValue(slotMap, "dark", null);
- if (dark != null) {
- data.darkColor = new spine.Color(1, 1, 1, 1);
- data.darkColor.setFromString(dark);
- }
- data.attachmentName = this.getValue(slotMap, "attachment", null);
- data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
- skeletonData.slots.push(data);
- }
- }
- if (root.ik) {
- for (var i = 0; i < root.ik.length; i++) {
- var constraintMap = root.ik[i];
- var data = new spine.IkConstraintData(constraintMap.name);
- data.order = this.getValue(constraintMap, "order", 0);
- for (var j = 0; j < constraintMap.bones.length; j++) {
- var boneName = constraintMap.bones[j];
- var bone = skeletonData.findBone(boneName);
- if (bone == null)
- throw new Error("IK bone not found: " + boneName);
- data.bones.push(bone);
- }
- var targetName = constraintMap.target;
- data.target = skeletonData.findBone(targetName);
- if (data.target == null)
- throw new Error("IK target bone not found: " + targetName);
- data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
- data.mix = this.getValue(constraintMap, "mix", 1);
- skeletonData.ikConstraints.push(data);
- }
- }
- if (root.transform) {
- for (var i = 0; i < root.transform.length; i++) {
- var constraintMap = root.transform[i];
- var data = new spine.TransformConstraintData(constraintMap.name);
- data.order = this.getValue(constraintMap, "order", 0);
- for (var j = 0; j < constraintMap.bones.length; j++) {
- var boneName = constraintMap.bones[j];
- var bone = skeletonData.findBone(boneName);
- if (bone == null)
- throw new Error("Transform constraint bone not found: " + boneName);
- data.bones.push(bone);
- }
- var targetName = constraintMap.target;
- data.target = skeletonData.findBone(targetName);
- if (data.target == null)
- throw new Error("Transform constraint target bone not found: " + targetName);
- data.local = this.getValue(constraintMap, "local", false);
- data.relative = this.getValue(constraintMap, "relative", false);
- data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
- data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
- data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
- data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
- data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
- data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
- data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
- data.translateMix = this.getValue(constraintMap, "translateMix", 1);
- data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
- data.shearMix = this.getValue(constraintMap, "shearMix", 1);
- skeletonData.transformConstraints.push(data);
- }
- }
- if (root.path) {
- for (var i = 0; i < root.path.length; i++) {
- var constraintMap = root.path[i];
- var data = new spine.PathConstraintData(constraintMap.name);
- data.order = this.getValue(constraintMap, "order", 0);
- for (var j = 0; j < constraintMap.bones.length; j++) {
- var boneName = constraintMap.bones[j];
- var bone = skeletonData.findBone(boneName);
- if (bone == null)
- throw new Error("Transform constraint bone not found: " + boneName);
- data.bones.push(bone);
- }
- var targetName = constraintMap.target;
- data.target = skeletonData.findSlot(targetName);
- if (data.target == null)
- throw new Error("Path target slot not found: " + targetName);
- data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
- data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
- data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
- data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
- data.position = this.getValue(constraintMap, "position", 0);
- if (data.positionMode == spine.PositionMode.Fixed)
- data.position *= scale;
- data.spacing = this.getValue(constraintMap, "spacing", 0);
- if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
- data.spacing *= scale;
- data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
- data.translateMix = this.getValue(constraintMap, "translateMix", 1);
- skeletonData.pathConstraints.push(data);
- }
- }
- if (root.skins) {
- for (var skinName in root.skins) {
- var skinMap = root.skins[skinName];
- var skin = new spine.Skin(skinName);
- for (var slotName in skinMap) {
- var slotIndex = skeletonData.findSlotIndex(slotName);
- if (slotIndex == -1)
- throw new Error("Slot not found: " + slotName);
- var slotMap = skinMap[slotName];
- for (var entryName in slotMap) {
- var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
- if (attachment != null)
- skin.addAttachment(slotIndex, entryName, attachment);
- }
- }
- skeletonData.skins.push(skin);
- if (skin.name == "default")
- skeletonData.defaultSkin = skin;
- }
- }
- for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
- var linkedMesh = this.linkedMeshes[i];
- var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
- if (skin == null)
- throw new Error("Skin not found: " + linkedMesh.skin);
- var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
- if (parent_3 == null)
- throw new Error("Parent mesh not found: " + linkedMesh.parent);
- linkedMesh.mesh.setParentMesh(parent_3);
- linkedMesh.mesh.updateUVs();
- }
- this.linkedMeshes.length = 0;
- if (root.events) {
- for (var eventName in root.events) {
- var eventMap = root.events[eventName];
- var data = new spine.EventData(eventName);
- data.intValue = this.getValue(eventMap, "int", 0);
- data.floatValue = this.getValue(eventMap, "float", 0);
- data.stringValue = this.getValue(eventMap, "string", "");
- skeletonData.events.push(data);
- }
- }
- if (root.animations) {
- for (var animationName in root.animations) {
- var animationMap = root.animations[animationName];
- this.readAnimation(animationMap, animationName, skeletonData);
- }
- }
- return skeletonData;
- };
- SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
- var scale = this.scale;
- name = this.getValue(map, "name", name);
- var type = this.getValue(map, "type", "region");
- switch (type) {
- case "region": {
- var path = this.getValue(map, "path", name);
- var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
- if (region == null)
- return null;
- region.path = path;
- region.x = this.getValue(map, "x", 0) * scale;
- region.y = this.getValue(map, "y", 0) * scale;
- region.scaleX = this.getValue(map, "scaleX", 1);
- region.scaleY = this.getValue(map, "scaleY", 1);
- region.rotation = this.getValue(map, "rotation", 0);
- region.width = map.width * scale;
- region.height = map.height * scale;
- var color = this.getValue(map, "color", null);
- if (color != null)
- region.color.setFromString(color);
- region.updateOffset();
- return region;
- }
- case "boundingbox": {
- var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
- if (box == null)
- return null;
- this.readVertices(map, box, map.vertexCount << 1);
- var color = this.getValue(map, "color", null);
- if (color != null)
- box.color.setFromString(color);
- return box;
- }
- case "mesh":
- case "linkedmesh": {
- var path = this.getValue(map, "path", name);
- var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
- if (mesh == null)
- return null;
- mesh.path = path;
- var color = this.getValue(map, "color", null);
- if (color != null)
- mesh.color.setFromString(color);
- var parent_4 = this.getValue(map, "parent", null);
- if (parent_4 != null) {
- mesh.inheritDeform = this.getValue(map, "deform", true);
- this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_4));
- return mesh;
- }
- var uvs = map.uvs;
- this.readVertices(map, mesh, uvs.length);
- mesh.triangles = map.triangles;
- mesh.regionUVs = uvs;
- mesh.updateUVs();
- mesh.hullLength = this.getValue(map, "hull", 0) * 2;
- return mesh;
- }
- case "path": {
- var path = this.attachmentLoader.newPathAttachment(skin, name);
- if (path == null)
- return null;
- path.closed = this.getValue(map, "closed", false);
- path.constantSpeed = this.getValue(map, "constantSpeed", true);
- var vertexCount = map.vertexCount;
- this.readVertices(map, path, vertexCount << 1);
- var lengths = spine.Utils.newArray(vertexCount / 3, 0);
- for (var i = 0; i < map.lengths.length; i++)
- lengths[i] = map.lengths[i] * scale;
- path.lengths = lengths;
- var color = this.getValue(map, "color", null);
- if (color != null)
- path.color.setFromString(color);
- return path;
- }
- case "point": {
- var point = this.attachmentLoader.newPointAttachment(skin, name);
- if (point == null)
- return null;
- point.x = this.getValue(map, "x", 0) * scale;
- point.y = this.getValue(map, "y", 0) * scale;
- point.rotation = this.getValue(map, "rotation", 0);
- var color = this.getValue(map, "color", null);
- if (color != null)
- point.color.setFromString(color);
- return point;
- }
- case "clipping": {
- var clip = this.attachmentLoader.newClippingAttachment(skin, name);
- if (clip == null)
- return null;
- var end = this.getValue(map, "end", null);
- if (end != null) {
- var slot = skeletonData.findSlot(end);
- if (slot == null)
- throw new Error("Clipping end slot not found: " + end);
- clip.endSlot = slot;
- }
- var vertexCount = map.vertexCount;
- this.readVertices(map, clip, vertexCount << 1);
- var color = this.getValue(map, "color", null);
- if (color != null)
- clip.color.setFromString(color);
- return clip;
- }
- }
- return null;
- };
- SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
- var scale = this.scale;
- attachment.worldVerticesLength = verticesLength;
- var vertices = map.vertices;
- if (verticesLength == vertices.length) {
- var scaledVertices = spine.Utils.toFloatArray(vertices);
- if (scale != 1) {
- for (var i = 0, n = vertices.length; i < n; i++)
- scaledVertices[i] *= scale;
- }
- attachment.vertices = scaledVertices;
- return;
- }
- var weights = new Array();
- var bones = new Array();
- for (var i = 0, n = vertices.length; i < n;) {
- var boneCount = vertices[i++];
- bones.push(boneCount);
- for (var nn = i + boneCount * 4; i < nn; i += 4) {
- bones.push(vertices[i]);
- weights.push(vertices[i + 1] * scale);
- weights.push(vertices[i + 2] * scale);
- weights.push(vertices[i + 3]);
- }
- }
- attachment.bones = bones;
- attachment.vertices = spine.Utils.toFloatArray(weights);
- };
- SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
- var scale = this.scale;
- var timelines = new Array();
- var duration = 0;
- if (map.slots) {
- for (var slotName in map.slots) {
- var slotMap = map.slots[slotName];
- var slotIndex = skeletonData.findSlotIndex(slotName);
- if (slotIndex == -1)
- throw new Error("Slot not found: " + slotName);
- for (var timelineName in slotMap) {
- var timelineMap = slotMap[timelineName];
- if (timelineName == "attachment") {
- var timeline = new spine.AttachmentTimeline(timelineMap.length);
- timeline.slotIndex = slotIndex;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- timeline.setFrame(frameIndex++, valueMap.time, valueMap.name);
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
- }
- else if (timelineName == "color") {
- var timeline = new spine.ColorTimeline(timelineMap.length);
- timeline.slotIndex = slotIndex;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- var color = new spine.Color();
- color.setFromString(valueMap.color);
- timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
- }
- else if (timelineName == "twoColor") {
- var timeline = new spine.TwoColorTimeline(timelineMap.length);
- timeline.slotIndex = slotIndex;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- var light = new spine.Color();
- var dark = new spine.Color();
- light.setFromString(valueMap.light);
- dark.setFromString(valueMap.dark);
- timeline.setFrame(frameIndex, valueMap.time, light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
- }
- else
- throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
- }
- }
- }
- if (map.bones) {
- for (var boneName in map.bones) {
- var boneMap = map.bones[boneName];
- var boneIndex = skeletonData.findBoneIndex(boneName);
- if (boneIndex == -1)
- throw new Error("Bone not found: " + boneName);
- for (var timelineName in boneMap) {
- var timelineMap = boneMap[timelineName];
- if (timelineName === "rotate") {
- var timeline = new spine.RotateTimeline(timelineMap.length);
- timeline.boneIndex = boneIndex;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- timeline.setFrame(frameIndex, valueMap.time, valueMap.angle);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
- }
- else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
- var timeline = null;
- var timelineScale = 1;
- if (timelineName === "scale")
- timeline = new spine.ScaleTimeline(timelineMap.length);
- else if (timelineName === "shear")
- timeline = new spine.ShearTimeline(timelineMap.length);
- else {
- timeline = new spine.TranslateTimeline(timelineMap.length);
- timelineScale = scale;
- }
- timeline.boneIndex = boneIndex;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0);
- timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
- }
- else
- throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
- }
- }
- }
- if (map.ik) {
- for (var constraintName in map.ik) {
- var constraintMap = map.ik[constraintName];
- var constraint = skeletonData.findIkConstraint(constraintName);
- var timeline = new spine.IkConstraintTimeline(constraintMap.length);
- timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
- var frameIndex = 0;
- for (var i = 0; i < constraintMap.length; i++) {
- var valueMap = constraintMap[i];
- timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
- }
- }
- if (map.transform) {
- for (var constraintName in map.transform) {
- var constraintMap = map.transform[constraintName];
- var constraint = skeletonData.findTransformConstraint(constraintName);
- var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
- timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
- var frameIndex = 0;
- for (var i = 0; i < constraintMap.length; i++) {
- var valueMap = constraintMap[i];
- timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
- }
- }
- if (map.paths) {
- for (var constraintName in map.paths) {
- var constraintMap = map.paths[constraintName];
- var index = skeletonData.findPathConstraintIndex(constraintName);
- if (index == -1)
- throw new Error("Path constraint not found: " + constraintName);
- var data = skeletonData.pathConstraints[index];
- for (var timelineName in constraintMap) {
- var timelineMap = constraintMap[timelineName];
- if (timelineName === "position" || timelineName === "spacing") {
- var timeline = null;
- var timelineScale = 1;
- if (timelineName === "spacing") {
- timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
- if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
- timelineScale = scale;
- }
- else {
- timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
- if (data.positionMode == spine.PositionMode.Fixed)
- timelineScale = scale;
- }
- timeline.pathConstraintIndex = index;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
- }
- else if (timelineName === "mix") {
- var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
- timeline.pathConstraintIndex = index;
- var frameIndex = 0;
- for (var i = 0; i < timelineMap.length; i++) {
- var valueMap = timelineMap[i];
- timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
- }
- }
- }
- }
- if (map.deform) {
- for (var deformName in map.deform) {
- var deformMap = map.deform[deformName];
- var skin = skeletonData.findSkin(deformName);
- if (skin == null)
- throw new Error("Skin not found: " + deformName);
- for (var slotName in deformMap) {
- var slotMap = deformMap[slotName];
- var slotIndex = skeletonData.findSlotIndex(slotName);
- if (slotIndex == -1)
- throw new Error("Slot not found: " + slotMap.name);
- for (var timelineName in slotMap) {
- var timelineMap = slotMap[timelineName];
- var attachment = skin.getAttachment(slotIndex, timelineName);
- if (attachment == null)
- // throw new Error("Deform attachment not found: " + timelineMap.name);
- continue;
- var weighted = attachment.bones != null;
- var vertices = attachment.vertices;
- var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
- var timeline = new spine.DeformTimeline(timelineMap.length);
- timeline.slotIndex = slotIndex;
- timeline.attachment = attachment;
- var frameIndex = 0;
- for (var j = 0; j < timelineMap.length; j++) {
- var valueMap = timelineMap[j];
- var deform = void 0;
- var verticesValue = this.getValue(valueMap, "vertices", null);
- if (verticesValue == null)
- deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
- else {
- deform = spine.Utils.newFloatArray(deformLength);
- var start = this.getValue(valueMap, "offset", 0);
- spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
- if (scale != 1) {
- for (var i = start, n = i + verticesValue.length; i < n; i++)
- deform[i] *= scale;
- }
- if (!weighted) {
- for (var i = 0; i < deformLength; i++)
- deform[i] += vertices[i];
- }
- }
- timeline.setFrame(frameIndex, valueMap.time, deform);
- this.readCurve(valueMap, timeline, frameIndex);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
- }
- }
- }
- }
- var drawOrderNode = map.drawOrder;
- if (drawOrderNode == null)
- drawOrderNode = map.draworder;
- if (drawOrderNode != null) {
- var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
- var slotCount = skeletonData.slots.length;
- var frameIndex = 0;
- for (var j = 0; j < drawOrderNode.length; j++) {
- var drawOrderMap = drawOrderNode[j];
- var drawOrder = null;
- var offsets = this.getValue(drawOrderMap, "offsets", null);
- if (offsets != null) {
- drawOrder = spine.Utils.newArray(slotCount, -1);
- var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
- var originalIndex = 0, unchangedIndex = 0;
- for (var i = 0; i < offsets.length; i++) {
- var offsetMap = offsets[i];
- var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
- if (slotIndex == -1)
- throw new Error("Slot not found: " + offsetMap.slot);
- while (originalIndex != slotIndex)
- unchanged[unchangedIndex++] = originalIndex++;
- drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
- }
- while (originalIndex < slotCount)
- unchanged[unchangedIndex++] = originalIndex++;
- for (var i = slotCount - 1; i >= 0; i--)
- if (drawOrder[i] == -1)
- drawOrder[i] = unchanged[--unchangedIndex];
- }
- timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder);
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
- }
- if (map.events) {
- var timeline = new spine.EventTimeline(map.events.length);
- var frameIndex = 0;
- for (var i = 0; i < map.events.length; i++) {
- var eventMap = map.events[i];
- var eventData = skeletonData.findEvent(eventMap.name);
- if (eventData == null)
- throw new Error("Event not found: " + eventMap.name);
- var event_5 = new spine.Event(eventMap.time, eventData);
- event_5.intValue = this.getValue(eventMap, "int", eventData.intValue);
- event_5.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
- event_5.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
- timeline.setFrame(frameIndex++, event_5);
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
- }
- if (isNaN(duration)) {
- throw new Error("Error while parsing animation, duration is NaN");
- }
- skeletonData.animations.push(new spine.Animation(name, timelines, duration));
- };
- SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
- if (!map.curve)
- return;
- if (map.curve === "stepped")
- timeline.setStepped(frameIndex);
- else if (Object.prototype.toString.call(map.curve) === '[object Array]') {
- var curve = map.curve;
- timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
- }
- };
- SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
- return map[prop] !== undefined ? map[prop] : defaultValue;
- };
- SkeletonJson.blendModeFromString = function (str) {
- str = str.toLowerCase();
- if (str == "normal")
- return spine.BlendMode.Normal;
- if (str == "additive")
- return spine.BlendMode.Additive;
- if (str == "multiply")
- return spine.BlendMode.Multiply;
- if (str == "screen")
- return spine.BlendMode.Screen;
- throw new Error("Unknown blend mode: " + str);
- };
- SkeletonJson.positionModeFromString = function (str) {
- str = str.toLowerCase();
- if (str == "fixed")
- return spine.PositionMode.Fixed;
- if (str == "percent")
- return spine.PositionMode.Percent;
- throw new Error("Unknown position mode: " + str);
- };
- SkeletonJson.spacingModeFromString = function (str) {
- str = str.toLowerCase();
- if (str == "length")
- return spine.SpacingMode.Length;
- if (str == "fixed")
- return spine.SpacingMode.Fixed;
- if (str == "percent")
- return spine.SpacingMode.Percent;
- throw new Error("Unknown position mode: " + str);
- };
- SkeletonJson.rotateModeFromString = function (str) {
- str = str.toLowerCase();
- if (str == "tangent")
- return spine.RotateMode.Tangent;
- if (str == "chain")
- return spine.RotateMode.Chain;
- if (str == "chainscale")
- return spine.RotateMode.ChainScale;
- throw new Error("Unknown rotate mode: " + str);
- };
- SkeletonJson.transformModeFromString = function (str) {
- str = str.toLowerCase();
- if (str == "normal")
- return spine.TransformMode.Normal;
- if (str == "onlytranslation")
- return spine.TransformMode.OnlyTranslation;
- if (str == "norotationorreflection")
- return spine.TransformMode.NoRotationOrReflection;
- if (str == "noscale")
- return spine.TransformMode.NoScale;
- if (str == "noscaleorreflection")
- return spine.TransformMode.NoScaleOrReflection;
- throw new Error("Unknown transform mode: " + str);
- };
- return SkeletonJson;
- }());
- spine.SkeletonJson = SkeletonJson;
- var LinkedMesh = (function () {
- function LinkedMesh(mesh, skin, slotIndex, parent) {
- this.mesh = mesh;
- this.skin = skin;
- this.slotIndex = slotIndex;
- this.parent = parent;
- }
- return LinkedMesh;
- }());
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Skin = (function () {
- function Skin(name) {
- this.attachments = new Array();
- if (name == null)
- throw new Error("name cannot be null.");
- this.name = name;
- }
- Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
- if (attachment == null)
- throw new Error("attachment cannot be null.");
- var attachments = this.attachments;
- if (slotIndex >= attachments.length)
- attachments.length = slotIndex + 1;
- if (!attachments[slotIndex])
- attachments[slotIndex] = {};
- attachments[slotIndex][name] = attachment;
- };
- Skin.prototype.getAttachment = function (slotIndex, name) {
- var dictionary = this.attachments[slotIndex];
- return dictionary ? dictionary[name] : null;
- };
- Skin.prototype.attachAll = function (skeleton, oldSkin) {
- var slotIndex = 0;
- for (var i = 0; i < skeleton.slots.length; i++) {
- var slot = skeleton.slots[i];
- var slotAttachment = slot.getAttachment();
- if (slotAttachment && slotIndex < oldSkin.attachments.length) {
- var dictionary = oldSkin.attachments[slotIndex];
- for (var key in dictionary) {
- var skinAttachment = dictionary[key];
- if (slotAttachment == skinAttachment) {
- var attachment = this.getAttachment(slotIndex, key);
- if (attachment != null)
- slot.setAttachment(attachment);
- break;
- }
- }
- }
- slotIndex++;
- }
- };
- return Skin;
- }());
- spine.Skin = Skin;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Slot = (function () {
- function Slot(data, bone) {
- this.attachmentVertices = new Array();
- if (data == null)
- throw new Error("data cannot be null.");
- if (bone == null)
- throw new Error("bone cannot be null.");
- this.data = data;
- this.bone = bone;
- this.color = new spine.Color();
- this.darkColor = data.darkColor == null ? null : new spine.Color();
- this.setToSetupPose();
- }
- Slot.prototype.getAttachment = function () {
- return this.attachment;
- };
- Slot.prototype.setAttachment = function (attachment) {
- if (this.attachment == attachment)
- return;
- this.attachment = attachment;
- this.attachmentTime = this.bone.skeleton.time;
- this.attachmentVertices.length = 0;
- };
- Slot.prototype.setAttachmentTime = function (time) {
- this.attachmentTime = this.bone.skeleton.time - time;
- };
- Slot.prototype.getAttachmentTime = function () {
- return this.bone.skeleton.time - this.attachmentTime;
- };
- Slot.prototype.setToSetupPose = function () {
- this.color.setFromColor(this.data.color);
- if (this.darkColor != null)
- this.darkColor.setFromColor(this.data.darkColor);
- if (this.data.attachmentName == null)
- this.attachment = null;
- else {
- this.attachment = null;
- this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
- }
- };
- return Slot;
- }());
- spine.Slot = Slot;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var SlotData = (function () {
- function SlotData(index, name, boneData) {
- this.color = new spine.Color(1, 1, 1, 1);
- if (index < 0)
- throw new Error("index must be >= 0.");
- if (name == null)
- throw new Error("name cannot be null.");
- if (boneData == null)
- throw new Error("boneData cannot be null.");
- this.index = index;
- this.name = name;
- this.boneData = boneData;
- }
- return SlotData;
- }());
- spine.SlotData = SlotData;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Texture = (function () {
- function Texture(image) {
- this._image = image;
- }
- Texture.prototype.getImage = function () {
- return this._image;
- };
- Texture.filterFromString = function (text) {
- switch (text.toLowerCase()) {
- case "nearest": return TextureFilter.Nearest;
- case "linear": return TextureFilter.Linear;
- case "mipmap": return TextureFilter.MipMap;
- case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
- case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
- case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
- case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
- default: throw new Error("Unknown texture filter " + text);
- }
- };
- Texture.wrapFromString = function (text) {
- switch (text.toLowerCase()) {
- case "mirroredtepeat": return TextureWrap.MirroredRepeat;
- case "clamptoedge": return TextureWrap.ClampToEdge;
- case "repeat": return TextureWrap.Repeat;
- default: throw new Error("Unknown texture wrap " + text);
- }
- };
- return Texture;
- }());
- spine.Texture = Texture;
- (function (TextureFilter) {
- TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
- TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
- TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
- TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
- TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
- TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
- TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
- })(spine.TextureFilter || (spine.TextureFilter = {}));
- var TextureFilter = spine.TextureFilter;
- (function (TextureWrap) {
- TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
- TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
- TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
- })(spine.TextureWrap || (spine.TextureWrap = {}));
- var TextureWrap = spine.TextureWrap;
- var TextureRegion = (function () {
- function TextureRegion() {
- this.u = 0;
- this.v = 0;
- this.u2 = 0;
- this.v2 = 0;
- this.width = 0;
- this.height = 0;
- this.rotate = false;
- this.offsetX = 0;
- this.offsetY = 0;
- this.originalWidth = 0;
- this.originalHeight = 0;
- }
- return TextureRegion;
- }());
- spine.TextureRegion = TextureRegion;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var TextureAtlas = (function () {
- function TextureAtlas(atlasText, textureLoader) {
- this.pages = new Array();
- this.regions = new Array();
- this.load(atlasText, textureLoader);
- }
- TextureAtlas.prototype.load = function (atlasText, textureLoader) {
- if (textureLoader == null)
- throw new Error("textureLoader cannot be null.");
- var reader = new TextureAtlasReader(atlasText);
- var tuple = new Array(4);
- var page = null;
- while (true) {
- var line = reader.readLine();
- if (line == null)
- break;
- line = line.trim();
- if (line.length == 0)
- page = null;
- else if (!page) {
- page = new TextureAtlasPage();
- page.name = line;
- if (reader.readTuple(tuple) == 2) {
- page.width = parseInt(tuple[0]);
- page.height = parseInt(tuple[1]);
- reader.readTuple(tuple);
- }
- reader.readTuple(tuple);
- page.minFilter = spine.Texture.filterFromString(tuple[0]);
- page.magFilter = spine.Texture.filterFromString(tuple[1]);
- var direction = reader.readValue();
- page.uWrap = spine.TextureWrap.ClampToEdge;
- page.vWrap = spine.TextureWrap.ClampToEdge;
- if (direction == "x")
- page.uWrap = spine.TextureWrap.Repeat;
- else if (direction == "y")
- page.vWrap = spine.TextureWrap.Repeat;
- else if (direction == "xy")
- page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
- page.texture = textureLoader(line);
- page.texture.setFilters(page.minFilter, page.magFilter);
- page.texture.setWraps(page.uWrap, page.vWrap);
- page.width = page.texture.getImage().width;
- page.height = page.texture.getImage().height;
- this.pages.push(page);
- }
- else {
- var region = new TextureAtlasRegion();
- region.name = line;
- region.page = page;
- region.rotate = reader.readValue() == "true";
- reader.readTuple(tuple);
- var x = parseInt(tuple[0]);
- var y = parseInt(tuple[1]);
- reader.readTuple(tuple);
- var width = parseInt(tuple[0]);
- var height = parseInt(tuple[1]);
- region.u = x / page.width;
- region.v = y / page.height;
- if (region.rotate) {
- region.u2 = (x + height) / page.width;
- region.v2 = (y + width) / page.height;
- }
- else {
- region.u2 = (x + width) / page.width;
- region.v2 = (y + height) / page.height;
- }
- region.x = x;
- region.y = y;
- region.width = Math.abs(width);
- region.height = Math.abs(height);
- if (reader.readTuple(tuple) == 4) {
- if (reader.readTuple(tuple) == 4) {
- reader.readTuple(tuple);
- }
- }
- region.originalWidth = parseInt(tuple[0]);
- region.originalHeight = parseInt(tuple[1]);
- reader.readTuple(tuple);
- region.offsetX = parseInt(tuple[0]);
- region.offsetY = parseInt(tuple[1]);
- region.index = parseInt(reader.readValue());
- region.texture = page.texture;
- this.regions.push(region);
- }
- }
- };
- TextureAtlas.prototype.findRegion = function (name) {
- for (var i = 0; i < this.regions.length; i++) {
- if (this.regions[i].name == name) {
- return this.regions[i];
- }
- }
- return null;
- };
- TextureAtlas.prototype.dispose = function () {
- for (var i = 0; i < this.pages.length; i++) {
- this.pages[i].texture.dispose();
- }
- };
- return TextureAtlas;
- }());
- spine.TextureAtlas = TextureAtlas;
- var TextureAtlasReader = (function () {
- function TextureAtlasReader(text) {
- this.index = 0;
- this.lines = text.split(/\r\n|\r|\n/);
- }
- TextureAtlasReader.prototype.readLine = function () {
- if (this.index >= this.lines.length)
- return null;
- return this.lines[this.index++];
- };
- TextureAtlasReader.prototype.readValue = function () {
- var line = this.readLine();
- var colon = line.indexOf(":");
- if (colon == -1)
- throw new Error("Invalid line: " + line);
- return line.substring(colon + 1).trim();
- };
- TextureAtlasReader.prototype.readTuple = function (tuple) {
- var line = this.readLine();
- var colon = line.indexOf(":");
- if (colon == -1)
- throw new Error("Invalid line: " + line);
- var i = 0, lastMatch = colon + 1;
- for (; i < 3; i++) {
- var comma = line.indexOf(",", lastMatch);
- if (comma == -1)
- break;
- tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
- lastMatch = comma + 1;
- }
- tuple[i] = line.substring(lastMatch).trim();
- return i + 1;
- };
- return TextureAtlasReader;
- }());
- var TextureAtlasPage = (function () {
- function TextureAtlasPage() {
- }
- return TextureAtlasPage;
- }());
- spine.TextureAtlasPage = TextureAtlasPage;
- var TextureAtlasRegion = (function (_super) {
- __extends(TextureAtlasRegion, _super);
- function TextureAtlasRegion() {
- _super.apply(this, arguments);
- }
- return TextureAtlasRegion;
- }(spine.TextureRegion));
- spine.TextureAtlasRegion = TextureAtlasRegion;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var TransformConstraint = (function () {
- function TransformConstraint(data, skeleton) {
- this.rotateMix = 0;
- this.translateMix = 0;
- this.scaleMix = 0;
- this.shearMix = 0;
- this.temp = new spine.Vector2();
- if (data == null)
- throw new Error("data cannot be null.");
- if (skeleton == null)
- throw new Error("skeleton cannot be null.");
- this.data = data;
- this.rotateMix = data.rotateMix;
- this.translateMix = data.translateMix;
- this.scaleMix = data.scaleMix;
- this.shearMix = data.shearMix;
- this.bones = new Array();
- for (var i = 0; i < data.bones.length; i++)
- this.bones.push(skeleton.findBone(data.bones[i].name));
- this.target = skeleton.findBone(data.target.name);
- }
- TransformConstraint.prototype.apply = function () {
- this.update();
- };
- TransformConstraint.prototype.update = function () {
- if (this.data.local) {
- if (this.data.relative)
- this.applyRelativeLocal();
- else
- this.applyAbsoluteLocal();
- }
- else {
- if (this.data.relative)
- this.applyRelativeWorld();
- else
- this.applyAbsoluteWorld();
- }
- };
- TransformConstraint.prototype.applyAbsoluteWorld = function () {
- var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
- var target = this.target;
- var ta = target.a, tb = target.b, tc = target.c, td = target.d;
- var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
- var offsetRotation = this.data.offsetRotation * degRadReflect;
- var offsetShearY = this.data.offsetShearY * degRadReflect;
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- var modified = false;
- if (rotateMix != 0) {
- var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
- var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
- if (r > spine.MathUtils.PI)
- r -= spine.MathUtils.PI2;
- else if (r < -spine.MathUtils.PI)
- r += spine.MathUtils.PI2;
- r *= rotateMix;
- var cos = Math.cos(r), sin = Math.sin(r);
- bone.a = cos * a - sin * c;
- bone.b = cos * b - sin * d;
- bone.c = sin * a + cos * c;
- bone.d = sin * b + cos * d;
- modified = true;
- }
- if (translateMix != 0) {
- var temp = this.temp;
- target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
- bone.worldX += (temp.x - bone.worldX) * translateMix;
- bone.worldY += (temp.y - bone.worldY) * translateMix;
- modified = true;
- }
- if (scaleMix > 0) {
- var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
- var ts = Math.sqrt(ta * ta + tc * tc);
- if (s > 0.00001)
- s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
- bone.a *= s;
- bone.c *= s;
- s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
- ts = Math.sqrt(tb * tb + td * td);
- if (s > 0.00001)
- s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
- bone.b *= s;
- bone.d *= s;
- modified = true;
- }
- if (shearMix > 0) {
- var b = bone.b, d = bone.d;
- var by = Math.atan2(d, b);
- var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
- if (r > spine.MathUtils.PI)
- r -= spine.MathUtils.PI2;
- else if (r < -spine.MathUtils.PI)
- r += spine.MathUtils.PI2;
- r = by + (r + offsetShearY) * shearMix;
- var s = Math.sqrt(b * b + d * d);
- bone.b = Math.cos(r) * s;
- bone.d = Math.sin(r) * s;
- modified = true;
- }
- if (modified)
- bone.appliedValid = false;
- }
- };
- TransformConstraint.prototype.applyRelativeWorld = function () {
- var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
- var target = this.target;
- var ta = target.a, tb = target.b, tc = target.c, td = target.d;
- var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
- var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- var modified = false;
- if (rotateMix != 0) {
- var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
- var r = Math.atan2(tc, ta) + offsetRotation;
- if (r > spine.MathUtils.PI)
- r -= spine.MathUtils.PI2;
- else if (r < -spine.MathUtils.PI)
- r += spine.MathUtils.PI2;
- r *= rotateMix;
- var cos = Math.cos(r), sin = Math.sin(r);
- bone.a = cos * a - sin * c;
- bone.b = cos * b - sin * d;
- bone.c = sin * a + cos * c;
- bone.d = sin * b + cos * d;
- modified = true;
- }
- if (translateMix != 0) {
- var temp = this.temp;
- target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
- bone.worldX += temp.x * translateMix;
- bone.worldY += temp.y * translateMix;
- modified = true;
- }
- if (scaleMix > 0) {
- var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
- bone.a *= s;
- bone.c *= s;
- s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
- bone.b *= s;
- bone.d *= s;
- modified = true;
- }
- if (shearMix > 0) {
- var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
- if (r > spine.MathUtils.PI)
- r -= spine.MathUtils.PI2;
- else if (r < -spine.MathUtils.PI)
- r += spine.MathUtils.PI2;
- var b = bone.b, d = bone.d;
- r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
- var s = Math.sqrt(b * b + d * d);
- bone.b = Math.cos(r) * s;
- bone.d = Math.sin(r) * s;
- modified = true;
- }
- if (modified)
- bone.appliedValid = false;
- }
- };
- TransformConstraint.prototype.applyAbsoluteLocal = function () {
- var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
- var target = this.target;
- if (!target.appliedValid)
- target.updateAppliedTransform();
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (!bone.appliedValid)
- bone.updateAppliedTransform();
- var rotation = bone.arotation;
- if (rotateMix != 0) {
- var r = target.arotation - rotation + this.data.offsetRotation;
- r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
- rotation += r * rotateMix;
- }
- var x = bone.ax, y = bone.ay;
- if (translateMix != 0) {
- x += (target.ax - x + this.data.offsetX) * translateMix;
- y += (target.ay - y + this.data.offsetY) * translateMix;
- }
- var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
- if (scaleMix > 0) {
- if (scaleX > 0.00001)
- scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
- if (scaleY > 0.00001)
- scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
- }
- var shearY = bone.ashearY;
- if (shearMix > 0) {
- var r = target.ashearY - shearY + this.data.offsetShearY;
- r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
- bone.shearY += r * shearMix;
- }
- bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
- }
- };
- TransformConstraint.prototype.applyRelativeLocal = function () {
- var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
- var target = this.target;
- if (!target.appliedValid)
- target.updateAppliedTransform();
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (!bone.appliedValid)
- bone.updateAppliedTransform();
- var rotation = bone.arotation;
- if (rotateMix != 0)
- rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
- var x = bone.ax, y = bone.ay;
- if (translateMix != 0) {
- x += (target.ax + this.data.offsetX) * translateMix;
- y += (target.ay + this.data.offsetY) * translateMix;
- }
- var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
- if (scaleMix > 0) {
- if (scaleX > 0.00001)
- scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
- if (scaleY > 0.00001)
- scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
- }
- var shearY = bone.ashearY;
- if (shearMix > 0)
- shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
- bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
- }
- };
- TransformConstraint.prototype.getOrder = function () {
- return this.data.order;
- };
- return TransformConstraint;
- }());
- spine.TransformConstraint = TransformConstraint;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var TransformConstraintData = (function () {
- function TransformConstraintData(name) {
- this.order = 0;
- this.bones = new Array();
- this.rotateMix = 0;
- this.translateMix = 0;
- this.scaleMix = 0;
- this.shearMix = 0;
- this.offsetRotation = 0;
- this.offsetX = 0;
- this.offsetY = 0;
- this.offsetScaleX = 0;
- this.offsetScaleY = 0;
- this.offsetShearY = 0;
- this.relative = false;
- this.local = false;
- if (name == null)
- throw new Error("name cannot be null.");
- this.name = name;
- }
- return TransformConstraintData;
- }());
- spine.TransformConstraintData = TransformConstraintData;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var Triangulator = (function () {
- function Triangulator() {
- this.convexPolygons = new Array();
- this.convexPolygonsIndices = new Array();
- this.indicesArray = new Array();
- this.isConcaveArray = new Array();
- this.triangles = new Array();
- this.polygonPool = new spine.Pool(function () {
- return new Array();
- });
- this.polygonIndicesPool = new spine.Pool(function () {
- return new Array();
- });
- }
- Triangulator.prototype.triangulate = function (verticesArray) {
- var vertices = verticesArray;
- var vertexCount = verticesArray.length >> 1;
- var indices = this.indicesArray;
- indices.length = 0;
- for (var i = 0; i < vertexCount; i++)
- indices[i] = i;
- var isConcave = this.isConcaveArray;
- isConcave.length = 0;
- for (var i = 0, n = vertexCount; i < n; ++i)
- isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
- var triangles = this.triangles;
- triangles.length = 0;
- while (vertexCount > 3) {
- var previous = vertexCount - 1, i = 0, next = 1;
- while (true) {
- outer: if (!isConcave[i]) {
- var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
- var p1x = vertices[p1], p1y = vertices[p1 + 1];
- var p2x = vertices[p2], p2y = vertices[p2 + 1];
- var p3x = vertices[p3], p3y = vertices[p3 + 1];
- for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
- if (!isConcave[ii])
- continue;
- var v = indices[ii] << 1;
- var vx = vertices[v], vy = vertices[v + 1];
- if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
- if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
- if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
- break outer;
- }
- }
- }
- break;
- }
- if (next == 0) {
- do {
- if (!isConcave[i])
- break;
- i--;
- } while (i > 0);
- break;
- }
- previous = i;
- i = next;
- next = (next + 1) % vertexCount;
- }
- triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
- triangles.push(indices[i]);
- triangles.push(indices[(i + 1) % vertexCount]);
- indices.splice(i, 1);
- isConcave.splice(i, 1);
- vertexCount--;
- var previousIndex = (vertexCount + i - 1) % vertexCount;
- var nextIndex = i == vertexCount ? 0 : i;
- isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
- isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
- }
- if (vertexCount == 3) {
- triangles.push(indices[2]);
- triangles.push(indices[0]);
- triangles.push(indices[1]);
- }
- return triangles;
- };
- Triangulator.prototype.decompose = function (verticesArray, triangles) {
- var vertices = verticesArray;
- var convexPolygons = this.convexPolygons;
- this.polygonPool.freeAll(convexPolygons);
- convexPolygons.length = 0;
- var convexPolygonsIndices = this.convexPolygonsIndices;
- this.polygonIndicesPool.freeAll(convexPolygonsIndices);
- convexPolygonsIndices.length = 0;
- var polygonIndices = this.polygonIndicesPool.obtain();
- polygonIndices.length = 0;
- var polygon = this.polygonPool.obtain();
- polygon.length = 0;
- var fanBaseIndex = -1, lastWinding = 0;
- for (var i = 0, n = triangles.length; i < n; i += 3) {
- var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
- var x1 = vertices[t1], y1 = vertices[t1 + 1];
- var x2 = vertices[t2], y2 = vertices[t2 + 1];
- var x3 = vertices[t3], y3 = vertices[t3 + 1];
- var merged = false;
- if (fanBaseIndex == t1) {
- var o = polygon.length - 4;
- var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
- var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
- if (winding1 == lastWinding && winding2 == lastWinding) {
- polygon.push(x3);
- polygon.push(y3);
- polygonIndices.push(t3);
- merged = true;
- }
- }
- if (!merged) {
- if (polygon.length > 0) {
- convexPolygons.push(polygon);
- convexPolygonsIndices.push(polygonIndices);
- }
- else {
- this.polygonPool.free(polygon);
- this.polygonIndicesPool.free(polygonIndices);
- }
- polygon = this.polygonPool.obtain();
- polygon.length = 0;
- polygon.push(x1);
- polygon.push(y1);
- polygon.push(x2);
- polygon.push(y2);
- polygon.push(x3);
- polygon.push(y3);
- polygonIndices = this.polygonIndicesPool.obtain();
- polygonIndices.length = 0;
- polygonIndices.push(t1);
- polygonIndices.push(t2);
- polygonIndices.push(t3);
- lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
- fanBaseIndex = t1;
- }
- }
- if (polygon.length > 0) {
- convexPolygons.push(polygon);
- convexPolygonsIndices.push(polygonIndices);
- }
- for (var i = 0, n = convexPolygons.length; i < n; i++) {
- polygonIndices = convexPolygonsIndices[i];
- if (polygonIndices.length == 0)
- continue;
- var firstIndex = polygonIndices[0];
- var lastIndex = polygonIndices[polygonIndices.length - 1];
- polygon = convexPolygons[i];
- var o = polygon.length - 4;
- var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
- var prevX = polygon[o + 2], prevY = polygon[o + 3];
- var firstX = polygon[0], firstY = polygon[1];
- var secondX = polygon[2], secondY = polygon[3];
- var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
- for (var ii = 0; ii < n; ii++) {
- if (ii == i)
- continue;
- var otherIndices = convexPolygonsIndices[ii];
- if (otherIndices.length != 3)
- continue;
- var otherFirstIndex = otherIndices[0];
- var otherSecondIndex = otherIndices[1];
- var otherLastIndex = otherIndices[2];
- var otherPoly = convexPolygons[ii];
- var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
- if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
- continue;
- var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
- var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
- if (winding1 == winding && winding2 == winding) {
- otherPoly.length = 0;
- otherIndices.length = 0;
- polygon.push(x3);
- polygon.push(y3);
- polygonIndices.push(otherLastIndex);
- prevPrevX = prevX;
- prevPrevY = prevY;
- prevX = x3;
- prevY = y3;
- ii = 0;
- }
- }
- }
- for (var i = convexPolygons.length - 1; i >= 0; i--) {
- polygon = convexPolygons[i];
- if (polygon.length == 0) {
- convexPolygons.splice(i, 1);
- this.polygonPool.free(polygon);
- polygonIndices = convexPolygonsIndices[i];
- convexPolygonsIndices.splice(i, 1);
- this.polygonIndicesPool.free(polygonIndices);
- }
- }
- return convexPolygons;
- };
- Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
- var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
- var current = indices[index] << 1;
- var next = indices[(index + 1) % vertexCount] << 1;
- return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
- };
- Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
- return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
- };
- Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
- var px = p2x - p1x, py = p2y - p1y;
- return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
- };
- return Triangulator;
- }());
- spine.Triangulator = Triangulator;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var IntSet = (function () {
- function IntSet() {
- this.array = new Array();
- }
- IntSet.prototype.add = function (value) {
- var contains = this.contains(value);
- this.array[value | 0] = value | 0;
- return !contains;
- };
- IntSet.prototype.contains = function (value) {
- return this.array[value | 0] != undefined;
- };
- IntSet.prototype.remove = function (value) {
- this.array[value | 0] = undefined;
- };
- IntSet.prototype.clear = function () {
- this.array.length = 0;
- };
- return IntSet;
- }());
- spine.IntSet = IntSet;
- var Color = (function () {
- function Color(r, g, b, a) {
- if (r === void 0) { r = 0; }
- if (g === void 0) { g = 0; }
- if (b === void 0) { b = 0; }
- if (a === void 0) { a = 0; }
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
- Color.prototype.set = function (r, g, b, a) {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- this.clamp();
- return this;
- };
- Color.prototype.setFromColor = function (c) {
- this.r = c.r;
- this.g = c.g;
- this.b = c.b;
- this.a = c.a;
- return this;
- };
- Color.prototype.setFromString = function (hex) {
- hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
- this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
- this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
- this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
- this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
- return this;
- };
- Color.prototype.add = function (r, g, b, a) {
- this.r += r;
- this.g += g;
- this.b += b;
- this.a += a;
- this.clamp();
- return this;
- };
- Color.prototype.clamp = function () {
- if (this.r < 0)
- this.r = 0;
- else if (this.r > 1)
- this.r = 1;
- if (this.g < 0)
- this.g = 0;
- else if (this.g > 1)
- this.g = 1;
- if (this.b < 0)
- this.b = 0;
- else if (this.b > 1)
- this.b = 1;
- if (this.a < 0)
- this.a = 0;
- else if (this.a > 1)
- this.a = 1;
- return this;
- };
- Color.WHITE = new Color(1, 1, 1, 1);
- Color.RED = new Color(1, 0, 0, 1);
- Color.GREEN = new Color(0, 1, 0, 1);
- Color.BLUE = new Color(0, 0, 1, 1);
- Color.MAGENTA = new Color(1, 0, 1, 1);
- return Color;
- }());
- spine.Color = Color;
- var MathUtils = (function () {
- function MathUtils() {
- }
- MathUtils.clamp = function (value, min, max) {
- if (value < min)
- return min;
- if (value > max)
- return max;
- return value;
- };
- MathUtils.cosDeg = function (degrees) {
- return Math.cos(degrees * MathUtils.degRad);
- };
- MathUtils.sinDeg = function (degrees) {
- return Math.sin(degrees * MathUtils.degRad);
- };
- MathUtils.signum = function (value) {
- return value > 0 ? 1 : value < 0 ? -1 : 0;
- };
- MathUtils.toInt = function (x) {
- return x > 0 ? Math.floor(x) : Math.ceil(x);
- };
- MathUtils.cbrt = function (x) {
- var y = Math.pow(Math.abs(x), 1 / 3);
- return x < 0 ? -y : y;
- };
- MathUtils.PI = 3.1415927;
- MathUtils.PI2 = MathUtils.PI * 2;
- MathUtils.radiansToDegrees = 180 / MathUtils.PI;
- MathUtils.radDeg = MathUtils.radiansToDegrees;
- MathUtils.degreesToRadians = MathUtils.PI / 180;
- MathUtils.degRad = MathUtils.degreesToRadians;
- return MathUtils;
- }());
- spine.MathUtils = MathUtils;
- var Utils = (function () {
- function Utils() {
- }
- Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
- for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
- dest[j] = source[i];
- }
- };
- Utils.setArraySize = function (array, size, value) {
- if (value === void 0) { value = 0; }
- var oldSize = array.length;
- if (oldSize == size)
- return array;
- array.length = size;
- if (oldSize < size) {
- for (var i = oldSize; i < size; i++)
- array[i] = value;
- }
- return array;
- };
- Utils.ensureArrayCapacity = function (array, size, value) {
- if (value === void 0) { value = 0; }
- if (array.length >= size)
- return array;
- return Utils.setArraySize(array, size, value);
- };
- Utils.newArray = function (size, defaultValue) {
- var array = new Array(size);
- for (var i = 0; i < size; i++)
- array[i] = defaultValue;
- return array;
- };
- Utils.newFloatArray = function (size) {
- if (Utils.SUPPORTS_TYPED_ARRAYS) {
- return new Float32Array(size);
- }
- else {
- var array = new Array(size);
- for (var i = 0; i < array.length; i++)
- array[i] = 0;
- return array;
- }
- };
- Utils.newShortArray = function (size) {
- if (Utils.SUPPORTS_TYPED_ARRAYS) {
- return new Int16Array(size);
- }
- else {
- var array = new Array(size);
- for (var i = 0; i < array.length; i++)
- array[i] = 0;
- return array;
- }
- };
- Utils.toFloatArray = function (array) {
- return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
- };
- Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
- return Utils;
- }());
- spine.Utils = Utils;
- var DebugUtils = (function () {
- function DebugUtils() {
- }
- DebugUtils.logBones = function (skeleton) {
- for (var i = 0; i < skeleton.bones.length; i++) {
- var bone = skeleton.bones[i];
- console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
- }
- };
- return DebugUtils;
- }());
- spine.DebugUtils = DebugUtils;
- var Pool = (function () {
- function Pool(instantiator) {
- this.items = new Array();
- this.instantiator = instantiator;
- }
- Pool.prototype.obtain = function () {
- return this.items.length > 0 ? this.items.pop() : this.instantiator();
- };
- Pool.prototype.free = function (item) {
- if (item.reset)
- item.reset();
- this.items.push(item);
- };
- Pool.prototype.freeAll = function (items) {
- for (var i = 0; i < items.length; i++) {
- if (items[i].reset)
- items[i].reset();
- this.items[i] = items[i];
- }
- };
- Pool.prototype.clear = function () {
- this.items.length = 0;
- };
- return Pool;
- }());
- spine.Pool = Pool;
- var Vector2 = (function () {
- function Vector2(x, y) {
- if (x === void 0) { x = 0; }
- if (y === void 0) { y = 0; }
- this.x = x;
- this.y = y;
- }
- Vector2.prototype.set = function (x, y) {
- this.x = x;
- this.y = y;
- return this;
- };
- Vector2.prototype.length = function () {
- var x = this.x;
- var y = this.y;
- return Math.sqrt(x * x + y * y);
- };
- Vector2.prototype.normalize = function () {
- var len = this.length();
- if (len != 0) {
- this.x /= len;
- this.y /= len;
- }
- return this;
- };
- return Vector2;
- }());
- spine.Vector2 = Vector2;
- var TimeKeeper = (function () {
- function TimeKeeper() {
- this.maxDelta = 0.064;
- this.framesPerSecond = 0;
- this.delta = 0;
- this.totalTime = 0;
- this.lastTime = Date.now() / 1000;
- this.frameCount = 0;
- this.frameTime = 0;
- }
- TimeKeeper.prototype.update = function () {
- var now = Date.now() / 1000;
- this.delta = now - this.lastTime;
- this.frameTime += this.delta;
- this.totalTime += this.delta;
- if (this.delta > this.maxDelta)
- this.delta = this.maxDelta;
- this.lastTime = now;
- this.frameCount++;
- if (this.frameTime > 1) {
- this.framesPerSecond = this.frameCount / this.frameTime;
- this.frameTime = 0;
- this.frameCount = 0;
- }
- };
- return TimeKeeper;
- }());
- spine.TimeKeeper = TimeKeeper;
- var WindowedMean = (function () {
- function WindowedMean(windowSize) {
- if (windowSize === void 0) { windowSize = 32; }
- this.addedValues = 0;
- this.lastValue = 0;
- this.mean = 0;
- this.dirty = true;
- this.values = new Array(windowSize);
- }
- WindowedMean.prototype.hasEnoughData = function () {
- return this.addedValues >= this.values.length;
- };
- WindowedMean.prototype.addValue = function (value) {
- if (this.addedValues < this.values.length)
- this.addedValues++;
- this.values[this.lastValue++] = value;
- if (this.lastValue > this.values.length - 1)
- this.lastValue = 0;
- this.dirty = true;
- };
- WindowedMean.prototype.getMean = function () {
- if (this.hasEnoughData()) {
- if (this.dirty) {
- var mean = 0;
- for (var i = 0; i < this.values.length; i++) {
- mean += this.values[i];
- }
- this.mean = mean / this.values.length;
- this.dirty = false;
- }
- return this.mean;
- }
- else {
- return 0;
- }
- };
- return WindowedMean;
- }());
- spine.WindowedMean = WindowedMean;
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var AssetManager = (function (_super) {
- __extends(AssetManager, _super);
- function AssetManager(context, pathPrefix) {
- if (pathPrefix === void 0) { pathPrefix = ""; }
- _super.call(this, function (image) {
- return new spine.webgl.GLTexture(context, image);
- }, pathPrefix);
- }
- return AssetManager;
- }(spine.AssetManager));
- webgl.AssetManager = AssetManager;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var OrthoCamera = (function () {
- function OrthoCamera(viewportWidth, viewportHeight) {
- this.position = new webgl.Vector3(0, 0, 0);
- this.direction = new webgl.Vector3(0, 0, -1);
- this.up = new webgl.Vector3(0, 1, 0);
- this.near = 0;
- this.far = 100;
- this.zoom = 1;
- this.viewportWidth = 0;
- this.viewportHeight = 0;
- this.projectionView = new webgl.Matrix4();
- this.inverseProjectionView = new webgl.Matrix4();
- this.projection = new webgl.Matrix4();
- this.view = new webgl.Matrix4();
- this.tmp = new webgl.Vector3();
- this.viewportWidth = viewportWidth;
- this.viewportHeight = viewportHeight;
- this.update();
- }
- OrthoCamera.prototype.update = function () {
- var projection = this.projection;
- var view = this.view;
- var projectionView = this.projectionView;
- var inverseProjectionView = this.inverseProjectionView;
- var zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
- projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2), zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2), this.near, this.far);
- view.lookAt(this.position, this.direction, this.up);
- projectionView.set(projection.values);
- projectionView.multiply(view);
- inverseProjectionView.set(projectionView.values).invert();
- };
- OrthoCamera.prototype.screenToWorld = function (screenCoords, screenWidth, screenHeight) {
- var x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
- var tmp = this.tmp;
- tmp.x = (2 * x) / screenWidth - 1;
- tmp.y = (2 * y) / screenHeight - 1;
- tmp.z = (2 * screenCoords.z) - 1;
- tmp.project(this.inverseProjectionView);
- screenCoords.set(tmp.x, tmp.y, tmp.z);
- return screenCoords;
- };
- OrthoCamera.prototype.setViewport = function (viewportWidth, viewportHeight) {
- this.viewportWidth = viewportWidth;
- this.viewportHeight = viewportHeight;
- };
- return OrthoCamera;
- }());
- webgl.OrthoCamera = OrthoCamera;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var GLTexture = (function (_super) {
- __extends(GLTexture, _super);
- function GLTexture(context, image, useMipMaps) {
- if (useMipMaps === void 0) { useMipMaps = false; }
- _super.call(this, image);
- this.texture = null;
- this.boundUnit = 0;
- this.useMipMaps = false;
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- this.useMipMaps = useMipMaps;
- this.restore();
- this.context.addRestorable(this);
- }
- GLTexture.prototype.setFilters = function (minFilter, magFilter) {
- var gl = this.context.gl;
- this.bind();
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
- };
- GLTexture.prototype.setWraps = function (uWrap, vWrap) {
- var gl = this.context.gl;
- this.bind();
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap);
- };
- GLTexture.prototype.update = function (useMipMaps) {
- var gl = this.context.gl;
- if (!this.texture) {
- this.texture = this.context.gl.createTexture();
- }
- this.bind();
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- if (useMipMaps)
- gl.generateMipmap(gl.TEXTURE_2D);
- };
- GLTexture.prototype.restore = function () {
- this.texture = null;
- this.update(this.useMipMaps);
- };
- GLTexture.prototype.bind = function (unit) {
- if (unit === void 0) { unit = 0; }
- var gl = this.context.gl;
- this.boundUnit = unit;
- gl.activeTexture(gl.TEXTURE0 + unit);
- gl.bindTexture(gl.TEXTURE_2D, this.texture);
- };
- GLTexture.prototype.unbind = function () {
- var gl = this.context.gl;
- gl.activeTexture(gl.TEXTURE0 + this.boundUnit);
- gl.bindTexture(gl.TEXTURE_2D, null);
- };
- GLTexture.prototype.dispose = function () {
- this.context.removeRestorable(this);
- var gl = this.context.gl;
- gl.deleteTexture(this.texture);
- };
- return GLTexture;
- }(spine.Texture));
- webgl.GLTexture = GLTexture;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var Input = (function () {
- function Input(element) {
- this.lastX = 0;
- this.lastY = 0;
- this.buttonDown = false;
- this.currTouch = null;
- this.touchesPool = new spine.Pool(function () {
- return new spine.webgl.Touch(0, 0, 0);
- });
- this.listeners = new Array();
- this.element = element;
- this.setupCallbacks(element);
- }
- Input.prototype.setupCallbacks = function (element) {
- var _this = this;
- element.addEventListener("mousedown", function (ev) {
- if (ev instanceof MouseEvent) {
- var rect = element.getBoundingClientRect();
- var x = ev.clientX - rect.left;
- var y = ev.clientY - rect.top;
- var listeners = _this.listeners;
- for (var i = 0; i < listeners.length; i++) {
- listeners[i].down(x, y);
- }
- _this.lastX = x;
- _this.lastY = y;
- _this.buttonDown = true;
- }
- }, true);
- element.addEventListener("mousemove", function (ev) {
- if (ev instanceof MouseEvent) {
- var rect = element.getBoundingClientRect();
- var x = ev.clientX - rect.left;
- var y = ev.clientY - rect.top;
- var listeners = _this.listeners;
- for (var i = 0; i < listeners.length; i++) {
- if (_this.buttonDown) {
- listeners[i].dragged(x, y);
- }
- else {
- listeners[i].moved(x, y);
- }
- }
- _this.lastX = x;
- _this.lastY = y;
- }
- }, true);
- element.addEventListener("mouseup", function (ev) {
- if (ev instanceof MouseEvent) {
- var rect = element.getBoundingClientRect();
- var x = ev.clientX - rect.left;
- var y = ev.clientY - rect.top;
- var listeners = _this.listeners;
- for (var i = 0; i < listeners.length; i++) {
- listeners[i].up(x, y);
- }
- _this.lastX = x;
- _this.lastY = y;
- _this.buttonDown = false;
- }
- }, true);
- element.addEventListener("touchstart", function (ev) {
- if (_this.currTouch != null)
- return;
- var touches = ev.changedTouches;
- for (var i = 0; i < touches.length; i++) {
- var touch = touches[i];
- var rect = element.getBoundingClientRect();
- var x = touch.clientX - rect.left;
- var y = touch.clientY - rect.top;
- _this.currTouch = _this.touchesPool.obtain();
- _this.currTouch.identifier = touch.identifier;
- _this.currTouch.x = x;
- _this.currTouch.y = y;
- break;
- }
- var listeners = _this.listeners;
- for (var i_1 = 0; i_1 < listeners.length; i_1++) {
- listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
- }
- console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
- _this.lastX = _this.currTouch.x;
- _this.lastY = _this.currTouch.y;
- _this.buttonDown = true;
- ev.preventDefault();
- }, false);
- element.addEventListener("touchend", function (ev) {
- var touches = ev.changedTouches;
- for (var i = 0; i < touches.length; i++) {
- var touch = touches[i];
- if (_this.currTouch.identifier === touch.identifier) {
- var rect = element.getBoundingClientRect();
- var x = _this.currTouch.x = touch.clientX - rect.left;
- var y = _this.currTouch.y = touch.clientY - rect.top;
- _this.touchesPool.free(_this.currTouch);
- var listeners = _this.listeners;
- for (var i_2 = 0; i_2 < listeners.length; i_2++) {
- listeners[i_2].up(x, y);
- }
- console.log("End " + x + ", " + y);
- _this.lastX = x;
- _this.lastY = y;
- _this.buttonDown = false;
- _this.currTouch = null;
- break;
- }
- }
- ev.preventDefault();
- }, false);
- element.addEventListener("touchcancel", function (ev) {
- var touches = ev.changedTouches;
- for (var i = 0; i < touches.length; i++) {
- var touch = touches[i];
- if (_this.currTouch.identifier === touch.identifier) {
- var rect = element.getBoundingClientRect();
- var x = _this.currTouch.x = touch.clientX - rect.left;
- var y = _this.currTouch.y = touch.clientY - rect.top;
- _this.touchesPool.free(_this.currTouch);
- var listeners = _this.listeners;
- for (var i_3 = 0; i_3 < listeners.length; i_3++) {
- listeners[i_3].up(x, y);
- }
- console.log("End " + x + ", " + y);
- _this.lastX = x;
- _this.lastY = y;
- _this.buttonDown = false;
- _this.currTouch = null;
- break;
- }
- }
- ev.preventDefault();
- }, false);
- element.addEventListener("touchmove", function (ev) {
- if (_this.currTouch == null)
- return;
- var touches = ev.changedTouches;
- for (var i = 0; i < touches.length; i++) {
- var touch = touches[i];
- if (_this.currTouch.identifier === touch.identifier) {
- var rect = element.getBoundingClientRect();
- var x = touch.clientX - rect.left;
- var y = touch.clientY - rect.top;
- var listeners = _this.listeners;
- for (var i_4 = 0; i_4 < listeners.length; i_4++) {
- listeners[i_4].dragged(x, y);
- }
- console.log("Drag " + x + ", " + y);
- _this.lastX = _this.currTouch.x = x;
- _this.lastY = _this.currTouch.y = y;
- break;
- }
- }
- ev.preventDefault();
- }, false);
- };
- Input.prototype.addListener = function (listener) {
- this.listeners.push(listener);
- };
- Input.prototype.removeListener = function (listener) {
- var idx = this.listeners.indexOf(listener);
- if (idx > -1) {
- this.listeners.splice(idx, 1);
- }
- };
- return Input;
- }());
- webgl.Input = Input;
- var Touch = (function () {
- function Touch(identifier, x, y) {
- this.identifier = identifier;
- this.x = x;
- this.y = y;
- }
- return Touch;
- }());
- webgl.Touch = Touch;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var LoadingScreen = (function () {
- function LoadingScreen(renderer) {
- this.logo = null;
- this.spinner = null;
- this.angle = 0;
- this.fadeOut = 0;
- this.timeKeeper = new spine.TimeKeeper();
- this.backgroundColor = new spine.Color(0.135, 0.135, 0.135, 1);
- this.tempColor = new spine.Color();
- this.firstDraw = 0;
- this.renderer = renderer;
- this.timeKeeper.maxDelta = 9;
- if (LoadingScreen.logoImg === null) {
- var isSafari = navigator.userAgent.indexOf("Safari") > -1;
- LoadingScreen.logoImg = new Image();
- LoadingScreen.logoImg.src = LoadingScreen.SPINE_LOGO_DATA;
- if (!isSafari)
- LoadingScreen.logoImg.crossOrigin = "anonymous";
- LoadingScreen.logoImg.onload = function (ev) {
- LoadingScreen.loaded++;
- };
- LoadingScreen.spinnerImg = new Image();
- LoadingScreen.spinnerImg.src = LoadingScreen.SPINNER_DATA;
- if (!isSafari)
- LoadingScreen.spinnerImg.crossOrigin = "anonymous";
- LoadingScreen.spinnerImg.onload = function (ev) {
- LoadingScreen.loaded++;
- };
- }
- }
- LoadingScreen.prototype.draw = function (complete) {
- if (complete === void 0) { complete = false; }
- if (complete && this.fadeOut > LoadingScreen.FADE_SECONDS)
- return;
- this.timeKeeper.update();
- var a = Math.abs(Math.sin(this.timeKeeper.totalTime + 0.75));
- this.angle -= this.timeKeeper.delta * 360 * (1 + 1.5 * Math.pow(a, 5));
- var renderer = this.renderer;
- var canvas = renderer.canvas;
- var gl = renderer.context.gl;
- var oldX = renderer.camera.position.x, oldY = renderer.camera.position.y;
- renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
- renderer.camera.viewportWidth = canvas.width;
- renderer.camera.viewportHeight = canvas.height;
- renderer.resize(webgl.ResizeMode.Stretch);
- if (!complete) {
- gl.clearColor(this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- this.tempColor.a = 1;
- }
- else {
- this.fadeOut += this.timeKeeper.delta * (this.timeKeeper.totalTime < 1 ? 2 : 1);
- if (this.fadeOut > LoadingScreen.FADE_SECONDS) {
- renderer.camera.position.set(oldX, oldY, 0);
- return;
- }
- a = 1 - this.fadeOut / LoadingScreen.FADE_SECONDS;
- this.tempColor.setFromColor(this.backgroundColor);
- this.tempColor.a = 1 - (a - 1) * (a - 1);
- renderer.begin();
- renderer.quad(true, 0, 0, canvas.width, 0, canvas.width, canvas.height, 0, canvas.height, this.tempColor, this.tempColor, this.tempColor, this.tempColor);
- renderer.end();
- }
- this.tempColor.set(1, 1, 1, this.tempColor.a);
- if (LoadingScreen.loaded != 2)
- return;
- if (this.logo === null) {
- this.logo = new webgl.GLTexture(renderer.context, LoadingScreen.logoImg);
- this.spinner = new webgl.GLTexture(renderer.context, LoadingScreen.spinnerImg);
- }
- this.logo.update(false);
- this.spinner.update(false);
- var logoWidth = this.logo.getImage().width;
- var logoHeight = this.logo.getImage().height;
- var spinnerWidth = this.spinner.getImage().width;
- var spinnerHeight = this.spinner.getImage().height;
- renderer.batcher.setBlendMode(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- renderer.begin();
- renderer.drawTexture(this.logo, (canvas.width - logoWidth) / 2, (canvas.height - logoHeight) / 2, logoWidth, logoHeight, this.tempColor);
- renderer.drawTextureRotated(this.spinner, (canvas.width - spinnerWidth) / 2, (canvas.height - spinnerHeight) / 2, spinnerWidth, spinnerHeight, spinnerWidth / 2, spinnerHeight / 2, this.angle, this.tempColor);
- renderer.end();
- renderer.camera.position.set(oldX, oldY, 0);
- };
- LoadingScreen.FADE_SECONDS = 1;
- LoadingScreen.loaded = 0;
- LoadingScreen.spinnerImg = null;
- LoadingScreen.logoImg = null;
- LoadingScreen.SPINNER_DATA = "data:image/png;base64,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";
- LoadingScreen.SPINE_LOGO_DATA = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFIAAAAZCAYAAACis3k0AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAtNJREFUaN7tmT2I1EAUxwN+oWgRT0HFKo0WCkJ6ObmAWFwZbCxsXGysLNJaiCyIoDaSwk4ETzvhmnBaCRbBWoQ01ho4PwotjP8cE337mMy8TLK757mBH3fLTWbe/PbN53neNniqZW8FvAVvQAqugwvgDDgO9niLRyTyJagM/ACPF6bsIl9ZRDac/Cc6tLn5xQdRQ496QlKPLxD5QCDxO9jtGM8QfYoIgUlgCipGCRJL5VvlyOdCU09iEXkCfLSIfCrs7Fab6nOsiafu06iDwES9w/uU1QnDC+ekkVS9vEaDsgVeB0d+z1VDtOGxRaYPboP3Gokb4GgXkZp4chZPJKgvZ3U0XkriK/TIt9YUDllFgTAjGwoaoHqfBhMI58yD4BQ4V6/aHYdfxToftvw9F2SiVroawU2/Cv5C4Thv0KB9S5nxlOd4STxjwUjzSdYlgrYijw2BsEfgsaFcM09lhiys94xXQQwugcvgJrgFLjrEE7WUiTuWCQzt/ZXN7FfqGwuGClyVy2xZAFmfDQvNtwFFSspMDGsD+UTWqu1KoVmVooFEJgKRXw0if85RpISEzwsjzeqWzkjkC4PIJ3MUmQgITAHlQwTFhnZhELkEntfZRwR+AvfAgXmJHOqU02XligWT8ppg67NXbdCXeq7afUQ6L8C2DalEZNt2YyQ94Qy8/ekjMpBMbfyl5iTjG7YAI8cNecROAb4kJmTjaXAF3AGvwQewOiuRxEtlSaT4j2h2lMsUueQEoMlIKpTvAmKhxPMtC876jEX6rE8l8TNx/KVbn6xlWU9NWcSDUsO4NGWpQOTZFpHPOooMXcswmW2XFk3ixb2v0Nq+XVKP00QNaffBLyWwBI/AkTlfMYZDXMf12kc6yjwEjoFdO/5me5oi/6tnyhlZX6OtgmX1c2Uh0k3khmbB2b9TRfpd/jfTUeRDJvHdYg5wE7kPXAN3wQ1weDvH+xufEgpi5qIl3QAAAABJRU5ErkJggg==";
- return LoadingScreen;
- }());
- webgl.LoadingScreen = LoadingScreen;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- webgl.M00 = 0;
- webgl.M01 = 4;
- webgl.M02 = 8;
- webgl.M03 = 12;
- webgl.M10 = 1;
- webgl.M11 = 5;
- webgl.M12 = 9;
- webgl.M13 = 13;
- webgl.M20 = 2;
- webgl.M21 = 6;
- webgl.M22 = 10;
- webgl.M23 = 14;
- webgl.M30 = 3;
- webgl.M31 = 7;
- webgl.M32 = 11;
- webgl.M33 = 15;
- var Matrix4 = (function () {
- function Matrix4() {
- this.temp = new Float32Array(16);
- this.values = new Float32Array(16);
- var v = this.values;
- v[webgl.M00] = 1;
- v[webgl.M11] = 1;
- v[webgl.M22] = 1;
- v[webgl.M33] = 1;
- }
- Matrix4.prototype.set = function (values) {
- this.values.set(values);
- return this;
- };
- Matrix4.prototype.transpose = function () {
- var t = this.temp;
- var v = this.values;
- t[webgl.M00] = v[webgl.M00];
- t[webgl.M01] = v[webgl.M10];
- t[webgl.M02] = v[webgl.M20];
- t[webgl.M03] = v[webgl.M30];
- t[webgl.M10] = v[webgl.M01];
- t[webgl.M11] = v[webgl.M11];
- t[webgl.M12] = v[webgl.M21];
- t[webgl.M13] = v[webgl.M31];
- t[webgl.M20] = v[webgl.M02];
- t[webgl.M21] = v[webgl.M12];
- t[webgl.M22] = v[webgl.M22];
- t[webgl.M23] = v[webgl.M32];
- t[webgl.M30] = v[webgl.M03];
- t[webgl.M31] = v[webgl.M13];
- t[webgl.M32] = v[webgl.M23];
- t[webgl.M33] = v[webgl.M33];
- return this.set(t);
- };
- Matrix4.prototype.identity = function () {
- var v = this.values;
- v[webgl.M00] = 1;
- v[webgl.M01] = 0;
- v[webgl.M02] = 0;
- v[webgl.M03] = 0;
- v[webgl.M10] = 0;
- v[webgl.M11] = 1;
- v[webgl.M12] = 0;
- v[webgl.M13] = 0;
- v[webgl.M20] = 0;
- v[webgl.M21] = 0;
- v[webgl.M22] = 1;
- v[webgl.M23] = 0;
- v[webgl.M30] = 0;
- v[webgl.M31] = 0;
- v[webgl.M32] = 0;
- v[webgl.M33] = 1;
- return this;
- };
- Matrix4.prototype.invert = function () {
- var v = this.values;
- var t = this.temp;
- var l_det = v[webgl.M30] * v[webgl.M21] * v[webgl.M12] * v[webgl.M03] - v[webgl.M20] * v[webgl.M31] * v[webgl.M12] * v[webgl.M03] - v[webgl.M30] * v[webgl.M11] * v[webgl.M22] * v[webgl.M03]
- + v[webgl.M10] * v[webgl.M31] * v[webgl.M22] * v[webgl.M03] + v[webgl.M20] * v[webgl.M11] * v[webgl.M32] * v[webgl.M03] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32] * v[webgl.M03]
- - v[webgl.M30] * v[webgl.M21] * v[webgl.M02] * v[webgl.M13] + v[webgl.M20] * v[webgl.M31] * v[webgl.M02] * v[webgl.M13] + v[webgl.M30] * v[webgl.M01] * v[webgl.M22] * v[webgl.M13]
- - v[webgl.M00] * v[webgl.M31] * v[webgl.M22] * v[webgl.M13] - v[webgl.M20] * v[webgl.M01] * v[webgl.M32] * v[webgl.M13] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32] * v[webgl.M13]
- + v[webgl.M30] * v[webgl.M11] * v[webgl.M02] * v[webgl.M23] - v[webgl.M10] * v[webgl.M31] * v[webgl.M02] * v[webgl.M23] - v[webgl.M30] * v[webgl.M01] * v[webgl.M12] * v[webgl.M23]
- + v[webgl.M00] * v[webgl.M31] * v[webgl.M12] * v[webgl.M23] + v[webgl.M10] * v[webgl.M01] * v[webgl.M32] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32] * v[webgl.M23]
- - v[webgl.M20] * v[webgl.M11] * v[webgl.M02] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M02] * v[webgl.M33] + v[webgl.M20] * v[webgl.M01] * v[webgl.M12] * v[webgl.M33]
- - v[webgl.M00] * v[webgl.M21] * v[webgl.M12] * v[webgl.M33] - v[webgl.M10] * v[webgl.M01] * v[webgl.M22] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
- if (l_det == 0)
- throw new Error("non-invertible matrix");
- var inv_det = 1.0 / l_det;
- t[webgl.M00] = v[webgl.M12] * v[webgl.M23] * v[webgl.M31] - v[webgl.M13] * v[webgl.M22] * v[webgl.M31] + v[webgl.M13] * v[webgl.M21] * v[webgl.M32]
- - v[webgl.M11] * v[webgl.M23] * v[webgl.M32] - v[webgl.M12] * v[webgl.M21] * v[webgl.M33] + v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
- t[webgl.M01] = v[webgl.M03] * v[webgl.M22] * v[webgl.M31] - v[webgl.M02] * v[webgl.M23] * v[webgl.M31] - v[webgl.M03] * v[webgl.M21] * v[webgl.M32]
- + v[webgl.M01] * v[webgl.M23] * v[webgl.M32] + v[webgl.M02] * v[webgl.M21] * v[webgl.M33] - v[webgl.M01] * v[webgl.M22] * v[webgl.M33];
- t[webgl.M02] = v[webgl.M02] * v[webgl.M13] * v[webgl.M31] - v[webgl.M03] * v[webgl.M12] * v[webgl.M31] + v[webgl.M03] * v[webgl.M11] * v[webgl.M32]
- - v[webgl.M01] * v[webgl.M13] * v[webgl.M32] - v[webgl.M02] * v[webgl.M11] * v[webgl.M33] + v[webgl.M01] * v[webgl.M12] * v[webgl.M33];
- t[webgl.M03] = v[webgl.M03] * v[webgl.M12] * v[webgl.M21] - v[webgl.M02] * v[webgl.M13] * v[webgl.M21] - v[webgl.M03] * v[webgl.M11] * v[webgl.M22]
- + v[webgl.M01] * v[webgl.M13] * v[webgl.M22] + v[webgl.M02] * v[webgl.M11] * v[webgl.M23] - v[webgl.M01] * v[webgl.M12] * v[webgl.M23];
- t[webgl.M10] = v[webgl.M13] * v[webgl.M22] * v[webgl.M30] - v[webgl.M12] * v[webgl.M23] * v[webgl.M30] - v[webgl.M13] * v[webgl.M20] * v[webgl.M32]
- + v[webgl.M10] * v[webgl.M23] * v[webgl.M32] + v[webgl.M12] * v[webgl.M20] * v[webgl.M33] - v[webgl.M10] * v[webgl.M22] * v[webgl.M33];
- t[webgl.M11] = v[webgl.M02] * v[webgl.M23] * v[webgl.M30] - v[webgl.M03] * v[webgl.M22] * v[webgl.M30] + v[webgl.M03] * v[webgl.M20] * v[webgl.M32]
- - v[webgl.M00] * v[webgl.M23] * v[webgl.M32] - v[webgl.M02] * v[webgl.M20] * v[webgl.M33] + v[webgl.M00] * v[webgl.M22] * v[webgl.M33];
- t[webgl.M12] = v[webgl.M03] * v[webgl.M12] * v[webgl.M30] - v[webgl.M02] * v[webgl.M13] * v[webgl.M30] - v[webgl.M03] * v[webgl.M10] * v[webgl.M32]
- + v[webgl.M00] * v[webgl.M13] * v[webgl.M32] + v[webgl.M02] * v[webgl.M10] * v[webgl.M33] - v[webgl.M00] * v[webgl.M12] * v[webgl.M33];
- t[webgl.M13] = v[webgl.M02] * v[webgl.M13] * v[webgl.M20] - v[webgl.M03] * v[webgl.M12] * v[webgl.M20] + v[webgl.M03] * v[webgl.M10] * v[webgl.M22]
- - v[webgl.M00] * v[webgl.M13] * v[webgl.M22] - v[webgl.M02] * v[webgl.M10] * v[webgl.M23] + v[webgl.M00] * v[webgl.M12] * v[webgl.M23];
- t[webgl.M20] = v[webgl.M11] * v[webgl.M23] * v[webgl.M30] - v[webgl.M13] * v[webgl.M21] * v[webgl.M30] + v[webgl.M13] * v[webgl.M20] * v[webgl.M31]
- - v[webgl.M10] * v[webgl.M23] * v[webgl.M31] - v[webgl.M11] * v[webgl.M20] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M33];
- t[webgl.M21] = v[webgl.M03] * v[webgl.M21] * v[webgl.M30] - v[webgl.M01] * v[webgl.M23] * v[webgl.M30] - v[webgl.M03] * v[webgl.M20] * v[webgl.M31]
- + v[webgl.M00] * v[webgl.M23] * v[webgl.M31] + v[webgl.M01] * v[webgl.M20] * v[webgl.M33] - v[webgl.M00] * v[webgl.M21] * v[webgl.M33];
- t[webgl.M22] = v[webgl.M01] * v[webgl.M13] * v[webgl.M30] - v[webgl.M03] * v[webgl.M11] * v[webgl.M30] + v[webgl.M03] * v[webgl.M10] * v[webgl.M31]
- - v[webgl.M00] * v[webgl.M13] * v[webgl.M31] - v[webgl.M01] * v[webgl.M10] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M33];
- t[webgl.M23] = v[webgl.M03] * v[webgl.M11] * v[webgl.M20] - v[webgl.M01] * v[webgl.M13] * v[webgl.M20] - v[webgl.M03] * v[webgl.M10] * v[webgl.M21]
- + v[webgl.M00] * v[webgl.M13] * v[webgl.M21] + v[webgl.M01] * v[webgl.M10] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M23];
- t[webgl.M30] = v[webgl.M12] * v[webgl.M21] * v[webgl.M30] - v[webgl.M11] * v[webgl.M22] * v[webgl.M30] - v[webgl.M12] * v[webgl.M20] * v[webgl.M31]
- + v[webgl.M10] * v[webgl.M22] * v[webgl.M31] + v[webgl.M11] * v[webgl.M20] * v[webgl.M32] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32];
- t[webgl.M31] = v[webgl.M01] * v[webgl.M22] * v[webgl.M30] - v[webgl.M02] * v[webgl.M21] * v[webgl.M30] + v[webgl.M02] * v[webgl.M20] * v[webgl.M31]
- - v[webgl.M00] * v[webgl.M22] * v[webgl.M31] - v[webgl.M01] * v[webgl.M20] * v[webgl.M32] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32];
- t[webgl.M32] = v[webgl.M02] * v[webgl.M11] * v[webgl.M30] - v[webgl.M01] * v[webgl.M12] * v[webgl.M30] - v[webgl.M02] * v[webgl.M10] * v[webgl.M31]
- + v[webgl.M00] * v[webgl.M12] * v[webgl.M31] + v[webgl.M01] * v[webgl.M10] * v[webgl.M32] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32];
- t[webgl.M33] = v[webgl.M01] * v[webgl.M12] * v[webgl.M20] - v[webgl.M02] * v[webgl.M11] * v[webgl.M20] + v[webgl.M02] * v[webgl.M10] * v[webgl.M21]
- - v[webgl.M00] * v[webgl.M12] * v[webgl.M21] - v[webgl.M01] * v[webgl.M10] * v[webgl.M22] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22];
- v[webgl.M00] = t[webgl.M00] * inv_det;
- v[webgl.M01] = t[webgl.M01] * inv_det;
- v[webgl.M02] = t[webgl.M02] * inv_det;
- v[webgl.M03] = t[webgl.M03] * inv_det;
- v[webgl.M10] = t[webgl.M10] * inv_det;
- v[webgl.M11] = t[webgl.M11] * inv_det;
- v[webgl.M12] = t[webgl.M12] * inv_det;
- v[webgl.M13] = t[webgl.M13] * inv_det;
- v[webgl.M20] = t[webgl.M20] * inv_det;
- v[webgl.M21] = t[webgl.M21] * inv_det;
- v[webgl.M22] = t[webgl.M22] * inv_det;
- v[webgl.M23] = t[webgl.M23] * inv_det;
- v[webgl.M30] = t[webgl.M30] * inv_det;
- v[webgl.M31] = t[webgl.M31] * inv_det;
- v[webgl.M32] = t[webgl.M32] * inv_det;
- v[webgl.M33] = t[webgl.M33] * inv_det;
- return this;
- };
- Matrix4.prototype.determinant = function () {
- var v = this.values;
- return v[webgl.M30] * v[webgl.M21] * v[webgl.M12] * v[webgl.M03] - v[webgl.M20] * v[webgl.M31] * v[webgl.M12] * v[webgl.M03] - v[webgl.M30] * v[webgl.M11] * v[webgl.M22] * v[webgl.M03]
- + v[webgl.M10] * v[webgl.M31] * v[webgl.M22] * v[webgl.M03] + v[webgl.M20] * v[webgl.M11] * v[webgl.M32] * v[webgl.M03] - v[webgl.M10] * v[webgl.M21] * v[webgl.M32] * v[webgl.M03]
- - v[webgl.M30] * v[webgl.M21] * v[webgl.M02] * v[webgl.M13] + v[webgl.M20] * v[webgl.M31] * v[webgl.M02] * v[webgl.M13] + v[webgl.M30] * v[webgl.M01] * v[webgl.M22] * v[webgl.M13]
- - v[webgl.M00] * v[webgl.M31] * v[webgl.M22] * v[webgl.M13] - v[webgl.M20] * v[webgl.M01] * v[webgl.M32] * v[webgl.M13] + v[webgl.M00] * v[webgl.M21] * v[webgl.M32] * v[webgl.M13]
- + v[webgl.M30] * v[webgl.M11] * v[webgl.M02] * v[webgl.M23] - v[webgl.M10] * v[webgl.M31] * v[webgl.M02] * v[webgl.M23] - v[webgl.M30] * v[webgl.M01] * v[webgl.M12] * v[webgl.M23]
- + v[webgl.M00] * v[webgl.M31] * v[webgl.M12] * v[webgl.M23] + v[webgl.M10] * v[webgl.M01] * v[webgl.M32] * v[webgl.M23] - v[webgl.M00] * v[webgl.M11] * v[webgl.M32] * v[webgl.M23]
- - v[webgl.M20] * v[webgl.M11] * v[webgl.M02] * v[webgl.M33] + v[webgl.M10] * v[webgl.M21] * v[webgl.M02] * v[webgl.M33] + v[webgl.M20] * v[webgl.M01] * v[webgl.M12] * v[webgl.M33]
- - v[webgl.M00] * v[webgl.M21] * v[webgl.M12] * v[webgl.M33] - v[webgl.M10] * v[webgl.M01] * v[webgl.M22] * v[webgl.M33] + v[webgl.M00] * v[webgl.M11] * v[webgl.M22] * v[webgl.M33];
- };
- Matrix4.prototype.translate = function (x, y, z) {
- var v = this.values;
- v[webgl.M03] += x;
- v[webgl.M13] += y;
- v[webgl.M23] += z;
- return this;
- };
- Matrix4.prototype.copy = function () {
- return new Matrix4().set(this.values);
- };
- Matrix4.prototype.projection = function (near, far, fovy, aspectRatio) {
- this.identity();
- var l_fd = (1.0 / Math.tan((fovy * (Math.PI / 180)) / 2.0));
- var l_a1 = (far + near) / (near - far);
- var l_a2 = (2 * far * near) / (near - far);
- var v = this.values;
- v[webgl.M00] = l_fd / aspectRatio;
- v[webgl.M10] = 0;
- v[webgl.M20] = 0;
- v[webgl.M30] = 0;
- v[webgl.M01] = 0;
- v[webgl.M11] = l_fd;
- v[webgl.M21] = 0;
- v[webgl.M31] = 0;
- v[webgl.M02] = 0;
- v[webgl.M12] = 0;
- v[webgl.M22] = l_a1;
- v[webgl.M32] = -1;
- v[webgl.M03] = 0;
- v[webgl.M13] = 0;
- v[webgl.M23] = l_a2;
- v[webgl.M33] = 0;
- return this;
- };
- Matrix4.prototype.ortho2d = function (x, y, width, height) {
- return this.ortho(x, x + width, y, y + height, 0, 1);
- };
- Matrix4.prototype.ortho = function (left, right, bottom, top, near, far) {
- this.identity();
- var x_orth = 2 / (right - left);
- var y_orth = 2 / (top - bottom);
- var z_orth = -2 / (far - near);
- var tx = -(right + left) / (right - left);
- var ty = -(top + bottom) / (top - bottom);
- var tz = -(far + near) / (far - near);
- var v = this.values;
- v[webgl.M00] = x_orth;
- v[webgl.M10] = 0;
- v[webgl.M20] = 0;
- v[webgl.M30] = 0;
- v[webgl.M01] = 0;
- v[webgl.M11] = y_orth;
- v[webgl.M21] = 0;
- v[webgl.M31] = 0;
- v[webgl.M02] = 0;
- v[webgl.M12] = 0;
- v[webgl.M22] = z_orth;
- v[webgl.M32] = 0;
- v[webgl.M03] = tx;
- v[webgl.M13] = ty;
- v[webgl.M23] = tz;
- v[webgl.M33] = 1;
- return this;
- };
- Matrix4.prototype.multiply = function (matrix) {
- var t = this.temp;
- var v = this.values;
- var m = matrix.values;
- t[webgl.M00] = v[webgl.M00] * m[webgl.M00] + v[webgl.M01] * m[webgl.M10] + v[webgl.M02] * m[webgl.M20] + v[webgl.M03] * m[webgl.M30];
- t[webgl.M01] = v[webgl.M00] * m[webgl.M01] + v[webgl.M01] * m[webgl.M11] + v[webgl.M02] * m[webgl.M21] + v[webgl.M03] * m[webgl.M31];
- t[webgl.M02] = v[webgl.M00] * m[webgl.M02] + v[webgl.M01] * m[webgl.M12] + v[webgl.M02] * m[webgl.M22] + v[webgl.M03] * m[webgl.M32];
- t[webgl.M03] = v[webgl.M00] * m[webgl.M03] + v[webgl.M01] * m[webgl.M13] + v[webgl.M02] * m[webgl.M23] + v[webgl.M03] * m[webgl.M33];
- t[webgl.M10] = v[webgl.M10] * m[webgl.M00] + v[webgl.M11] * m[webgl.M10] + v[webgl.M12] * m[webgl.M20] + v[webgl.M13] * m[webgl.M30];
- t[webgl.M11] = v[webgl.M10] * m[webgl.M01] + v[webgl.M11] * m[webgl.M11] + v[webgl.M12] * m[webgl.M21] + v[webgl.M13] * m[webgl.M31];
- t[webgl.M12] = v[webgl.M10] * m[webgl.M02] + v[webgl.M11] * m[webgl.M12] + v[webgl.M12] * m[webgl.M22] + v[webgl.M13] * m[webgl.M32];
- t[webgl.M13] = v[webgl.M10] * m[webgl.M03] + v[webgl.M11] * m[webgl.M13] + v[webgl.M12] * m[webgl.M23] + v[webgl.M13] * m[webgl.M33];
- t[webgl.M20] = v[webgl.M20] * m[webgl.M00] + v[webgl.M21] * m[webgl.M10] + v[webgl.M22] * m[webgl.M20] + v[webgl.M23] * m[webgl.M30];
- t[webgl.M21] = v[webgl.M20] * m[webgl.M01] + v[webgl.M21] * m[webgl.M11] + v[webgl.M22] * m[webgl.M21] + v[webgl.M23] * m[webgl.M31];
- t[webgl.M22] = v[webgl.M20] * m[webgl.M02] + v[webgl.M21] * m[webgl.M12] + v[webgl.M22] * m[webgl.M22] + v[webgl.M23] * m[webgl.M32];
- t[webgl.M23] = v[webgl.M20] * m[webgl.M03] + v[webgl.M21] * m[webgl.M13] + v[webgl.M22] * m[webgl.M23] + v[webgl.M23] * m[webgl.M33];
- t[webgl.M30] = v[webgl.M30] * m[webgl.M00] + v[webgl.M31] * m[webgl.M10] + v[webgl.M32] * m[webgl.M20] + v[webgl.M33] * m[webgl.M30];
- t[webgl.M31] = v[webgl.M30] * m[webgl.M01] + v[webgl.M31] * m[webgl.M11] + v[webgl.M32] * m[webgl.M21] + v[webgl.M33] * m[webgl.M31];
- t[webgl.M32] = v[webgl.M30] * m[webgl.M02] + v[webgl.M31] * m[webgl.M12] + v[webgl.M32] * m[webgl.M22] + v[webgl.M33] * m[webgl.M32];
- t[webgl.M33] = v[webgl.M30] * m[webgl.M03] + v[webgl.M31] * m[webgl.M13] + v[webgl.M32] * m[webgl.M23] + v[webgl.M33] * m[webgl.M33];
- return this.set(this.temp);
- };
- Matrix4.prototype.multiplyLeft = function (matrix) {
- var t = this.temp;
- var v = this.values;
- var m = matrix.values;
- t[webgl.M00] = m[webgl.M00] * v[webgl.M00] + m[webgl.M01] * v[webgl.M10] + m[webgl.M02] * v[webgl.M20] + m[webgl.M03] * v[webgl.M30];
- t[webgl.M01] = m[webgl.M00] * v[webgl.M01] + m[webgl.M01] * v[webgl.M11] + m[webgl.M02] * v[webgl.M21] + m[webgl.M03] * v[webgl.M31];
- t[webgl.M02] = m[webgl.M00] * v[webgl.M02] + m[webgl.M01] * v[webgl.M12] + m[webgl.M02] * v[webgl.M22] + m[webgl.M03] * v[webgl.M32];
- t[webgl.M03] = m[webgl.M00] * v[webgl.M03] + m[webgl.M01] * v[webgl.M13] + m[webgl.M02] * v[webgl.M23] + m[webgl.M03] * v[webgl.M33];
- t[webgl.M10] = m[webgl.M10] * v[webgl.M00] + m[webgl.M11] * v[webgl.M10] + m[webgl.M12] * v[webgl.M20] + m[webgl.M13] * v[webgl.M30];
- t[webgl.M11] = m[webgl.M10] * v[webgl.M01] + m[webgl.M11] * v[webgl.M11] + m[webgl.M12] * v[webgl.M21] + m[webgl.M13] * v[webgl.M31];
- t[webgl.M12] = m[webgl.M10] * v[webgl.M02] + m[webgl.M11] * v[webgl.M12] + m[webgl.M12] * v[webgl.M22] + m[webgl.M13] * v[webgl.M32];
- t[webgl.M13] = m[webgl.M10] * v[webgl.M03] + m[webgl.M11] * v[webgl.M13] + m[webgl.M12] * v[webgl.M23] + m[webgl.M13] * v[webgl.M33];
- t[webgl.M20] = m[webgl.M20] * v[webgl.M00] + m[webgl.M21] * v[webgl.M10] + m[webgl.M22] * v[webgl.M20] + m[webgl.M23] * v[webgl.M30];
- t[webgl.M21] = m[webgl.M20] * v[webgl.M01] + m[webgl.M21] * v[webgl.M11] + m[webgl.M22] * v[webgl.M21] + m[webgl.M23] * v[webgl.M31];
- t[webgl.M22] = m[webgl.M20] * v[webgl.M02] + m[webgl.M21] * v[webgl.M12] + m[webgl.M22] * v[webgl.M22] + m[webgl.M23] * v[webgl.M32];
- t[webgl.M23] = m[webgl.M20] * v[webgl.M03] + m[webgl.M21] * v[webgl.M13] + m[webgl.M22] * v[webgl.M23] + m[webgl.M23] * v[webgl.M33];
- t[webgl.M30] = m[webgl.M30] * v[webgl.M00] + m[webgl.M31] * v[webgl.M10] + m[webgl.M32] * v[webgl.M20] + m[webgl.M33] * v[webgl.M30];
- t[webgl.M31] = m[webgl.M30] * v[webgl.M01] + m[webgl.M31] * v[webgl.M11] + m[webgl.M32] * v[webgl.M21] + m[webgl.M33] * v[webgl.M31];
- t[webgl.M32] = m[webgl.M30] * v[webgl.M02] + m[webgl.M31] * v[webgl.M12] + m[webgl.M32] * v[webgl.M22] + m[webgl.M33] * v[webgl.M32];
- t[webgl.M33] = m[webgl.M30] * v[webgl.M03] + m[webgl.M31] * v[webgl.M13] + m[webgl.M32] * v[webgl.M23] + m[webgl.M33] * v[webgl.M33];
- return this.set(this.temp);
- };
- Matrix4.prototype.lookAt = function (position, direction, up) {
- Matrix4.initTemps();
- var xAxis = Matrix4.xAxis, yAxis = Matrix4.yAxis, zAxis = Matrix4.zAxis;
- zAxis.setFrom(direction).normalize();
- xAxis.setFrom(direction).normalize();
- xAxis.cross(up).normalize();
- yAxis.setFrom(xAxis).cross(zAxis).normalize();
- this.identity();
- var val = this.values;
- val[webgl.M00] = xAxis.x;
- val[webgl.M01] = xAxis.y;
- val[webgl.M02] = xAxis.z;
- val[webgl.M10] = yAxis.x;
- val[webgl.M11] = yAxis.y;
- val[webgl.M12] = yAxis.z;
- val[webgl.M20] = -zAxis.x;
- val[webgl.M21] = -zAxis.y;
- val[webgl.M22] = -zAxis.z;
- Matrix4.tmpMatrix.identity();
- Matrix4.tmpMatrix.values[webgl.M03] = -position.x;
- Matrix4.tmpMatrix.values[webgl.M13] = -position.y;
- Matrix4.tmpMatrix.values[webgl.M23] = -position.z;
- this.multiply(Matrix4.tmpMatrix);
- return this;
- };
- Matrix4.initTemps = function () {
- if (Matrix4.xAxis === null)
- Matrix4.xAxis = new webgl.Vector3();
- if (Matrix4.yAxis === null)
- Matrix4.yAxis = new webgl.Vector3();
- if (Matrix4.zAxis === null)
- Matrix4.zAxis = new webgl.Vector3();
- };
- Matrix4.xAxis = null;
- Matrix4.yAxis = null;
- Matrix4.zAxis = null;
- Matrix4.tmpMatrix = new Matrix4();
- return Matrix4;
- }());
- webgl.Matrix4 = Matrix4;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var Mesh = (function () {
- function Mesh(context, attributes, maxVertices, maxIndices) {
- this.attributes = attributes;
- this.verticesLength = 0;
- this.dirtyVertices = false;
- this.indicesLength = 0;
- this.dirtyIndices = false;
- this.elementsPerVertex = 0;
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- this.elementsPerVertex = 0;
- for (var i = 0; i < attributes.length; i++) {
- this.elementsPerVertex += attributes[i].numElements;
- }
- this.vertices = new Float32Array(maxVertices * this.elementsPerVertex);
- this.indices = new Uint16Array(maxIndices);
- this.context.addRestorable(this);
- }
- Mesh.prototype.getAttributes = function () { return this.attributes; };
- Mesh.prototype.maxVertices = function () { return this.vertices.length / this.elementsPerVertex; };
- Mesh.prototype.numVertices = function () { return this.verticesLength / this.elementsPerVertex; };
- Mesh.prototype.setVerticesLength = function (length) {
- this.dirtyVertices = true;
- this.verticesLength = length;
- };
- Mesh.prototype.getVertices = function () { return this.vertices; };
- Mesh.prototype.maxIndices = function () { return this.indices.length; };
- Mesh.prototype.numIndices = function () { return this.indicesLength; };
- Mesh.prototype.setIndicesLength = function (length) {
- this.dirtyIndices = true;
- this.indicesLength = length;
- };
- Mesh.prototype.getIndices = function () { return this.indices; };
- ;
- Mesh.prototype.getVertexSizeInFloats = function () {
- var size = 0;
- for (var i = 0; i < this.attributes.length; i++) {
- var attribute = this.attributes[i];
- size += attribute.numElements;
- }
- return size;
- };
- Mesh.prototype.setVertices = function (vertices) {
- this.dirtyVertices = true;
- if (vertices.length > this.vertices.length)
- throw Error("Mesh can't store more than " + this.maxVertices() + " vertices");
- this.vertices.set(vertices, 0);
- this.verticesLength = vertices.length;
- };
- Mesh.prototype.setIndices = function (indices) {
- this.dirtyIndices = true;
- if (indices.length > this.indices.length)
- throw Error("Mesh can't store more than " + this.maxIndices() + " indices");
- this.indices.set(indices, 0);
- this.indicesLength = indices.length;
- };
- Mesh.prototype.draw = function (shader, primitiveType) {
- this.drawWithOffset(shader, primitiveType, 0, this.indicesLength > 0 ? this.indicesLength : this.verticesLength / this.elementsPerVertex);
- };
- Mesh.prototype.drawWithOffset = function (shader, primitiveType, offset, count) {
- var gl = this.context.gl;
- if (this.dirtyVertices || this.dirtyIndices)
- this.update();
- this.bind(shader);
- if (this.indicesLength > 0) {
- gl.drawElements(primitiveType, count, gl.UNSIGNED_SHORT, offset * 2);
- }
- else {
- gl.drawArrays(primitiveType, offset, count);
- }
- this.unbind(shader);
- };
- Mesh.prototype.bind = function (shader) {
- var gl = this.context.gl;
- gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
- var offset = 0;
- for (var i = 0; i < this.attributes.length; i++) {
- var attrib = this.attributes[i];
- var location_1 = shader.getAttributeLocation(attrib.name);
- gl.enableVertexAttribArray(location_1);
- gl.vertexAttribPointer(location_1, attrib.numElements, gl.FLOAT, false, this.elementsPerVertex * 4, offset * 4);
- offset += attrib.numElements;
- }
- if (this.indicesLength > 0)
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
- };
- Mesh.prototype.unbind = function (shader) {
- var gl = this.context.gl;
- for (var i = 0; i < this.attributes.length; i++) {
- var attrib = this.attributes[i];
- var location_2 = shader.getAttributeLocation(attrib.name);
- gl.disableVertexAttribArray(location_2);
- }
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- if (this.indicesLength > 0)
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
- };
- Mesh.prototype.update = function () {
- var gl = this.context.gl;
- if (this.dirtyVertices) {
- if (!this.verticesBuffer) {
- this.verticesBuffer = gl.createBuffer();
- }
- gl.bindBuffer(gl.ARRAY_BUFFER, this.verticesBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, this.vertices.subarray(0, this.verticesLength), gl.DYNAMIC_DRAW);
- this.dirtyVertices = false;
- }
- if (this.dirtyIndices) {
- if (!this.indicesBuffer) {
- this.indicesBuffer = gl.createBuffer();
- }
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices.subarray(0, this.indicesLength), gl.DYNAMIC_DRAW);
- this.dirtyIndices = false;
- }
- };
- Mesh.prototype.restore = function () {
- this.verticesBuffer = null;
- this.indicesBuffer = null;
- this.update();
- };
- Mesh.prototype.dispose = function () {
- this.context.removeRestorable(this);
- var gl = this.context.gl;
- gl.deleteBuffer(this.verticesBuffer);
- gl.deleteBuffer(this.indicesBuffer);
- };
- return Mesh;
- }());
- webgl.Mesh = Mesh;
- var VertexAttribute = (function () {
- function VertexAttribute(name, type, numElements) {
- this.name = name;
- this.type = type;
- this.numElements = numElements;
- }
- return VertexAttribute;
- }());
- webgl.VertexAttribute = VertexAttribute;
- var Position2Attribute = (function (_super) {
- __extends(Position2Attribute, _super);
- function Position2Attribute() {
- _super.call(this, webgl.Shader.POSITION, VertexAttributeType.Float, 2);
- }
- return Position2Attribute;
- }(VertexAttribute));
- webgl.Position2Attribute = Position2Attribute;
- var Position3Attribute = (function (_super) {
- __extends(Position3Attribute, _super);
- function Position3Attribute() {
- _super.call(this, webgl.Shader.POSITION, VertexAttributeType.Float, 3);
- }
- return Position3Attribute;
- }(VertexAttribute));
- webgl.Position3Attribute = Position3Attribute;
- var TexCoordAttribute = (function (_super) {
- __extends(TexCoordAttribute, _super);
- function TexCoordAttribute(unit) {
- if (unit === void 0) { unit = 0; }
- _super.call(this, webgl.Shader.TEXCOORDS + (unit == 0 ? "" : unit), VertexAttributeType.Float, 2);
- }
- return TexCoordAttribute;
- }(VertexAttribute));
- webgl.TexCoordAttribute = TexCoordAttribute;
- var ColorAttribute = (function (_super) {
- __extends(ColorAttribute, _super);
- function ColorAttribute() {
- _super.call(this, webgl.Shader.COLOR, VertexAttributeType.Float, 4);
- }
- return ColorAttribute;
- }(VertexAttribute));
- webgl.ColorAttribute = ColorAttribute;
- var Color2Attribute = (function (_super) {
- __extends(Color2Attribute, _super);
- function Color2Attribute() {
- _super.call(this, webgl.Shader.COLOR2, VertexAttributeType.Float, 4);
- }
- return Color2Attribute;
- }(VertexAttribute));
- webgl.Color2Attribute = Color2Attribute;
- (function (VertexAttributeType) {
- VertexAttributeType[VertexAttributeType["Float"] = 0] = "Float";
- })(webgl.VertexAttributeType || (webgl.VertexAttributeType = {}));
- var VertexAttributeType = webgl.VertexAttributeType;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var PolygonBatcher = (function () {
- function PolygonBatcher(context, twoColorTint, maxVertices) {
- if (twoColorTint === void 0) { twoColorTint = true; }
- if (maxVertices === void 0) { maxVertices = 10920; }
- this.isDrawing = false;
- this.shader = null;
- this.lastTexture = null;
- this.verticesLength = 0;
- this.indicesLength = 0;
- if (maxVertices > 10920)
- throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- var attributes = twoColorTint ?
- [new webgl.Position2Attribute(), new webgl.ColorAttribute(), new webgl.TexCoordAttribute(), new webgl.Color2Attribute()] :
- [new webgl.Position2Attribute(), new webgl.ColorAttribute(), new webgl.TexCoordAttribute()];
- this.mesh = new webgl.Mesh(context, attributes, maxVertices, maxVertices * 3);
- this.srcBlend = this.context.gl.SRC_ALPHA;
- this.dstBlend = this.context.gl.ONE_MINUS_SRC_ALPHA;
- }
- PolygonBatcher.prototype.begin = function (shader) {
- var gl = this.context.gl;
- if (this.isDrawing)
- throw new Error("PolygonBatch is already drawing. Call PolygonBatch.end() before calling PolygonBatch.begin()");
- this.drawCalls = 0;
- this.shader = shader;
- this.lastTexture = null;
- this.isDrawing = true;
- gl.enable(gl.BLEND);
- gl.blendFunc(this.srcBlend, this.dstBlend);
- };
- PolygonBatcher.prototype.setBlendMode = function (srcBlend, dstBlend) {
- var gl = this.context.gl;
- this.srcBlend = srcBlend;
- this.dstBlend = dstBlend;
- if (this.isDrawing) {
- this.flush();
- gl.blendFunc(this.srcBlend, this.dstBlend);
- }
- };
- PolygonBatcher.prototype.draw = function (texture, vertices, indices) {
- if (texture != this.lastTexture) {
- this.flush();
- this.lastTexture = texture;
- }
- else if (this.verticesLength + vertices.length > this.mesh.getVertices().length ||
- this.indicesLength + indices.length > this.mesh.getIndices().length) {
- this.flush();
- }
- var indexStart = this.mesh.numVertices();
- this.mesh.getVertices().set(vertices, this.verticesLength);
- this.verticesLength += vertices.length;
- this.mesh.setVerticesLength(this.verticesLength);
- var indicesArray = this.mesh.getIndices();
- for (var i = this.indicesLength, j = 0; j < indices.length; i++, j++)
- indicesArray[i] = indices[j] + indexStart;
- this.indicesLength += indices.length;
- this.mesh.setIndicesLength(this.indicesLength);
- };
- PolygonBatcher.prototype.flush = function () {
- var gl = this.context.gl;
- if (this.verticesLength == 0)
- return;
- this.lastTexture.bind();
- this.mesh.draw(this.shader, gl.TRIANGLES);
- this.verticesLength = 0;
- this.indicesLength = 0;
- this.mesh.setVerticesLength(0);
- this.mesh.setIndicesLength(0);
- this.drawCalls++;
- };
- PolygonBatcher.prototype.end = function () {
- var gl = this.context.gl;
- if (!this.isDrawing)
- throw new Error("PolygonBatch is not drawing. Call PolygonBatch.begin() before calling PolygonBatch.end()");
- if (this.verticesLength > 0 || this.indicesLength > 0)
- this.flush();
- this.shader = null;
- this.lastTexture = null;
- this.isDrawing = false;
- gl.disable(gl.BLEND);
- };
- PolygonBatcher.prototype.getDrawCalls = function () { return this.drawCalls; };
- PolygonBatcher.prototype.dispose = function () {
- this.mesh.dispose();
- };
- return PolygonBatcher;
- }());
- webgl.PolygonBatcher = PolygonBatcher;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var SceneRenderer = (function () {
- function SceneRenderer(canvas, context, twoColorTint) {
- if (twoColorTint === void 0) { twoColorTint = true; }
- this.twoColorTint = false;
- this.activeRenderer = null;
- this.QUAD = [
- 0, 0, 1, 1, 1, 1, 0, 0,
- 0, 0, 1, 1, 1, 1, 0, 0,
- 0, 0, 1, 1, 1, 1, 0, 0,
- 0, 0, 1, 1, 1, 1, 0, 0,
- ];
- this.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
- this.WHITE = new spine.Color(1, 1, 1, 1);
- this.canvas = canvas;
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- this.twoColorTint = twoColorTint;
- this.camera = new webgl.OrthoCamera(canvas.width, canvas.height);
- this.batcherShader = twoColorTint ? webgl.Shader.newTwoColoredTextured(this.context) : webgl.Shader.newColoredTextured(this.context);
- this.batcher = new webgl.PolygonBatcher(this.context, twoColorTint);
- this.shapesShader = webgl.Shader.newColored(this.context);
- this.shapes = new webgl.ShapeRenderer(this.context);
- this.skeletonRenderer = new webgl.SkeletonRenderer(this.context, twoColorTint);
- this.skeletonDebugRenderer = new webgl.SkeletonDebugRenderer(this.context);
- }
- SceneRenderer.prototype.begin = function () {
- this.camera.update();
- this.enableRenderer(this.batcher);
- };
- SceneRenderer.prototype.drawSkeleton = function (skeleton, premultipliedAlpha) {
- if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
- this.enableRenderer(this.batcher);
- this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
- this.skeletonRenderer.draw(this.batcher, skeleton);
- };
- SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha, ignoredBones) {
- if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
- if (ignoredBones === void 0) { ignoredBones = null; }
- this.enableRenderer(this.shapes);
- this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
- this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
- };
- SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
- if (color === void 0) { color = null; }
- this.enableRenderer(this.batcher);
- if (color === null)
- color = this.WHITE;
- var quad = this.QUAD;
- var i = 0;
- quad[i++] = x;
- quad[i++] = y;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 0;
- quad[i++] = 1;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x + width;
- quad[i++] = y;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 1;
- quad[i++] = 1;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x + width;
- quad[i++] = y + height;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 1;
- quad[i++] = 0;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x;
- quad[i++] = y + height;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 0;
- quad[i++] = 0;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- this.batcher.draw(texture, quad, this.QUAD_TRIANGLES);
- };
- SceneRenderer.prototype.drawTextureRotated = function (texture, x, y, width, height, pivotX, pivotY, angle, color, premultipliedAlpha) {
- if (color === void 0) { color = null; }
- if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
- this.enableRenderer(this.batcher);
- if (color === null)
- color = this.WHITE;
- var quad = this.QUAD;
- var worldOriginX = x + pivotX;
- var worldOriginY = y + pivotY;
- var fx = -pivotX;
- var fy = -pivotY;
- var fx2 = width - pivotX;
- var fy2 = height - pivotY;
- var p1x = fx;
- var p1y = fy;
- var p2x = fx;
- var p2y = fy2;
- var p3x = fx2;
- var p3y = fy2;
- var p4x = fx2;
- var p4y = fy;
- var x1 = 0;
- var y1 = 0;
- var x2 = 0;
- var y2 = 0;
- var x3 = 0;
- var y3 = 0;
- var x4 = 0;
- var y4 = 0;
- if (angle != 0) {
- var cos = spine.MathUtils.cosDeg(angle);
- var sin = spine.MathUtils.sinDeg(angle);
- x1 = cos * p1x - sin * p1y;
- y1 = sin * p1x + cos * p1y;
- x4 = cos * p2x - sin * p2y;
- y4 = sin * p2x + cos * p2y;
- x3 = cos * p3x - sin * p3y;
- y3 = sin * p3x + cos * p3y;
- x2 = x3 + (x1 - x4);
- y2 = y3 + (y1 - y4);
- }
- else {
- x1 = p1x;
- y1 = p1y;
- x4 = p2x;
- y4 = p2y;
- x3 = p3x;
- y3 = p3y;
- x2 = p4x;
- y2 = p4y;
- }
- x1 += worldOriginX;
- y1 += worldOriginY;
- x2 += worldOriginX;
- y2 += worldOriginY;
- x3 += worldOriginX;
- y3 += worldOriginY;
- x4 += worldOriginX;
- y4 += worldOriginY;
- var i = 0;
- quad[i++] = x1;
- quad[i++] = y1;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 0;
- quad[i++] = 1;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x2;
- quad[i++] = y2;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 1;
- quad[i++] = 1;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x3;
- quad[i++] = y3;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 1;
- quad[i++] = 0;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x4;
- quad[i++] = y4;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = 0;
- quad[i++] = 0;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- this.batcher.draw(texture, quad, this.QUAD_TRIANGLES);
- };
- SceneRenderer.prototype.drawRegion = function (region, x, y, width, height, color, premultipliedAlpha) {
- if (color === void 0) { color = null; }
- if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
- this.enableRenderer(this.batcher);
- if (color === null)
- color = this.WHITE;
- var quad = this.QUAD;
- var i = 0;
- quad[i++] = x;
- quad[i++] = y;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = region.u;
- quad[i++] = region.v2;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x + width;
- quad[i++] = y;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = region.u2;
- quad[i++] = region.v2;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x + width;
- quad[i++] = y + height;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = region.u2;
- quad[i++] = region.v;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- quad[i++] = x;
- quad[i++] = y + height;
- quad[i++] = color.r;
- quad[i++] = color.g;
- quad[i++] = color.b;
- quad[i++] = color.a;
- quad[i++] = region.u;
- quad[i++] = region.v;
- if (this.twoColorTint) {
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- quad[i++] = 0;
- }
- this.batcher.draw(region.texture, quad, this.QUAD_TRIANGLES);
- };
- SceneRenderer.prototype.line = function (x, y, x2, y2, color, color2) {
- if (color === void 0) { color = null; }
- if (color2 === void 0) { color2 = null; }
- this.enableRenderer(this.shapes);
- this.shapes.line(x, y, x2, y2, color);
- };
- SceneRenderer.prototype.triangle = function (filled, x, y, x2, y2, x3, y3, color, color2, color3) {
- if (color === void 0) { color = null; }
- if (color2 === void 0) { color2 = null; }
- if (color3 === void 0) { color3 = null; }
- this.enableRenderer(this.shapes);
- this.shapes.triangle(filled, x, y, x2, y2, x3, y3, color, color2, color3);
- };
- SceneRenderer.prototype.quad = function (filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4) {
- if (color === void 0) { color = null; }
- if (color2 === void 0) { color2 = null; }
- if (color3 === void 0) { color3 = null; }
- if (color4 === void 0) { color4 = null; }
- this.enableRenderer(this.shapes);
- this.shapes.quad(filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4);
- };
- SceneRenderer.prototype.rect = function (filled, x, y, width, height, color) {
- if (color === void 0) { color = null; }
- this.enableRenderer(this.shapes);
- this.shapes.rect(filled, x, y, width, height, color);
- };
- SceneRenderer.prototype.rectLine = function (filled, x1, y1, x2, y2, width, color) {
- if (color === void 0) { color = null; }
- this.enableRenderer(this.shapes);
- this.shapes.rectLine(filled, x1, y1, x2, y2, width, color);
- };
- SceneRenderer.prototype.polygon = function (polygonVertices, offset, count, color) {
- if (color === void 0) { color = null; }
- this.enableRenderer(this.shapes);
- this.shapes.polygon(polygonVertices, offset, count, color);
- };
- SceneRenderer.prototype.circle = function (filled, x, y, radius, color, segments) {
- if (color === void 0) { color = null; }
- if (segments === void 0) { segments = 0; }
- this.enableRenderer(this.shapes);
- this.shapes.circle(filled, x, y, radius, color, segments);
- };
- SceneRenderer.prototype.curve = function (x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color) {
- if (color === void 0) { color = null; }
- this.enableRenderer(this.shapes);
- this.shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color);
- };
- SceneRenderer.prototype.end = function () {
- if (this.activeRenderer === this.batcher)
- this.batcher.end();
- else if (this.activeRenderer === this.shapes)
- this.shapes.end();
- this.activeRenderer = null;
- };
- SceneRenderer.prototype.resize = function (resizeMode) {
- var canvas = this.canvas;
- var w = canvas.clientWidth;
- var h = canvas.clientHeight;
- if (canvas.width != w || canvas.height != h) {
- canvas.width = w;
- canvas.height = h;
- }
- this.context.gl.viewport(0, 0, canvas.width, canvas.height);
- if (resizeMode === ResizeMode.Stretch) {
- }
- else if (resizeMode === ResizeMode.Expand) {
- this.camera.setViewport(w, h);
- }
- else if (resizeMode === ResizeMode.Fit) {
- var sourceWidth = canvas.width, sourceHeight = canvas.height;
- var targetWidth = this.camera.viewportWidth, targetHeight = this.camera.viewportHeight;
- var targetRatio = targetHeight / targetWidth;
- var sourceRatio = sourceHeight / sourceWidth;
- var scale = targetRatio < sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
- this.camera.viewportWidth = sourceWidth * scale;
- this.camera.viewportHeight = sourceHeight * scale;
- }
- this.camera.update();
- };
- SceneRenderer.prototype.enableRenderer = function (renderer) {
- if (this.activeRenderer === renderer)
- return;
- this.end();
- if (renderer instanceof webgl.PolygonBatcher) {
- this.batcherShader.bind();
- this.batcherShader.setUniform4x4f(webgl.Shader.MVP_MATRIX, this.camera.projectionView.values);
- this.batcherShader.setUniformi("u_texture", 0);
- this.batcher.begin(this.batcherShader);
- this.activeRenderer = this.batcher;
- }
- else if (renderer instanceof webgl.ShapeRenderer) {
- this.shapesShader.bind();
- this.shapesShader.setUniform4x4f(webgl.Shader.MVP_MATRIX, this.camera.projectionView.values);
- this.shapes.begin(this.shapesShader);
- this.activeRenderer = this.shapes;
- }
- else {
- this.activeRenderer = this.skeletonDebugRenderer;
- }
- };
- SceneRenderer.prototype.dispose = function () {
- this.batcher.dispose();
- this.batcherShader.dispose();
- this.shapes.dispose();
- this.shapesShader.dispose();
- this.skeletonDebugRenderer.dispose();
- };
- return SceneRenderer;
- }());
- webgl.SceneRenderer = SceneRenderer;
- (function (ResizeMode) {
- ResizeMode[ResizeMode["Stretch"] = 0] = "Stretch";
- ResizeMode[ResizeMode["Expand"] = 1] = "Expand";
- ResizeMode[ResizeMode["Fit"] = 2] = "Fit";
- })(webgl.ResizeMode || (webgl.ResizeMode = {}));
- var ResizeMode = webgl.ResizeMode;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var Shader = (function () {
- function Shader(context, vertexShader, fragmentShader) {
- this.vertexShader = vertexShader;
- this.fragmentShader = fragmentShader;
- this.vs = null;
- this.fs = null;
- this.program = null;
- this.tmp2x2 = new Float32Array(2 * 2);
- this.tmp3x3 = new Float32Array(3 * 3);
- this.tmp4x4 = new Float32Array(4 * 4);
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- this.context.addRestorable(this);
- this.compile();
- }
- Shader.prototype.getProgram = function () { return this.program; };
- Shader.prototype.getVertexShader = function () { return this.vertexShader; };
- Shader.prototype.getFragmentShader = function () { return this.fragmentShader; };
- Shader.prototype.compile = function () {
- var gl = this.context.gl;
- try {
- this.vs = this.compileShader(gl.VERTEX_SHADER, this.vertexShader);
- this.fs = this.compileShader(gl.FRAGMENT_SHADER, this.fragmentShader);
- this.program = this.compileProgram(this.vs, this.fs);
- }
- catch (e) {
- this.dispose();
- throw e;
- }
- };
- Shader.prototype.compileShader = function (type, source) {
- var gl = this.context.gl;
- var shader = gl.createShader(type);
- gl.shaderSource(shader, source);
- gl.compileShader(shader);
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- var error = "Couldn't compile shader: " + gl.getShaderInfoLog(shader);
- gl.deleteShader(shader);
- if (!gl.isContextLost())
- throw new Error(error);
- }
- return shader;
- };
- Shader.prototype.compileProgram = function (vs, fs) {
- var gl = this.context.gl;
- var program = gl.createProgram();
- gl.attachShader(program, vs);
- gl.attachShader(program, fs);
- gl.linkProgram(program);
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
- var error = "Couldn't compile shader program: " + gl.getProgramInfoLog(program);
- gl.deleteProgram(program);
- if (!gl.isContextLost())
- throw new Error(error);
- }
- return program;
- };
- Shader.prototype.restore = function () {
- this.compile();
- };
- Shader.prototype.bind = function () {
- this.context.gl.useProgram(this.program);
- };
- Shader.prototype.unbind = function () {
- this.context.gl.useProgram(null);
- };
- Shader.prototype.setUniformi = function (uniform, value) {
- this.context.gl.uniform1i(this.getUniformLocation(uniform), value);
- };
- Shader.prototype.setUniformf = function (uniform, value) {
- this.context.gl.uniform1f(this.getUniformLocation(uniform), value);
- };
- Shader.prototype.setUniform2f = function (uniform, value, value2) {
- this.context.gl.uniform2f(this.getUniformLocation(uniform), value, value2);
- };
- Shader.prototype.setUniform3f = function (uniform, value, value2, value3) {
- this.context.gl.uniform3f(this.getUniformLocation(uniform), value, value2, value3);
- };
- Shader.prototype.setUniform4f = function (uniform, value, value2, value3, value4) {
- this.context.gl.uniform4f(this.getUniformLocation(uniform), value, value2, value3, value4);
- };
- Shader.prototype.setUniform2x2f = function (uniform, value) {
- var gl = this.context.gl;
- this.tmp2x2.set(value);
- gl.uniformMatrix2fv(this.getUniformLocation(uniform), false, this.tmp2x2);
- };
- Shader.prototype.setUniform3x3f = function (uniform, value) {
- var gl = this.context.gl;
- this.tmp3x3.set(value);
- gl.uniformMatrix3fv(this.getUniformLocation(uniform), false, this.tmp3x3);
- };
- Shader.prototype.setUniform4x4f = function (uniform, value) {
- var gl = this.context.gl;
- this.tmp4x4.set(value);
- gl.uniformMatrix4fv(this.getUniformLocation(uniform), false, this.tmp4x4);
- };
- Shader.prototype.getUniformLocation = function (uniform) {
- var gl = this.context.gl;
- var location = gl.getUniformLocation(this.program, uniform);
- if (!location && !gl.isContextLost())
- throw new Error("Couldn't find location for uniform " + uniform);
- return location;
- };
- Shader.prototype.getAttributeLocation = function (attribute) {
- var gl = this.context.gl;
- var location = gl.getAttribLocation(this.program, attribute);
- if (location == -1 && !gl.isContextLost())
- throw new Error("Couldn't find location for attribute " + attribute);
- return location;
- };
- Shader.prototype.dispose = function () {
- this.context.removeRestorable(this);
- var gl = this.context.gl;
- if (this.vs) {
- gl.deleteShader(this.vs);
- this.vs = null;
- }
- if (this.fs) {
- gl.deleteShader(this.fs);
- this.fs = null;
- }
- if (this.program) {
- gl.deleteProgram(this.program);
- this.program = null;
- }
- };
- Shader.newColoredTextured = function (context) {
- var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tattribute vec2 " + Shader.TEXCOORDS + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_color;\n\t\t\t\tvarying vec2 v_texCoords;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_color = " + Shader.COLOR + ";\n\t\t\t\t\tv_texCoords = " + Shader.TEXCOORDS + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
- var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_color;\n\t\t\t\tvarying vec2 v_texCoords;\n\t\t\t\tuniform sampler2D u_texture;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tgl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n\t\t\t\t}\n\t\t\t";
- return new Shader(context, vs, fs);
- };
- Shader.newTwoColoredTextured = function (context) {
- var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR2 + ";\n\t\t\t\tattribute vec2 " + Shader.TEXCOORDS + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_light;\n\t\t\t\tvarying vec4 v_dark;\n\t\t\t\tvarying vec2 v_texCoords;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_light = " + Shader.COLOR + ";\n\t\t\t\t\tv_dark = " + Shader.COLOR2 + ";\n\t\t\t\t\tv_texCoords = " + Shader.TEXCOORDS + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
- var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_light;\n\t\t\t\tvarying LOWP vec4 v_dark;\n\t\t\t\tvarying vec2 v_texCoords;\n\t\t\t\tuniform sampler2D u_texture;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tvec4 texColor = texture2D(u_texture, v_texCoords);\n\t\t\t\t\tfloat alpha = texColor.a * v_light.a;\n\t\t\t\t\tgl_FragColor.a = alpha;\n\t\t\t\t\tgl_FragColor.rgb = (1.0 - texColor.rgb) * v_dark.rgb * alpha + texColor.rgb * v_light.rgb;\n\t\t\t\t}\n\t\t\t";
- return new Shader(context, vs, fs);
- };
- Shader.newColored = function (context) {
- var vs = "\n\t\t\t\tattribute vec4 " + Shader.POSITION + ";\n\t\t\t\tattribute vec4 " + Shader.COLOR + ";\n\t\t\t\tuniform mat4 " + Shader.MVP_MATRIX + ";\n\t\t\t\tvarying vec4 v_color;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tv_color = " + Shader.COLOR + ";\n\t\t\t\t\tgl_Position = " + Shader.MVP_MATRIX + " * " + Shader.POSITION + ";\n\t\t\t\t}\n\t\t\t";
- var fs = "\n\t\t\t\t#ifdef GL_ES\n\t\t\t\t\t#define LOWP lowp\n\t\t\t\t\tprecision mediump float;\n\t\t\t\t#else\n\t\t\t\t\t#define LOWP\n\t\t\t\t#endif\n\t\t\t\tvarying LOWP vec4 v_color;\n\n\t\t\t\tvoid main () {\n\t\t\t\t\tgl_FragColor = v_color;\n\t\t\t\t}\n\t\t\t";
- return new Shader(context, vs, fs);
- };
- Shader.MVP_MATRIX = "u_projTrans";
- Shader.POSITION = "a_position";
- Shader.COLOR = "a_color";
- Shader.COLOR2 = "a_color2";
- Shader.TEXCOORDS = "a_texCoords";
- Shader.SAMPLER = "u_texture";
- return Shader;
- }());
- webgl.Shader = Shader;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var ShapeRenderer = (function () {
- function ShapeRenderer(context, maxVertices) {
- if (maxVertices === void 0) { maxVertices = 10920; }
- this.isDrawing = false;
- this.shapeType = ShapeType.Filled;
- this.color = new spine.Color(1, 1, 1, 1);
- this.vertexIndex = 0;
- this.tmp = new spine.Vector2();
- if (maxVertices > 10920)
- throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- this.mesh = new webgl.Mesh(context, [new webgl.Position2Attribute(), new webgl.ColorAttribute()], maxVertices, 0);
- this.srcBlend = this.context.gl.SRC_ALPHA;
- this.dstBlend = this.context.gl.ONE_MINUS_SRC_ALPHA;
- }
- ShapeRenderer.prototype.begin = function (shader) {
- if (this.isDrawing)
- throw new Error("ShapeRenderer.begin() has already been called");
- this.shader = shader;
- this.vertexIndex = 0;
- this.isDrawing = true;
- var gl = this.context.gl;
- gl.enable(gl.BLEND);
- gl.blendFunc(this.srcBlend, this.dstBlend);
- };
- ShapeRenderer.prototype.setBlendMode = function (srcBlend, dstBlend) {
- var gl = this.context.gl;
- this.srcBlend = srcBlend;
- this.dstBlend = dstBlend;
- if (this.isDrawing) {
- this.flush();
- gl.blendFunc(this.srcBlend, this.dstBlend);
- }
- };
- ShapeRenderer.prototype.setColor = function (color) {
- this.color.setFromColor(color);
- };
- ShapeRenderer.prototype.setColorWith = function (r, g, b, a) {
- this.color.set(r, g, b, a);
- };
- ShapeRenderer.prototype.point = function (x, y, color) {
- if (color === void 0) { color = null; }
- this.check(ShapeType.Point, 1);
- if (color === null)
- color = this.color;
- this.vertex(x, y, color);
- };
- ShapeRenderer.prototype.line = function (x, y, x2, y2, color) {
- if (color === void 0) { color = null; }
- this.check(ShapeType.Line, 2);
- var vertices = this.mesh.getVertices();
- var idx = this.vertexIndex;
- if (color === null)
- color = this.color;
- this.vertex(x, y, color);
- this.vertex(x2, y2, color);
- };
- ShapeRenderer.prototype.triangle = function (filled, x, y, x2, y2, x3, y3, color, color2, color3) {
- if (color === void 0) { color = null; }
- if (color2 === void 0) { color2 = null; }
- if (color3 === void 0) { color3 = null; }
- this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
- var vertices = this.mesh.getVertices();
- var idx = this.vertexIndex;
- if (color === null)
- color = this.color;
- if (color2 === null)
- color2 = this.color;
- if (color3 === null)
- color3 = this.color;
- if (filled) {
- this.vertex(x, y, color);
- this.vertex(x2, y2, color2);
- this.vertex(x3, y3, color3);
- }
- else {
- this.vertex(x, y, color);
- this.vertex(x2, y2, color2);
- this.vertex(x2, y2, color);
- this.vertex(x3, y3, color2);
- this.vertex(x3, y3, color);
- this.vertex(x, y, color2);
- }
- };
- ShapeRenderer.prototype.quad = function (filled, x, y, x2, y2, x3, y3, x4, y4, color, color2, color3, color4) {
- if (color === void 0) { color = null; }
- if (color2 === void 0) { color2 = null; }
- if (color3 === void 0) { color3 = null; }
- if (color4 === void 0) { color4 = null; }
- this.check(filled ? ShapeType.Filled : ShapeType.Line, 3);
- var vertices = this.mesh.getVertices();
- var idx = this.vertexIndex;
- if (color === null)
- color = this.color;
- if (color2 === null)
- color2 = this.color;
- if (color3 === null)
- color3 = this.color;
- if (color4 === null)
- color4 = this.color;
- if (filled) {
- this.vertex(x, y, color);
- this.vertex(x2, y2, color2);
- this.vertex(x3, y3, color3);
- this.vertex(x3, y3, color3);
- this.vertex(x4, y4, color4);
- this.vertex(x, y, color);
- }
- else {
- this.vertex(x, y, color);
- this.vertex(x2, y2, color2);
- this.vertex(x2, y2, color2);
- this.vertex(x3, y3, color3);
- this.vertex(x3, y3, color3);
- this.vertex(x4, y4, color4);
- this.vertex(x4, y4, color4);
- this.vertex(x, y, color);
- }
- };
- ShapeRenderer.prototype.rect = function (filled, x, y, width, height, color) {
- if (color === void 0) { color = null; }
- this.quad(filled, x, y, x + width, y, x + width, y + height, x, y + height, color, color, color, color);
- };
- ShapeRenderer.prototype.rectLine = function (filled, x1, y1, x2, y2, width, color) {
- if (color === void 0) { color = null; }
- this.check(filled ? ShapeType.Filled : ShapeType.Line, 8);
- if (color === null)
- color = this.color;
- var t = this.tmp.set(y2 - y1, x1 - x2);
- t.normalize();
- width *= 0.5;
- var tx = t.x * width;
- var ty = t.y * width;
- if (!filled) {
- this.vertex(x1 + tx, y1 + ty, color);
- this.vertex(x1 - tx, y1 - ty, color);
- this.vertex(x2 + tx, y2 + ty, color);
- this.vertex(x2 - tx, y2 - ty, color);
- this.vertex(x2 + tx, y2 + ty, color);
- this.vertex(x1 + tx, y1 + ty, color);
- this.vertex(x2 - tx, y2 - ty, color);
- this.vertex(x1 - tx, y1 - ty, color);
- }
- else {
- this.vertex(x1 + tx, y1 + ty, color);
- this.vertex(x1 - tx, y1 - ty, color);
- this.vertex(x2 + tx, y2 + ty, color);
- this.vertex(x2 - tx, y2 - ty, color);
- this.vertex(x2 + tx, y2 + ty, color);
- this.vertex(x1 - tx, y1 - ty, color);
- }
- };
- ShapeRenderer.prototype.x = function (x, y, size) {
- this.line(x - size, y - size, x + size, y + size);
- this.line(x - size, y + size, x + size, y - size);
- };
- ShapeRenderer.prototype.polygon = function (polygonVertices, offset, count, color) {
- if (color === void 0) { color = null; }
- if (count < 3)
- throw new Error("Polygon must contain at least 3 vertices");
- this.check(ShapeType.Line, count * 2);
- if (color === null)
- color = this.color;
- var vertices = this.mesh.getVertices();
- var idx = this.vertexIndex;
- offset <<= 1;
- count <<= 1;
- var firstX = polygonVertices[offset];
- var firstY = polygonVertices[offset + 1];
- var last = offset + count;
- for (var i = offset, n = offset + count - 2; i < n; i += 2) {
- var x1 = polygonVertices[i];
- var y1 = polygonVertices[i + 1];
- var x2 = 0;
- var y2 = 0;
- if (i + 2 >= last) {
- x2 = firstX;
- y2 = firstY;
- }
- else {
- x2 = polygonVertices[i + 2];
- y2 = polygonVertices[i + 3];
- }
- this.vertex(x1, y1, color);
- this.vertex(x2, y2, color);
- }
- };
- ShapeRenderer.prototype.circle = function (filled, x, y, radius, color, segments) {
- if (color === void 0) { color = null; }
- if (segments === void 0) { segments = 0; }
- if (segments === 0)
- segments = Math.max(1, (6 * spine.MathUtils.cbrt(radius)) | 0);
- if (segments <= 0)
- throw new Error("segments must be > 0.");
- if (color === null)
- color = this.color;
- var angle = 2 * spine.MathUtils.PI / segments;
- var cos = Math.cos(angle);
- var sin = Math.sin(angle);
- var cx = radius, cy = 0;
- if (!filled) {
- this.check(ShapeType.Line, segments * 2 + 2);
- for (var i = 0; i < segments; i++) {
- this.vertex(x + cx, y + cy, color);
- var temp_1 = cx;
- cx = cos * cx - sin * cy;
- cy = sin * temp_1 + cos * cy;
- this.vertex(x + cx, y + cy, color);
- }
- this.vertex(x + cx, y + cy, color);
- }
- else {
- this.check(ShapeType.Filled, segments * 3 + 3);
- segments--;
- for (var i = 0; i < segments; i++) {
- this.vertex(x, y, color);
- this.vertex(x + cx, y + cy, color);
- var temp_2 = cx;
- cx = cos * cx - sin * cy;
- cy = sin * temp_2 + cos * cy;
- this.vertex(x + cx, y + cy, color);
- }
- this.vertex(x, y, color);
- this.vertex(x + cx, y + cy, color);
- }
- var temp = cx;
- cx = radius;
- cy = 0;
- this.vertex(x + cx, y + cy, color);
- };
- ShapeRenderer.prototype.curve = function (x1, y1, cx1, cy1, cx2, cy2, x2, y2, segments, color) {
- if (color === void 0) { color = null; }
- this.check(ShapeType.Line, segments * 2 + 2);
- if (color === null)
- color = this.color;
- var subdiv_step = 1 / segments;
- var subdiv_step2 = subdiv_step * subdiv_step;
- var subdiv_step3 = subdiv_step * subdiv_step * subdiv_step;
- var pre1 = 3 * subdiv_step;
- var pre2 = 3 * subdiv_step2;
- var pre4 = 6 * subdiv_step2;
- var pre5 = 6 * subdiv_step3;
- var tmp1x = x1 - cx1 * 2 + cx2;
- var tmp1y = y1 - cy1 * 2 + cy2;
- var tmp2x = (cx1 - cx2) * 3 - x1 + x2;
- var tmp2y = (cy1 - cy2) * 3 - y1 + y2;
- var fx = x1;
- var fy = y1;
- var dfx = (cx1 - x1) * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
- var dfy = (cy1 - y1) * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
- var ddfx = tmp1x * pre4 + tmp2x * pre5;
- var ddfy = tmp1y * pre4 + tmp2y * pre5;
- var dddfx = tmp2x * pre5;
- var dddfy = tmp2y * pre5;
- while (segments-- > 0) {
- this.vertex(fx, fy, color);
- fx += dfx;
- fy += dfy;
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- this.vertex(fx, fy, color);
- }
- this.vertex(fx, fy, color);
- this.vertex(x2, y2, color);
- };
- ShapeRenderer.prototype.vertex = function (x, y, color) {
- var idx = this.vertexIndex;
- var vertices = this.mesh.getVertices();
- vertices[idx++] = x;
- vertices[idx++] = y;
- vertices[idx++] = color.r;
- vertices[idx++] = color.g;
- vertices[idx++] = color.b;
- vertices[idx++] = color.a;
- this.vertexIndex = idx;
- };
- ShapeRenderer.prototype.end = function () {
- if (!this.isDrawing)
- throw new Error("ShapeRenderer.begin() has not been called");
- this.flush();
- this.context.gl.disable(this.context.gl.BLEND);
- this.isDrawing = false;
- };
- ShapeRenderer.prototype.flush = function () {
- if (this.vertexIndex == 0)
- return;
- this.mesh.setVerticesLength(this.vertexIndex);
- this.mesh.draw(this.shader, this.shapeType);
- this.vertexIndex = 0;
- };
- ShapeRenderer.prototype.check = function (shapeType, numVertices) {
- if (!this.isDrawing)
- throw new Error("ShapeRenderer.begin() has not been called");
- if (this.shapeType == shapeType) {
- if (this.mesh.maxVertices() - this.mesh.numVertices() < numVertices)
- this.flush();
- else
- return;
- }
- else {
- this.flush();
- this.shapeType = shapeType;
- }
- };
- ShapeRenderer.prototype.dispose = function () {
- this.mesh.dispose();
- };
- return ShapeRenderer;
- }());
- webgl.ShapeRenderer = ShapeRenderer;
- (function (ShapeType) {
- ShapeType[ShapeType["Point"] = 0] = "Point";
- ShapeType[ShapeType["Line"] = 1] = "Line";
- ShapeType[ShapeType["Filled"] = 4] = "Filled";
- })(webgl.ShapeType || (webgl.ShapeType = {}));
- var ShapeType = webgl.ShapeType;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var SkeletonDebugRenderer = (function () {
- function SkeletonDebugRenderer(context) {
- this.boneLineColor = new spine.Color(1, 0, 0, 1);
- this.boneOriginColor = new spine.Color(0, 1, 0, 1);
- this.attachmentLineColor = new spine.Color(0, 0, 1, 0.5);
- this.triangleLineColor = new spine.Color(1, 0.64, 0, 0.5);
- this.pathColor = new spine.Color().setFromString("FF7F00");
- this.clipColor = new spine.Color(0.8, 0, 0, 2);
- this.aabbColor = new spine.Color(0, 1, 0, 0.5);
- this.drawBones = true;
- this.drawRegionAttachments = true;
- this.drawBoundingBoxes = true;
- this.drawMeshHull = true;
- this.drawMeshTriangles = true;
- this.drawPaths = true;
- this.drawSkeletonXY = false;
- this.drawClipping = true;
- this.premultipliedAlpha = false;
- this.scale = 1;
- this.boneWidth = 2;
- this.bounds = new spine.SkeletonBounds();
- this.temp = new Array();
- this.vertices = spine.Utils.newFloatArray(2 * 1024);
- this.context = context instanceof webgl.ManagedWebGLRenderingContext ? context : new webgl.ManagedWebGLRenderingContext(context);
- }
- SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton, ignoredBones) {
- if (ignoredBones === void 0) { ignoredBones = null; }
- var skeletonX = skeleton.x;
- var skeletonY = skeleton.y;
- var gl = this.context.gl;
- var srcFunc = this.premultipliedAlpha ? gl.ONE : gl.SRC_ALPHA;
- shapes.setBlendMode(srcFunc, gl.ONE_MINUS_SRC_ALPHA);
- var bones = skeleton.bones;
- if (this.drawBones) {
- shapes.setColor(this.boneLineColor);
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
- continue;
- if (bone.parent == null)
- continue;
- var x = skeletonX + bone.data.length * bone.a + bone.worldX;
- var y = skeletonY + bone.data.length * bone.c + bone.worldY;
- shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
- }
- if (this.drawSkeletonXY)
- shapes.x(skeletonX, skeletonY, 4 * this.scale);
- }
- if (this.drawRegionAttachments) {
- shapes.setColor(this.attachmentLineColor);
- var slots = skeleton.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- var attachment = slot.getAttachment();
- if (attachment instanceof spine.RegionAttachment) {
- var regionAttachment = attachment;
- var vertices = this.vertices;
- regionAttachment.computeWorldVertices(slot.bone, vertices, 0, 2);
- shapes.line(vertices[0], vertices[1], vertices[2], vertices[3]);
- shapes.line(vertices[2], vertices[3], vertices[4], vertices[5]);
- shapes.line(vertices[4], vertices[5], vertices[6], vertices[7]);
- shapes.line(vertices[6], vertices[7], vertices[0], vertices[1]);
- }
- }
- }
- if (this.drawMeshHull || this.drawMeshTriangles) {
- var slots = skeleton.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- var attachment = slot.getAttachment();
- if (!(attachment instanceof spine.MeshAttachment))
- continue;
- var mesh = attachment;
- var vertices = this.vertices;
- mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, 2);
- var triangles = mesh.triangles;
- var hullLength = mesh.hullLength;
- if (this.drawMeshTriangles) {
- shapes.setColor(this.triangleLineColor);
- for (var ii = 0, nn = triangles.length; ii < nn; ii += 3) {
- var v1 = triangles[ii] * 2, v2 = triangles[ii + 1] * 2, v3 = triangles[ii + 2] * 2;
- shapes.triangle(false, vertices[v1], vertices[v1 + 1], vertices[v2], vertices[v2 + 1], vertices[v3], vertices[v3 + 1]);
- }
- }
- if (this.drawMeshHull && hullLength > 0) {
- shapes.setColor(this.attachmentLineColor);
- hullLength = (hullLength >> 1) * 2;
- var lastX = vertices[hullLength - 2], lastY = vertices[hullLength - 1];
- for (var ii = 0, nn = hullLength; ii < nn; ii += 2) {
- var x = vertices[ii], y = vertices[ii + 1];
- shapes.line(x, y, lastX, lastY);
- lastX = x;
- lastY = y;
- }
- }
- }
- }
- if (this.drawBoundingBoxes) {
- var bounds = this.bounds;
- bounds.update(skeleton, true);
- shapes.setColor(this.aabbColor);
- shapes.rect(false, bounds.minX, bounds.minY, bounds.getWidth(), bounds.getHeight());
- var polygons = bounds.polygons;
- var boxes = bounds.boundingBoxes;
- for (var i = 0, n = polygons.length; i < n; i++) {
- var polygon = polygons[i];
- shapes.setColor(boxes[i].color);
- shapes.polygon(polygon, 0, polygon.length);
- }
- }
- if (this.drawPaths) {
- var slots = skeleton.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- var attachment = slot.getAttachment();
- if (!(attachment instanceof spine.PathAttachment))
- continue;
- var path = attachment;
- var nn = path.worldVerticesLength;
- var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
- path.computeWorldVertices(slot, 0, nn, world, 0, 2);
- var color = this.pathColor;
- var x1 = world[2], y1 = world[3], x2 = 0, y2 = 0;
- if (path.closed) {
- shapes.setColor(color);
- var cx1 = world[0], cy1 = world[1], cx2 = world[nn - 2], cy2 = world[nn - 1];
- x2 = world[nn - 4];
- y2 = world[nn - 3];
- shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, 32);
- shapes.setColor(SkeletonDebugRenderer.LIGHT_GRAY);
- shapes.line(x1, y1, cx1, cy1);
- shapes.line(x2, y2, cx2, cy2);
- }
- nn -= 4;
- for (var ii = 4; ii < nn; ii += 6) {
- var cx1 = world[ii], cy1 = world[ii + 1], cx2 = world[ii + 2], cy2 = world[ii + 3];
- x2 = world[ii + 4];
- y2 = world[ii + 5];
- shapes.setColor(color);
- shapes.curve(x1, y1, cx1, cy1, cx2, cy2, x2, y2, 32);
- shapes.setColor(SkeletonDebugRenderer.LIGHT_GRAY);
- shapes.line(x1, y1, cx1, cy1);
- shapes.line(x2, y2, cx2, cy2);
- x1 = x2;
- y1 = y2;
- }
- }
- }
- if (this.drawBones) {
- shapes.setColor(this.boneOriginColor);
- for (var i = 0, n = bones.length; i < n; i++) {
- var bone = bones[i];
- if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
- continue;
- shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
- }
- }
- if (this.drawClipping) {
- var slots = skeleton.slots;
- shapes.setColor(this.clipColor);
- for (var i = 0, n = slots.length; i < n; i++) {
- var slot = slots[i];
- var attachment = slot.getAttachment();
- if (!(attachment instanceof spine.ClippingAttachment))
- continue;
- var clip = attachment;
- var nn = clip.worldVerticesLength;
- var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
- clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
- for (var i_5 = 0, n_2 = world.length; i_5 < n_2; i_5 += 2) {
- var x = world[i_5];
- var y = world[i_5 + 1];
- var x2 = world[(i_5 + 2) % world.length];
- var y2 = world[(i_5 + 3) % world.length];
- shapes.line(x, y, x2, y2);
- }
- }
- }
- };
- SkeletonDebugRenderer.prototype.dispose = function () {
- };
- SkeletonDebugRenderer.LIGHT_GRAY = new spine.Color(192 / 255, 192 / 255, 192 / 255, 1);
- SkeletonDebugRenderer.GREEN = new spine.Color(0, 1, 0, 1);
- return SkeletonDebugRenderer;
- }());
- webgl.SkeletonDebugRenderer = SkeletonDebugRenderer;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var Renderable = (function () {
- function Renderable(vertices, numVertices, numFloats) {
- this.vertices = vertices;
- this.numVertices = numVertices;
- this.numFloats = numFloats;
- }
- return Renderable;
- }());
- ;
- var SkeletonRenderer = (function () {
- function SkeletonRenderer(context, twoColorTint) {
- if (twoColorTint === void 0) { twoColorTint = true; }
- this.premultipliedAlpha = false;
- this.tempColor = new spine.Color();
- this.tempColor2 = new spine.Color();
- this.vertexSize = 2 + 2 + 4;
- this.twoColorTint = false;
- this.renderable = new Renderable(null, 0, 0);
- this.clipper = new spine.SkeletonClipping();
- this.twoColorTint = twoColorTint;
- if (twoColorTint)
- this.vertexSize += 4;
- this.vertices = spine.Utils.newFloatArray(this.vertexSize * 1024);
- }
- SkeletonRenderer.prototype.draw = function (batcher, skeleton) {
- var clipper = this.clipper;
- var premultipliedAlpha = this.premultipliedAlpha;
- var twoColorTint = this.twoColorTint;
- var blendMode = null;
- var renderable = this.renderable;
- var uvs = null;
- var triangles = null;
- var drawOrder = skeleton.drawOrder;
- var attachmentColor = null;
- var skeletonColor = skeleton.color;
- var vertexSize = twoColorTint ? 12 : 8;
- for (var i = 0, n = drawOrder.length; i < n; i++) {
- var clippedVertexSize = clipper.isClipping() ? 2 : vertexSize;
- var slot = drawOrder[i];
- var attachment = slot.getAttachment();
- var texture = null;
- if (attachment instanceof spine.RegionAttachment) {
- var region = attachment;
- renderable.vertices = this.vertices;
- renderable.numVertices = 4;
- renderable.numFloats = clippedVertexSize << 2;
- region.computeWorldVertices(slot.bone, renderable.vertices, 0, clippedVertexSize);
- triangles = SkeletonRenderer.QUAD_TRIANGLES;
- uvs = region.uvs;
- texture = region.region.renderObject.texture;
- attachmentColor = region.color;
- }
- else if (attachment instanceof spine.MeshAttachment) {
- var mesh = attachment;
- renderable.vertices = this.vertices;
- renderable.numVertices = (mesh.worldVerticesLength >> 1);
- renderable.numFloats = renderable.numVertices * clippedVertexSize;
- if (renderable.numFloats > renderable.vertices.length) {
- renderable.vertices = this.vertices = spine.Utils.newFloatArray(renderable.numFloats);
- }
- mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, renderable.vertices, 0, clippedVertexSize);
- triangles = mesh.triangles;
- texture = mesh.region.renderObject.texture;
- uvs = mesh.uvs;
- attachmentColor = mesh.color;
- }
- else if (attachment instanceof spine.ClippingAttachment) {
- var clip = (attachment);
- clipper.clipStart(slot, clip);
- continue;
- }
- else
- continue;
- if (texture != null) {
- var slotColor = slot.color;
- var finalColor = this.tempColor;
- finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
- finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
- finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
- finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
- if (premultipliedAlpha) {
- finalColor.r *= finalColor.a;
- finalColor.g *= finalColor.a;
- finalColor.b *= finalColor.a;
- }
- var darkColor = this.tempColor2;
- if (slot.darkColor == null)
- darkColor.set(0, 0, 0, 1);
- else
- darkColor.setFromColor(slot.darkColor);
- var slotBlendMode = slot.data.blendMode;
- if (slotBlendMode != blendMode) {
- blendMode = slotBlendMode;
- batcher.setBlendMode(webgl.WebGLBlendModeConverter.getSourceGLBlendMode(blendMode, premultipliedAlpha), webgl.WebGLBlendModeConverter.getDestGLBlendMode(blendMode));
- }
- if (clipper.isClipping()) {
- clipper.clipTriangles(renderable.vertices, renderable.numFloats, triangles, triangles.length, uvs, finalColor, darkColor, twoColorTint);
- var clippedVertices = new Float32Array(clipper.clippedVertices);
- var clippedTriangles = clipper.clippedTriangles;
- batcher.draw(texture, clippedVertices, clippedTriangles);
- }
- else {
- var verts = renderable.vertices;
- if (!twoColorTint) {
- for (var v = 2, u = 0, n_3 = renderable.numFloats; v < n_3; v += vertexSize, u += 2) {
- verts[v] = finalColor.r;
- verts[v + 1] = finalColor.g;
- verts[v + 2] = finalColor.b;
- verts[v + 3] = finalColor.a;
- verts[v + 4] = uvs[u];
- verts[v + 5] = uvs[u + 1];
- }
- }
- else {
- for (var v = 2, u = 0, n_4 = renderable.numFloats; v < n_4; v += vertexSize, u += 2) {
- verts[v] = finalColor.r;
- verts[v + 1] = finalColor.g;
- verts[v + 2] = finalColor.b;
- verts[v + 3] = finalColor.a;
- verts[v + 4] = uvs[u];
- verts[v + 5] = uvs[u + 1];
- verts[v + 6] = darkColor.r;
- verts[v + 7] = darkColor.g;
- verts[v + 8] = darkColor.b;
- verts[v + 9] = darkColor.a;
- }
- }
- var view = renderable.vertices.subarray(0, renderable.numFloats);
- batcher.draw(texture, view, triangles);
- }
- }
- clipper.clipEndWithSlot(slot);
- }
- clipper.clipEnd();
- };
- SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
- return SkeletonRenderer;
- }());
- webgl.SkeletonRenderer = SkeletonRenderer;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var Vector3 = (function () {
- function Vector3(x, y, z) {
- if (x === void 0) { x = 0; }
- if (y === void 0) { y = 0; }
- if (z === void 0) { z = 0; }
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.x = x;
- this.y = y;
- this.z = z;
- }
- Vector3.prototype.setFrom = function (v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- };
- Vector3.prototype.set = function (x, y, z) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- };
- Vector3.prototype.add = function (v) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- };
- Vector3.prototype.sub = function (v) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- };
- Vector3.prototype.scale = function (s) {
- this.x *= s;
- this.y *= s;
- this.z *= s;
- return this;
- };
- Vector3.prototype.normalize = function () {
- var len = this.length();
- if (len == 0)
- return this;
- len = 1 / len;
- this.x *= len;
- this.y *= len;
- this.z *= len;
- return this;
- };
- Vector3.prototype.cross = function (v) {
- return this.set(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x);
- };
- Vector3.prototype.multiply = function (matrix) {
- var l_mat = matrix.values;
- return this.set(this.x * l_mat[webgl.M00] + this.y * l_mat[webgl.M01] + this.z * l_mat[webgl.M02] + l_mat[webgl.M03], this.x * l_mat[webgl.M10] + this.y * l_mat[webgl.M11] + this.z * l_mat[webgl.M12] + l_mat[webgl.M13], this.x * l_mat[webgl.M20] + this.y * l_mat[webgl.M21] + this.z * l_mat[webgl.M22] + l_mat[webgl.M23]);
- };
- Vector3.prototype.project = function (matrix) {
- var l_mat = matrix.values;
- var l_w = 1 / (this.x * l_mat[webgl.M30] + this.y * l_mat[webgl.M31] + this.z * l_mat[webgl.M32] + l_mat[webgl.M33]);
- return this.set((this.x * l_mat[webgl.M00] + this.y * l_mat[webgl.M01] + this.z * l_mat[webgl.M02] + l_mat[webgl.M03]) * l_w, (this.x * l_mat[webgl.M10] + this.y * l_mat[webgl.M11] + this.z * l_mat[webgl.M12] + l_mat[webgl.M13]) * l_w, (this.x * l_mat[webgl.M20] + this.y * l_mat[webgl.M21] + this.z * l_mat[webgl.M22] + l_mat[webgl.M23]) * l_w);
- };
- Vector3.prototype.dot = function (v) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- };
- Vector3.prototype.length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
- };
- Vector3.prototype.distance = function (v) {
- var a = v.x - this.x;
- var b = v.y - this.y;
- var c = v.z - this.z;
- return Math.sqrt(a * a + b * b + c * c);
- };
- return Vector3;
- }());
- webgl.Vector3 = Vector3;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- var spine;
- (function (spine) {
- var webgl;
- (function (webgl) {
- var ManagedWebGLRenderingContext = (function () {
- function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
- var _this = this;
- if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
- this.restorables = new Array();
- if (canvasOrContext instanceof HTMLCanvasElement) {
- var canvas = canvasOrContext;
- this.gl = (canvas.getContext("webgl", contextConfig) || canvas.getContext("experimental-webgl", contextConfig));
- this.canvas = canvas;
- canvas.addEventListener("webglcontextlost", function (e) {
- var event = e;
- if (e) {
- e.preventDefault();
- }
- });
- canvas.addEventListener("webglcontextrestored", function (e) {
- for (var i = 0, n = _this.restorables.length; i < n; i++) {
- _this.restorables[i].restore();
- }
- });
- }
- else {
- this.gl = canvasOrContext;
- this.canvas = this.gl.canvas;
- }
- }
- ManagedWebGLRenderingContext.prototype.addRestorable = function (restorable) {
- this.restorables.push(restorable);
- };
- ManagedWebGLRenderingContext.prototype.removeRestorable = function (restorable) {
- var index = this.restorables.indexOf(restorable);
- if (index > -1)
- this.restorables.splice(index, 1);
- };
- return ManagedWebGLRenderingContext;
- }());
- webgl.ManagedWebGLRenderingContext = ManagedWebGLRenderingContext;
- var WebGLBlendModeConverter = (function () {
- function WebGLBlendModeConverter() {
- }
- WebGLBlendModeConverter.getDestGLBlendMode = function (blendMode) {
- switch (blendMode) {
- case spine.BlendMode.Normal: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
- case spine.BlendMode.Additive: return WebGLBlendModeConverter.ONE;
- case spine.BlendMode.Multiply: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
- case spine.BlendMode.Screen: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
- default: throw new Error("Unknown blend mode: " + blendMode);
- }
- };
- WebGLBlendModeConverter.getSourceGLBlendMode = function (blendMode, premultipliedAlpha) {
- if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
- switch (blendMode) {
- case spine.BlendMode.Normal: return premultipliedAlpha ? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA;
- case spine.BlendMode.Additive: return premultipliedAlpha ? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA;
- case spine.BlendMode.Multiply: return WebGLBlendModeConverter.DST_COLOR;
- case spine.BlendMode.Screen: return WebGLBlendModeConverter.ONE;
- default: throw new Error("Unknown blend mode: " + blendMode);
- }
- };
- WebGLBlendModeConverter.ZERO = 0;
- WebGLBlendModeConverter.ONE = 1;
- WebGLBlendModeConverter.SRC_COLOR = 0x0300;
- WebGLBlendModeConverter.ONE_MINUS_SRC_COLOR = 0x0301;
- WebGLBlendModeConverter.SRC_ALPHA = 0x0302;
- WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA = 0x0303;
- WebGLBlendModeConverter.DST_ALPHA = 0x0304;
- WebGLBlendModeConverter.ONE_MINUS_DST_ALPHA = 0x0305;
- WebGLBlendModeConverter.DST_COLOR = 0x0306;
- return WebGLBlendModeConverter;
- }());
- webgl.WebGLBlendModeConverter = WebGLBlendModeConverter;
- })(webgl = spine.webgl || (spine.webgl = {}));
- })(spine || (spine = {}));
- module.exports = spine;
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