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- /****************************************************************************
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos.com
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated engine source code (the "Software"), a limited,
- worldwide, royalty-free, non-assignable, revocable and non-exclusive license
- to use Cocos Creator solely to develop games on your target platforms. You shall
- not use Cocos Creator software for developing other software or tools that's
- used for developing games. You are not granted to publish, distribute,
- sublicense, and/or sell copies of Cocos Creator.
-
- The software or tools in this License Agreement are licensed, not sold.
- Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "AppDelegate.h"
- #include "cocos2d.h"
- #include "cocos/scripting/js-bindings/manual/jsb_module_register.hpp"
- #include "cocos/scripting/js-bindings/manual/jsb_global.h"
- #include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
- #include "cocos/scripting/js-bindings/event/EventDispatcher.h"
- #include "cocos/scripting/js-bindings/manual/jsb_classtype.hpp"
- USING_NS_CC;
- AppDelegate::AppDelegate(int width, int height) : Application("Cocos Game", width, height)
- {
- }
- AppDelegate::~AppDelegate()
- {
- }
- bool AppDelegate::applicationDidFinishLaunching()
- {
- se::ScriptEngine *se = se::ScriptEngine::getInstance();
-
- jsb_set_xxtea_key("");
- jsb_init_file_operation_delegate();
-
- #if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
- // Enable debugger here
- jsb_enable_debugger("0.0.0.0", 6086, false);
- #endif
-
- se->setExceptionCallback([](const char *location, const char *message, const char *stack) {
- // Send exception information to server like Tencent Bugly.
- cocos2d::log("\nUncaught Exception:\n - location : %s\n - msg : %s\n - detail : \n %s\n", location, message, stack);
- });
-
- jsb_register_all_modules();
-
- se->start();
-
- se::AutoHandleScope hs;
- jsb_run_script("jsb-adapter/jsb-builtin.js");
- jsb_run_script("main.js");
-
- se->addAfterCleanupHook([]() {
- JSBClassType::destroy();
- });
-
- return true;
- }
- // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
- void AppDelegate::onPause()
- {
- EventDispatcher::dispatchOnPauseEvent();
- }
- // this function will be called when the app is active again
- void AppDelegate::onResume()
- {
- EventDispatcher::dispatchOnResumeEvent();
- }
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