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- /** @format */
- import {ECSSystem} from '../lib/ECSSystem'
- import {GenFilterKey} from '../lib/ECSComponent'
- import {FightWorld} from '../worlds/FightWorld'
- import {ComDie} from '../components/ComDie'
- import {ComLifeTime} from '../components/ComLifeTime'
- import {ComRole} from '../components/ComRole'
- import {ComBehaviorTree} from '../components/ComBehaviorTree'
- const FILTER_LIFE_TIME = GenFilterKey([ComLifeTime, ComRole, ComBehaviorTree], [ComDie])
- export class SysLifeTime extends ECSSystem {
- /** 连接 */
- public onAdd(world: FightWorld): void {}
- /** 断开连接 */
- public onRemove(world: FightWorld): void {}
- /** 添加实体 */
- public onEntityEnter(world: FightWorld, entity: number): void {}
- /** */
- public onEntityLeave(world: FightWorld, entity: number): void {}
- /** 更新 */
- public onUpdate(world: FightWorld, dt: number): void {
- let filter = world.getFilter(FILTER_LIFE_TIME)
- filter.walk((entity: number) => {
- let comLifeTime = world.getComponent(entity, ComLifeTime)
- if (!comLifeTime.dirty) return
- comLifeTime.countDown -= dt
- if (comLifeTime.countDown <= 0) {
- let comRole = world.getComponent(entity, ComRole)
- comLifeTime.dirty = false
- comRole.nowHP = 0
- comRole.shieldHP = 0
- comRole.HPDirty = true
- }
- return false
- })
- }
- }
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