main.cpp 2.1 KB

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  1. /****************************************************************************
  2. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  3. http://www.cocos.com
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated engine source code (the "Software"), a limited,
  6. worldwide, royalty-free, non-assignable, revocable and non-exclusive license
  7. to use Cocos Creator solely to develop games on your target platforms. You shall
  8. not use Cocos Creator software for developing other software or tools that's
  9. used for developing games. You are not granted to publish, distribute,
  10. sublicense, and/or sell copies of Cocos Creator.
  11. The software or tools in this License Agreement are licensed, not sold.
  12. Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #include "main.h"
  22. #include "AppDelegate.h"
  23. #include "NativeConfig.h"
  24. USING_NS_CC;
  25. // uncomment below line, open debug console
  26. // #define USE_WIN32_CONSOLE
  27. int APIENTRY _tWinMain(HINSTANCE hInstance,
  28. HINSTANCE hPrevInstance,
  29. LPTSTR lpCmdLine,
  30. int nCmdShow)
  31. {
  32. UNREFERENCED_PARAMETER(hPrevInstance);
  33. UNREFERENCED_PARAMETER(lpCmdLine);
  34. #ifdef USE_WIN32_CONSOLE
  35. AllocConsole();
  36. freopen("CONIN$", "r", stdin);
  37. freopen("CONOUT$", "w", stdout);
  38. freopen("CONOUT$", "w", stderr);
  39. #endif
  40. // create the application instance
  41. AppDelegate app(WINDOWS_WIN_SIZE_WIDTH, WINDOWS_WIN_SIZE_HEIGHT);
  42. app.start();
  43. #ifdef USE_WIN32_CONSOLE
  44. FreeConsole();
  45. #endif
  46. return 0;
  47. }