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- /** @format */
- import {BaseUI} from './BaseUI'
- import {Data, Mgr} from '../GameControl'
- import {ccUtils} from '../utils/ccUtils'
- import {observer, render, node, label, editBox, list} from '../mobx/observer'
- import {msgCmd} from '../proto/msg_cmd'
- import {debrisMergeRsp, embattleBattleRsp, embattleGetDataRsp} from '../proto/game'
- import {DataConfig} from '../config/DataConfig'
- import {i18nLabel} from '../uiutils/i18nLabel'
- import List from '../uiutils/List'
- import {UI} from '../enums/UI'
- import {RoleConfig} from '../config/RoleConfig'
- import {hero, card} from '../proto/typedef'
- import {trace} from 'mobx'
- import {GOODS, LANGUAGE_TYPE, MOD} from '../enums/Enum'
- import {IRewardNty} from '../interface/UIInterface'
- import {ICard, ICardDebris, IRole} from '../interface/GlobalInterface'
- import {SOUND} from '../enums/Sound'
- const {ccclass, property} = cc._decorator
- enum ToggleType {
- role = 0,
- card = 1,
- }
- @ccclass
- @observer
- export class TeamUI extends BaseUI {
- toggleIndex: ToggleType = ToggleType.role
- @list('roleList')
- roleList: List
- @list('cardList')
- cardList: List
- @node('touchSpine')
- touchSpine: cc.Node
- @node('touchCard')
- touchCard: cc.Node
- @node('guidePrevent')
- guidePrevent: cc.Node
- @node('guide')
- guide: cc.Node
- @node('levelGuide')
- levelGuide: cc.Node
- @node('cardGuide')
- cardGuide: cc.Node
- teamLock: boolean[] = []
- cardLock: boolean[] = []
- touchStart: boolean = false
- touchMoveStart: boolean = false
- touchStartPos: cc.Vec2
- roleNodes: cc.Node[] = []
- cardNodes: cc.Node[] = []
- curList: List
- curMoveIRole: IRole
- curMoveICard: ICard
- cardDebris: ICardDebris[] = []
- canMergeCardDebris: ICardDebris[] = []
- touchSkeleton: sp.Skeleton
- isUserGuide: boolean = false
- onLoad() {
- this.touchSkeleton = cc.find('spine', this.touchSpine).getComponent(sp.Skeleton)
- }
- onShow(args, fromUI: number) {
- this.toggleIndex = ToggleType.role
- this.initToggle()
- this.touchNodeReset()
- this.onFreshRole()
- this.onFreshCard()
- //一级引导,拖入上阵
- let showOneGuide = Mgr.global.tryShowUserGuide(['1_3'])
- //打完第一关后引导,第二个英雄图标
- this.levelGuide.active = false
- if (Data.user.roles.length >= 2) {
- this.scheduleOnce(() => {
- this.levelGuide.active = Mgr.global.tryShowUserGuide(['2_2'], () => {
- Mgr.ui.show(UI.RoleUI, Data.user.roles[1])
- })
- })
- }
- //卡牌技能引导
- if (Data.user.cardDebris.length > 0 && Data.user.cardDebris[0].cfg.num <= Data.user.cardDebris[0].num) {
- this.cardGuide['cardDebris'] = Data.user.cardDebris[0]
- this.cardGuide.active = Mgr.global.tryShowUserGuide(['24_3', '24_4'])
- }
- this.isUserGuide = showOneGuide
- this.guidePrevent.active = showOneGuide
- this.guide.active = showOneGuide
- if (showOneGuide) {
- let finger = cc.find('guide_finger', this.guide)
- finger.stopAllActions()
- let startPos = cc.v2(381, 110)
- finger.setPosition(startPos)
- let endPos = cc.v2(startPos.x - 1000, startPos.y)
- let height = 50 // 抛物线高度
- let bezier = [startPos, cc.v2(startPos.x - 500, startPos.y + height), endPos]
- // 创建一个缓动动作
- cc.tween(finger)
- .then(cc.fadeIn(0.5))
- .then(cc.bezierTo(2, bezier))
- .then(cc.fadeOut(0.5))
- .delay(2)
- .call(() => {
- finger.setPosition(startPos)
- })
- .union()
- .repeatForever()
- .start()
- } else {
- Mgr.ui.showTop(this, [GOODS.coin, GOODS.diamond])
- }
- this.showBreakRed()
- }
- onHide(): any {
- Mgr.event.removeAll(this)
- }
- onTop(preID: number, ...args) {
- this.showBreakRed()
- }
- initTeam() {
- //显示英雄
- this.teamLock.length = 0
- let roleNodes = ccUtils.instantChildren(cc.find('roles/item', this.node), Data.user.maxFightRoleNum)
- this.roleNodes = roleNodes
- for (let i = 0; i < Data.user.maxFightRoleNum; i++) {
- let node = roleNodes[i]
- let lockLevel = Data.user.roleSlotLv
- let role = cc.find('role', node)
- let iRole = Data.user.teamRole[i]
- role.active = iRole && iRole.hero.sid != ''
- let isLock = Data.user.level < lockLevel[i]
- let canAdd = !role.active && !isLock
- cc.find('lock', node).active = isLock
- cc.find('canAdd', node).active = canAdd
- if (isLock) {
- let lb = cc.find('lock/lb', node).getComponent(i18nLabel)
- lb.setParamByIndex(lockLevel[i].toString(), 0)
- }
- if (canAdd) {
- let addAni = cc.find('canAdd/add_4', node)
- addAni.stopAllActions()
- addAni.opacity = 255
- addAni.runAction(cc.sequence(cc.fadeTo(1, 100), cc.fadeTo(1, 255)).repeatForever())
- }
- this.teamLock.push(isLock)
- if (role.active) {
- this.loadTexImg(`Public/role/base_light_${iRole.cfg.qualityType}`, role, 'base_light')
- this.loadTexImg(`Public/role/role_type_${iRole.cfg.profession}`, role, 'role_type')
- this.loadTexImg(`Public/role/base_level_${iRole.cfg.qualityType}`, role, 'base_level')
- ccUtils.setLabel('lv.' + iRole.hero.lv, role, 'lv')
- Mgr.global.initRoleSpine(iRole, role, 'spine')
- ccUtils.instantChildren(cc.find('stars/star', role), iRole.grade)
- ccUtils.setLabel(iRole.cfg.cost.toString(), role, 'cost/lb')
- }
- node['iRole'] = iRole
- }
- ccUtils.setLabel(Mgr.global.getPowerString(), this.node, 'power')
- }
- initTeamCard() {
- //显示技能
- this.cardLock.length = 0
- let cardsNodes = ccUtils.instantChildren(cc.find('skills/skill', this.node), Data.user.maxFightCardNum)
- this.cardNodes = cardsNodes
- for (let i = 0; i < Data.user.maxFightCardNum; i++) {
- let node = cardsNodes[i]
- let lockLevel = Data.user.cardSlotLv
- let card = cc.find('card', node)
- let iCard = Data.user.teamCard[i]
- card.active = iCard && +iCard.card.sid > 0
- let isLock = Data.user.level < lockLevel[i]
- cc.find('lock', node).active = isLock
- if (isLock) {
- let lb = cc.find('lock/lb', node).getComponent(i18nLabel)
- lb.setParamByIndex(lockLevel[i].toString(), 0)
- }
- if (card.active) Mgr.global.initCardItem(iCard, card, this)
- node['iCard'] = iCard
- }
- //grocery_buy
- ccUtils.setLabel(Mgr.global.getPowerString(), this.node, 'power')
- }
- initToggle() {
- ccUtils.setTogglesChecked(this.toggleIndex, this.node, 'toggles')
- this.roleList.node.active = this.toggleIndex == ToggleType.role
- this.cardList.node.active = this.toggleIndex == ToggleType.card
- this.curList = this.toggleIndex == ToggleType.role ? this.roleList : this.cardList
- }
- initRoleListItem(node: cc.Node, index: number) {
- let iRole = Data.user.roles[index]
- let role = cc.find('role', node)
- Mgr.global.initRoleItem(iRole, role, this)
- let icon_battle = cc.find('icon_battle', node)
- icon_battle.active = Mgr.goods.roleIsUp(iRole)
- //升级需要资源
- cc.find('red_dots', node).active = icon_battle.active && Mgr.goods.checkRoleLevelUpNeed(iRole).canUp
- node['iRole'] = iRole
- this.initNodeUpTouch(node)
- }
- initCardListItem(node: cc.Node, index: number) {
- let isDebris = false
- let iCard = null
- let cardDebris = null
- if (index < this.canMergeCardDebris.length) {
- cardDebris = this.canMergeCardDebris[index]
- isDebris = true
- } else if (
- index >= this.canMergeCardDebris.length &&
- index < Data.user.cards.length + this.canMergeCardDebris.length
- ) {
- iCard = Data.user.cards[index - this.canMergeCardDebris.length]
- isDebris = false
- } else if (index >= Data.user.cards.length + this.canMergeCardDebris.length) {
- cardDebris = this.cardDebris[index - Data.user.cards.length - this.canMergeCardDebris.length]
- isDebris = true
- }
- let itemParent = cc.find('itemParent', node)
- let debris = cc.find('debris', node)
- debris.active = isDebris
- if (isDebris) {
- let cardDebrisNode = Mgr.global.initCardDebrisItem(cardDebris, itemParent, this)
- cc.find('debris', cardDebrisNode).active = false
- let isMax = cardDebris.num >= cardDebris.cfg.num
- let conflate = cc.find('conflate', debris)
- conflate.active = isMax
- conflate.stopAllActions()
- conflate.opacity = 0
- cc.tween(conflate)
- .then(cc.sequence(cc.fadeIn(0.5), cc.fadeOut(0.5)))
- .repeatForever()
- .start()
- cc.find('pb_all', debris).active = isMax
- cc.find('pb', debris).active = !isMax
- ccUtils.setLabel(`${cardDebris.num} / ${cardDebris.cfg.num}`, debris, 'num')
- ccUtils.setProgress(cardDebris.num / cardDebris.cfg.num, debris, 'pb')
- } else {
- Mgr.global.initCardItem(iCard, itemParent, this)
- }
- let icon_battle = cc.find('icon_battle', node)
- icon_battle.active = !isDebris && Mgr.goods.cardIsUp(iCard)
- //升级需要资源
- cc.find('red_dots', node).active =
- icon_battle.active &&
- iCard &&
- (Mgr.goods.checkCardLevelUpNeed(iCard).canUp || Mgr.goods.checkCardBreakNeed(iCard).canUp)
- node['iCard'] = iCard
- node['cardDebris'] = cardDebris
- node['isDebris'] = isDebris
- this.initNodeUpTouch(node, isDebris)
- }
- initNodeUpTouch(node, noTouch?: boolean) {
- node.off(cc.Node.EventType.TOUCH_START, this.onTouchUpStart, this)
- node.off(cc.Node.EventType.TOUCH_MOVE, this.onTouchUpMove, this)
- node.off(cc.Node.EventType.TOUCH_END, this.onTouchUpEnd, this)
- node.off(cc.Node.EventType.TOUCH_CANCEL, this.onTouchUpCancel, this)
- node.on(cc.Node.EventType.TOUCH_START, this.onTouchUpStart, this)
- node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchUpMove, this)
- node.on(cc.Node.EventType.TOUCH_END, this.onTouchUpEnd, this)
- node.on(cc.Node.EventType.TOUCH_CANCEL, this.onTouchUpCancel, this)
- }
- touchNodeReset() {
- this.touchStart = false
- this.touchMoveStart = false
- this.touchSpine.y = -1500
- this.touchCard.y = -1500
- this.curList.scrollView.enabled = true
- }
- showBreakRed() {
- //有英雄突破
- cc.find('btn_break/red_dots', this.node).active = Data.user.roles.some(
- role => Mgr.goods.checkRoleBreakNeed(role).canUp,
- )
- }
- //触发事件=======================================
- @render
- onFreshRole() {
- let rolesDirty = Data.user.rolesDirty
- this.initTeam()
- this.roleList.numItems = Data.user.roles.length
- cc.find('roleList/lb', this.node).active = Data.user.roles.length == 0
- }
- @render
- onFreshCard() {
- let cardsDirty = Data.user.cardsDirty
- this.initTeamCard()
- this.cardDebris.length = 0
- this.canMergeCardDebris.length = 0
- Data.user.cardDebris.forEach(item => {
- if (!Data.user.cards.find(card => card.cfg.ID - card.cfg.quality + 1 == item.cfg.card)) {
- if (item.num >= item.cfg.num) {
- this.canMergeCardDebris.push(item)
- } else {
- this.cardDebris.push(item)
- }
- }
- })
- Mgr.goods.sortCardDebris(this.cardDebris)
- Mgr.goods.sortCardDebris(this.canMergeCardDebris)
- cc.find('cardList/lb', this.node).active = Data.user.cards.length + Data.user.cardDebris.length == 0
- this.cardList.numItems = Data.user.cards.length + this.cardDebris.length + this.canMergeCardDebris.length
- }
- // 点击事件=======================================
- onToggleClick(e) {
- Mgr.audio.playSFX(SOUND.toggleClick)
- this.toggleIndex = e.target.parent.children.indexOf(e.target)
- this.initToggle()
- }
- onBreakClick() {
- Mgr.ui.show(UI.RoleBreakUI)
- }
- onTeamRoleClick(e) {
- if (e.target['iRole']) {
- Mgr.ui.show(UI.RoleUI, e.target['iRole'])
- }
- }
- onCardMergeClick(e) {
- this.cardGuide.active = false
- if (e.target['cardDebris']) {
- let cardDebris: ICardDebris = e.target['cardDebris']
- if (cardDebris.num >= cardDebris.cfg.num) {
- Mgr.net.send(msgCmd.cmd_debris_merge, {id: cardDebris.cfg.ID})
- }
- }
- }
- onTouchUpStart(e) {
- let node = e.target
- if (this.levelGuide.active) {
- return
- }
- if (this.touchMoveStart) return
- this.touchStart = true
- if (this.toggleIndex) {
- if (!node['isDebris']) {
- Mgr.global.initCardItem(node['iCard'], this.touchCard, this)
- this.curMoveICard = node['iCard']
- }
- } else {
- this.curMoveIRole = node['iRole']
- }
- this.touchStartPos = ccUtils.convertWorldPosToNode(this.node, ccUtils.convertTouchPosToWorld(e))
- }
- onTouchUpMove(e) {
- if (this.touchStart) {
- let node = e.target
- let pos = ccUtils.convertWorldPosToNode(this.node, ccUtils.convertTouchPosToWorld(e))
- if (pos.x < this.touchStartPos.x - e.target.width && !this.touchMoveStart) {
- this.curList.scrollView.enabled = false
- this.touchMoveStart = true
- }
- if (this.touchMoveStart) {
- if (this.toggleIndex) {
- if (!node['isDebris']) {
- this.touchCard.setPosition(cc.v3(pos))
- }
- } else {
- this.touchSpine.setPosition(cc.v3(pos))
- if (
- !this.touchSkeleton.skeletonData ||
- this.touchSkeleton.skeletonData.name != node['iRole'].cfg.url
- ) {
- this.touchSkeleton.skeletonData = Data.main.roleSpineMap.get(node['iRole'].cfg.url)
- }
- }
- }
- }
- }
- onTouchUpEnd(e) {
- if (!this.touchStart) return
- if (this.isUserGuide) return
- if (!this.touchMoveStart) {
- let pos = ccUtils.convertWorldPosToNode(this.node, ccUtils.convertTouchPosToWorld(e))
- if (pos.sub(this.touchStartPos).len() < 1) {
- if (this.toggleIndex) {
- if (e.target['isDebris']) {
- let cardDebris: ICardDebris = e.target['cardDebris']
- if (cardDebris.num >= cardDebris.cfg.num) {
- Mgr.net.send(msgCmd.cmd_debris_merge, {id: cardDebris.cfg.ID})
- }
- } else {
- }
- } else {
- Mgr.ui.show(UI.RoleUI, e.target['iRole'])
- }
- }
- }
- this.touchNodeReset()
- }
- onTouchUpCancel(e) {
- if (!this.touchStart) return
- if (this.toggleIndex && e.target['isDebris']) return
- this.touchNodeReset()
- let nodes = this.toggleIndex == ToggleType.role ? this.roleNodes : this.cardNodes
- for (let i = 0; i < nodes.length; i++) {
- if (ccUtils.containsP(nodes[i], ccUtils.convertTouchPosToWorld(e))) {
- console.log('上阵', i)
- if (this.isUserGuide) {
- if (i != 0) {
- return
- } else {
- this.guidePrevent.active = false
- this.guide.active = false
- //一级引导,回退主界面
- Mgr.global.tryShowUserGuide(['1_4'])
- }
- }
- if (cc.find('lock', nodes[i]).active) {
- Mgr.ui.tip(LANGUAGE_TYPE.slotLock)
- return
- }
- if (this.toggleIndex == ToggleType.role) {
- if (Data.user.teamRole.find(v => v && v.hero.sid == this.curMoveIRole.hero.sid)) {
- Mgr.ui.tip(LANGUAGE_TYPE.samePos)
- return
- }
- let sameNameIndex = Data.user.teamRole.findIndex(
- v => v && Math.floor(v.hero.id / 100) == Math.floor(this.curMoveIRole.hero.id / 100),
- )
- if (sameNameIndex >= 0 && sameNameIndex != i) {
- Mgr.ui.tip(LANGUAGE_TYPE.sameRoleOrCard)
- return
- }
- } else {
- if (Data.user.teamCard.find(v => v && v.card.sid == this.curMoveICard.card.sid)) {
- Mgr.ui.tip(LANGUAGE_TYPE.samePos)
- return
- }
- }
- Mgr.net.send(msgCmd.cmd_embattle_battle, {
- sid: this.toggleIndex == ToggleType.role ? this.curMoveIRole.hero.sid : this.curMoveICard.card.sid,
- pos: i + 1,
- skill: this.toggleIndex == ToggleType.card,
- })
- break
- }
- }
- }
- }
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