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i18n | 5 dagar sedan | |
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typings | 5 dagar sedan | |
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CHANGELOG.md | 5 dagar sedan | |
LICENSE | 5 dagar sedan | |
README.en.md | 5 dagar sedan | |
README.md | 5 dagar sedan | |
jsconfig.json | 5 dagar sedan | |
package.json | 5 dagar sedan |
[Cocos Creator Editor Extension]
Used to preview skeleton animation. Provide a stand-alone panel and can also be attached to the editor window.
Currently, only versions 3.5~4.0 of Spine resources are supported. DragonBone resources would be supported in the future.
This extension is an open source project, here is the git repository: https://gitee.com/ifaswind/ccc-skeleton-viewer
If you like this project, don't forget to star !
If you have any usage problems, just create an issue on Gitee or add my WeChat im_chenpipi
and leave a message.
Platform: Windows、macOS
Engine: Cocos Creator 2.x
You can find this extension in Cocos Store now, click on Extension -> Cocos Store option to open the Cocos Store.
Enter "Skeleton Viewer" in the search bar, find it and then install it.
Skeleton Viewer:http://store.cocos.com/app/detail/3008
Click here or go to the release panel, download the latest version package of this extension.
And then unzip the package:
C:\Users\${your username}\.CocosCreator\packages\
~/.CocosCreator/packages/
For example, on my computer, the full path of package.json
file should be like:
C:\Users\Shaun\.CocosCreator\packages\ccc-skeleton-viewer\package.json
/Users/shaun/.CocosCreator/packages/ccc-skeleton-viewer/package.json
Click on Extension -> Skeleton Viewer -> View option to open the view panel.
To be added...
Click on Extension -> Skeleton Viewer -> Settings option to open the setting panel.
In the setting panel, you can choose a hotkey(shortcut, for opening the view panel quickly) in preset list, or customize one by yourself.
One thing you should know, not every keys/keys-combinations can be used, because some keys/keys-combinations have been used by the system or Cocos Creator.
Accelerator reference: https://www.electronjs.org/docs/api/accelerator
🥳 Enjoy!
This project is licensed under the MIT license.
😺 我是陈皮皮,一个还在不断学习的游戏开发者,一个热爱分享的 Cocos Star Writer。
🎨 这是我的个人公众号,专注但不仅限于游戏开发和前端技术分享。
💖 每一篇原创都非常用心,你的关注就是我原创的动力!
Input and output.