AppDelegate.h 2.1 KB

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  1. /****************************************************************************
  2. Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
  3. http://www.cocos.com
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated engine source code (the "Software"), a limited,
  6. worldwide, royalty-free, non-assignable, revocable and non-exclusive license
  7. to use Cocos Creator solely to develop games on your target platforms. You shall
  8. not use Cocos Creator software for developing other software or tools that's
  9. used for developing games. You are not granted to publish, distribute,
  10. sublicense, and/or sell copies of Cocos Creator.
  11. The software or tools in this License Agreement are licensed, not sold.
  12. Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #pragma once
  22. #include "platform/CCApplication.h"
  23. /**
  24. @brief The cocos2d Application.
  25. The reason for implement as private inheritance is to hide some interface call by Director.
  26. */
  27. class AppDelegate : public cocos2d::Application
  28. {
  29. public:
  30. AppDelegate(int width, int height);
  31. virtual ~AppDelegate();
  32. /**
  33. @brief Implement Director and Scene init code here.
  34. @return true Initialize success, app continue.
  35. @return false Initialize failed, app terminate.
  36. */
  37. virtual bool applicationDidFinishLaunching() override;
  38. /**
  39. @brief The function be called when the application is paused
  40. */
  41. virtual void onPause() override;
  42. /**
  43. @brief The function be called when the application is resumed
  44. */
  45. virtual void onResume() override;
  46. };