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- /** @format */
- import {BaseUI} from './BaseUI'
- import {ccUtils} from '../utils/ccUtils'
- import {Data, Mgr} from '../GameControl'
- import List from '../uiutils/List'
- import {RanksLevelConfig} from '../config/RanksLevelConfig'
- import {list, node, observer} from '../mobx/observer'
- import {ITalentConfig, TalentConfig} from '../config/TalentConfig'
- import {DIS_ID, GOODS, LANGUAGE_TYPE} from '../enums/Enum'
- import {talentActivate, talentActivateRsp} from '../proto/game'
- import {msgCmd} from '../proto/msg_cmd'
- import {GoodsConfig} from '../config/GoodsConfig'
- import {UI} from '../enums/UI'
- import {DataConfig} from '../config/DataConfig'
- import {IOperateNeed, IRole} from '../interface/GlobalInterface'
- import {IRoleLevelConfig, RoleLevelConfig} from '../config/RoleLevelConfig'
- import {idNum} from '../proto/typedef'
- import {RoleQualityConfig} from '../config/RoleQualityConfig'
- const {ccclass, property} = cc._decorator
- interface ITalentData {
- talents: ITalentConfig[]
- bigTalent: ITalentConfig
- }
- enum TALENT_TYPE {
- normal = 1,
- big,
- }
- @ccclass
- @observer
- export default class TalentUI extends BaseUI {
- // 用于显示对应天赋的说明
- @node('tp/tip')
- talTip: cc.Node
- @node('tp')
- tpAll: cc.Node
- // 天赋界面天赋和技能列表 - ScrollView
- @list('tal_sv')
- talentViewList: List
- levelData: ITalentData[] = []
- chooseTalent: number
- chooseTalentNode: cc.Node
- lastBigActiveLv: number = 0
- lastActiveLv: number = 0
- nextCanActiveSmallID: number = -1
- nextCanActiveBigID: number = -1
- lastPower: number
- /********************** 周期事件 **********************/
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- // 天赋说明
- this.tpAll.active = false
- this.levelData.length = 0
- let keys = Object.keys(TalentConfig)
- let maxLv = 0
- for (let i = keys.length - 1; i >= 0; i++) {
- if (TalentConfig[keys[i]].talentType == TALENT_TYPE.normal) {
- maxLv = TalentConfig[keys[i]].lv
- break
- }
- }
- maxLv = DataConfig[DIS_ID.maxLv].data3
- this.levelData = new Array(maxLv).fill(null)
- for (let key in TalentConfig) {
- let cfg = TalentConfig[key]
- if (cfg.lv <= maxLv) {
- if (!this.levelData[cfg.lv - 1]) this.levelData[cfg.lv - 1] = {talents: [], bigTalent: null}
- if (cfg.talentType == TALENT_TYPE.normal) {
- this.levelData[cfg.lv - 1].talents.push(cfg)
- } else if (cfg.talentType == TALENT_TYPE.big) {
- this.levelData[cfg.lv - 1].bigTalent = cfg
- }
- }
- }
- this.initMaxBigLv()
- }
- onEnable() {
- Mgr.global.initPower()
- this.initNextActiveID()
- Mgr.net.add(msgCmd.cmd_talent_activate_rsp, this, this.onTalentActivateRsp)
- ccUtils.setLabel('lv.' + Data.user.level, this.node, 'lv_lb')
- // 设置玩家当前等级的经验条(0-1之间)
- ccUtils.setProgress(Data.user.exp / RanksLevelConfig[Data.user.level].exp, this.node, 'lv_pb')
- //前面有一个空节点占位
- this.talentViewList.numItems = this.levelData.length + 1
- this.talentViewList.scrollTo(this.lastActiveLv - 1 >= 0 ? this.lastActiveLv - 1 : 0)
- Mgr.ui.show(UI.CurrencyUI, [GOODS.coin, GOODS.diamond, GOODS.talentCoin])
- //天赋引导,升级第一个大天赋
- Mgr.global.tryShowUserGuide(['12_3'], () => {
- this.chooseTalent = Object.values(TalentConfig).find(value => value.talentType == TALENT_TYPE.big).ID
- let targetNode = this.talentViewList.content.children.find(v => cc.find('sk', v).active)
- this.chooseTalentNode = cc.find('sk', targetNode)
- this.onBuyClick()
- })
- }
- onHide() {
- this.tpAll.active = false
- Mgr.event.removeAll(this)
- }
- initMaxBigLv() {
- this.lastBigActiveLv = 0
- this.lastActiveLv = 0
- Data.user.talents.forEach(v => {
- let cfg = TalentConfig[v]
- if (cfg.talentType == TALENT_TYPE.big && cfg.lv > this.lastBigActiveLv) this.lastBigActiveLv = cfg.lv
- if (cfg.talentType == TALENT_TYPE.normal && cfg.lv > this.lastActiveLv) this.lastActiveLv = cfg.lv
- })
- }
- initNextActiveID() {
- let cfgArr = Mgr.goods.getNextCanActiveTalents()
- this.nextCanActiveSmallID = cfgArr[0] ? cfgArr[0].ID : -1
- this.nextCanActiveBigID = cfgArr[1] ? cfgArr[1].ID : -1
- }
- initTalentViewList(node: cc.Node, index: number) {
- cc.find('pb', node).active = index < this.lastBigActiveLv
- index -= 1
- node.children.forEach(v => {
- if (v.name != 'pb') {
- v.active = index >= 0
- }
- })
- if (index < 0) return
- let isMaxLv = index == this.levelData.length - 1
- let levelViewData = this.levelData[index]
- ccUtils.setLabel((index + 1).toString(), node, 'lv_lb')
- let talents = cc.find('s_tal', node).children
- // 遍历当前级别所有天赋,判断哪些天赋需要激活
- let smallAllActive = true
- for (let i = 0; i < talents.length; i++) {
- let hasActiveTalent = Data.user.talents.includes(levelViewData.talents[i].ID)
- smallAllActive &&= hasActiveTalent
- let talent = talents[i]
- let isLastTal = i == talents.length - 1
- ccUtils.setSpriteGray(!hasActiveTalent, talent, 'icon')
- cc.find('bg', talent).active = !(isLastTal && isMaxLv)
- cc.find('pb', talent).active = hasActiveTalent && !(isLastTal && isMaxLv)
- cc.find('red_dots', talent).active =
- levelViewData.talents[i].ID == this.nextCanActiveSmallID &&
- Mgr.goods.getOperateNeed(Mgr.goods.getLongIdNumByCfgArr(levelViewData.talents[i].goods)).canUp &&
- levelViewData.talents[i].lv <= Data.user.level
- this.loadTexImg(`TalentUI/icon/${levelViewData.talents[i].icon}`, talent, 'icon')
- talent['cfgID'] = levelViewData.talents[i].ID
- }
- cc.find('bright_bottom', node).active = smallAllActive
- let bigTalent = cc.find('sk', node)
- bigTalent.active = !!levelViewData.bigTalent
- let hasActiveBigTalent = levelViewData.bigTalent && Data.user.talents.includes(levelViewData.bigTalent.ID)
- if (bigTalent.active) {
- bigTalent['cfgID'] = levelViewData.bigTalent.ID
- cc.find('red_dots', bigTalent).active =
- levelViewData.bigTalent.ID == this.nextCanActiveBigID &&
- Mgr.goods.getOperateNeed(Mgr.goods.getLongIdNumByCfgArr(levelViewData.bigTalent.goods)).canUp &&
- levelViewData.bigTalent.lv <= Data.user.level
- this.loadTexImg(`TalentUI/icon/${levelViewData.bigTalent.icon}`, bigTalent, 'icon')
- ccUtils.setSpriteGray(!hasActiveBigTalent, bigTalent, 'icon')
- }
- }
- initTalentTip() {
- let cfg: ITalentConfig = TalentConfig[this.chooseTalent]
- let lvCan = Data.user.level >= cfg.lv
- let lastActive = !cfg.condition || Data.user.talents.includes(cfg.condition)
- let isActive = Data.user.talents.includes(this.chooseTalent)
- cc.find('has', this.talTip).active = isActive
- ccUtils.setLabel(Mgr.i18n.getEntryLabel(cfg.entryID), this.talTip, 'scrollView/view/content/label')
- let canBuy = cc.find('canBuy', this.talTip)
- canBuy.active = !isActive && lvCan && lastActive
- if (canBuy.active) {
- this.loadTexImg(`Public/goods/${GoodsConfig[cfg.goods[0]].icon}`, canBuy, 'goods_icon')
- ccUtils.setLabel(`${Math.toKMBNum(cfg.goods[1])}`, canBuy, 'goods_num')
- }
- let lock = cc.find('lock', this.talTip)
- lock.active = !isActive && (!lvCan || !lastActive)
- if (lock.active) {
- ccUtils.setLabel(
- `${Mgr.i18n.getLabel(lvCan ? LANGUAGE_TYPE.unlockLastTalent : LANGUAGE_TYPE.lvUnlock, [
- cfg.lv.toString(),
- ])}`,
- lock,
- 'label',
- )
- }
- }
- /********************** 网络事件 **********************/
- onTalentActivateRsp(data: talentActivateRsp) {
- ccUtils.playAni(
- TalentConfig[data.id].talentType == TALENT_TYPE.normal ? 'activeSmall' : 'activeBig',
- 0,
- this.chooseTalentNode,
- 'activeAni',
- )
- Data.user.talents.push(data.id)
- Mgr.global.initTalentAdd()
- this.initNextActiveID()
- Data.user.roles.forEach(iRole => {
- Mgr.global.buildIRole(iRole.hero, iRole)
- })
- Data.user.cards.forEach(iCard => {
- Mgr.global.buildICard(iCard.card, iCard)
- })
- Mgr.global.updatePower()
- this.initMaxBigLv()
- this.initTalentTip()
- this.tpAll.active = false
- this.talentViewList.numItems = this.levelData.length + 1
- }
- /********************** 触发事件 **********************/
- /********************** 点击事件 **********************/
- onTalentClick(e) {
- // 点击天赋时,弹出天赋说明
- this.tpAll.active = true
- let node = e.currentTarget
- this.chooseTalent = node['cfgID']
- this.chooseTalentNode = node
- this.initTalentTip()
- let cfg: ITalentConfig = TalentConfig[this.chooseTalent]
- let pos = ccUtils.convertNode2NodePosAR(node, this.talTip.parent)
- let isLeft = pos.x < 500
- let bg = cc.find('bg', this.talTip)
- bg.scaleX = isLeft ? 1 : -1
- bg.x = isLeft ? -12 : 0
- this.talTip.setPosition(pos.add(cc.v2(250 * bg.scaleX, cfg.talentType == TALENT_TYPE.normal ? 0 : 20)))
- }
- onBuyClick() {
- if (this.chooseTalent) {
- let cfg: ITalentConfig = TalentConfig[this.chooseTalent]
- let hasNum = Data.user.goods.get(cfg.goods[0])
- if (hasNum >= cfg.goods[1]) {
- let data: talentActivate = {id: this.chooseTalent}
- Mgr.net.send(msgCmd.cmd_talent_activate, data)
- } else {
- let idNum = Mgr.goods.getLongIdNumByCfgArr(cfg.goods)
- let operate = Mgr.goods.getOperateNeed(idNum)
- Mgr.ui.showObtain(operate)
- }
- }
- }
- onTipClick() {
- // 天赋说明弹框被点击时响应
- this.tpAll.active = false
- }
- }
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