window._game_res_version = '220122134660' let version = localStorage.getItem('game_res_version') console.log('check old version:',version != window._game_res_version) if(version != window._game_res_version){ let storagePath = (jsb.fileUtils ? jsb.fileUtils.getWritablePath() : '/') + 'remote-asset' console.log('has old version file:'+jsb.fileUtils.isDirectoryExist(storagePath)) if(jsb.fileUtils.isDirectoryExist(storagePath)){ let hasRemove = jsb.fileUtils.removeDirectory(storagePath); console.log('remove old version file:'+hasRemove) } } localStorage.setItem('game_res_version',window._game_res_version) !function(){if("object"==typeof window.jsb){var e=localStorage.getItem("HotUpdateSearchPaths");if(e){var i=JSON.parse(e);jsb.fileUtils.setSearchPaths(i);var s=[],t=i[0]||"",l=t+"_temp/",r=l.length;jsb.fileUtils.isDirectoryExist(l)&&!jsb.fileUtils.isFileExist(l+"project.manifest.temp")&&(jsb.fileUtils.listFilesRecursively(l,s),s.forEach(e=>{var i=e.substr(r),s=t+i;"/"===e[e.length]?jsb.fileUtils.createDirectory(s):(jsb.fileUtils.isFileExist(s)&&jsb.fileUtils.removeFile(s),jsb.fileUtils.renameFile(e,s))}),jsb.fileUtils.removeDirectory(l))}}}(); window.boot = function () { var settings = window._CCSettings; window._CCSettings = undefined; var onProgress = null; var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES; var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL; var MAIN = cc.AssetManager.BuiltinBundleName.MAIN; function setLoadingDisplay () { // Loading splash scene var splash = document.getElementById('splash'); var progressBar = splash.querySelector('.progress-bar span'); onProgress = function (finish, total) { var percent = 100 * finish / total; if (progressBar) { progressBar.style.width = percent.toFixed(2) + '%'; } }; splash.style.display = 'block'; progressBar.style.width = '0%'; cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () { splash.style.display = 'none'; }); } var onStart = function () { cc.view.enableRetina(true); cc.view.resizeWithBrowserSize(true); if (cc.sys.isBrowser) { setLoadingDisplay(); } if (cc.sys.isMobile) { if (settings.orientation === 'landscape') { cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE); } else if (settings.orientation === 'portrait') { cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT); } cc.view.enableAutoFullScreen([ cc.sys.BROWSER_TYPE_BAIDU, cc.sys.BROWSER_TYPE_BAIDU_APP, cc.sys.BROWSER_TYPE_WECHAT, cc.sys.BROWSER_TYPE_MOBILE_QQ, cc.sys.BROWSER_TYPE_MIUI, cc.sys.BROWSER_TYPE_HUAWEI, cc.sys.BROWSER_TYPE_UC, ].indexOf(cc.sys.browserType) < 0); } // Limit downloading max concurrent task to 2, // more tasks simultaneously may cause performance draw back on some android system / browsers. // You can adjust the number based on your own test result, you have to set it before any loading process to take effect. if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) { cc.assetManager.downloader.maxConcurrency = 2; cc.assetManager.downloader.maxRequestsPerFrame = 2; } var launchScene = settings.launchScene; var bundle = cc.assetManager.bundles.find(function (b) { return b.getSceneInfo(launchScene); }); bundle.loadScene(launchScene, null, onProgress, function (err, scene) { if (!err) { cc.director.runSceneImmediate(scene); if (cc.sys.isBrowser) { // show canvas var canvas = document.getElementById('GameCanvas'); canvas.style.visibility = ''; var div = document.getElementById('GameDiv'); if (div) { div.style.backgroundImage = ''; } console.log('Success to load scene: ' + launchScene); } } } ); }; var option = { id: 'GameCanvas', debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR, showFPS: settings.debug, frameRate: 60, groupList: settings.groupList, collisionMatrix: settings.collisionMatrix, }; cc.assetManager.init({ bundleVers: settings.bundleVers, remoteBundles: settings.remoteBundles, server: settings.server }); var bundleRoot = [INTERNAL]; settings.hasResourcesBundle && bundleRoot.push(RESOURCES); var count = 0; function cb (err) { if (err) return console.error(err.message, err.stack); count++; if (count === bundleRoot.length + 1) { cc.assetManager.loadBundle(MAIN, function (err) { if (!err) cc.game.run(option, onStart); }); } } cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb); for (var i = 0; i < bundleRoot.length; i++) { cc.assetManager.loadBundle(bundleRoot[i], cb); } }; if (window.jsb) { var isRuntime = (typeof loadRuntime === 'function'); if (isRuntime) { require('src/settings.js'); require('src/cocos2d-runtime.js'); if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) { require('src/physics.js'); } require('jsb-adapter/engine/index.js'); } else { require('src/settings.js'); require('src/cocos2d-jsb.js'); if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) { require('src/physics.js'); } require('jsb-adapter/jsb-engine.js'); } cc.macro.CLEANUP_IMAGE_CACHE = true; window.boot(); }