/** @format */ import {BaseUI} from './BaseUI' import {Data, Mgr} from '../GameControl' import {ccUtils} from '../utils/ccUtils' import {list, node, observer, render} from '../mobx/observer' import List from '../uiutils/List' import {ATTR_NAME, EQUIPMENT, GOODS, LANGUAGE_TYPE, PROFESSION} from '../enums/Enum' import {UI} from '../enums/UI' import {msgCmd} from '../proto/msg_cmd' import {IEquip, IRole} from '../interface/GlobalInterface' const {ccclass, property} = cc._decorator @ccclass @observer export class EquipUI extends BaseUI { @node('bigRoleList') bigRoleListNode: cc.Node @node('chooseType') chooseTypeNode: cc.Node equipSlots: cc.Node[] @list('smallRoleList') smallRoleList: List @list('bigRoleList/roleList') bigRoleList: List @list('equipList') equipList: List chooseRole: IRole chooseType: EQUIPMENT = EQUIPMENT.none equips: IEquip[] = [] onLoad() { this.equipSlots = cc.find('equipSlots', this.node).children } onShow(args, fromUI: number) { Mgr.net.add(msgCmd.cmd_hero_wear_equip_rsp, this, this.onEquipWearRsp) Mgr.net.add(msgCmd.cmd_equip_upgrade_star_rsp, this, this.initRoleUI) Mgr.net.add(msgCmd.cmd_equip_upgrade_rsp, this, this.initRoleUI) cc.find('roleList/lb', this.bigRoleListNode).active = Data.user.roles.length == 0 if (Data.user.roles.length > 0) { this.chooseRole = Data.user.roles[0] } this.smallRoleList.numItems = Data.user.roles.length this.bigRoleList.numItems = Data.user.roles.length this.onChooseEquipItemClick(null, '0') this.initRoleUI() Mgr.ui.show(UI.CurrencyUI, [GOODS.coin, GOODS.diamond]) //3.当拥有的装备(包括佩戴的装备)可合成突破时,装备界面中【突破】按钮上拥有红点提示;装备合成界面中对应可合成的“装备图标”右上角拥有红点提示 cc.find('btn_break/red_dots', this.node).active = Data.user.equips.some( equip => Mgr.goods.checkEquipBreakNeed(equip).canUp, ) } onHide(): any { Mgr.event.removeAll(this) } initRoleUI() { let iRole = this.chooseRole //英雄 let roleNode = cc.find('role', this.node) roleNode.active = iRole != undefined if (iRole) { Mgr.global.buildIRole(iRole.hero, iRole) ccUtils.setLabel(iRole.cfg.name, roleNode, 'roleName') ccUtils.setLabel(`lv.${iRole.hero.lv}`, roleNode, 'lv') this.loadTexImg(`Public/role/streamer_${iRole.cfg.qualityType}`, roleNode, 'streamer') this.loadTexImg(`Public/role/role_type_${iRole.cfg.profession}`, roleNode, 'role_type') this.loadTexImg(`Public/role/base_light_${iRole.cfg.qualityType}`, roleNode, 'base_light') Mgr.global.initRoleSpine(iRole, roleNode, 'spine') ccUtils.instantChildren(cc.find('stars/star', roleNode), iRole.grade) //属性值 let attack = iRole.cfg.profession == PROFESSION.mage ? iRole.spellAttack : iRole.attack let attackIcon = iRole.cfg.profession == PROFESSION.mage ? ATTR_NAME.spellAttack : ATTR_NAME.attack this.loadTexImg(`Public/allAttr/${attackIcon}`, roleNode, 'attackIcon') ccUtils.setLabel(Math.toKMBNum(attack), roleNode, 'attack') ccUtils.setLabel(Math.toKMBNum(iRole.HP), roleNode, 'hp_lb') //人物装备 for (let i = 1; i <= Data.main.equipMaxNum; i++) { let equipSlot = this.equipSlots[i - 1] let equipNode = cc.find('equip', equipSlot) let red = cc.find('red_dots', equipSlot) let equip = iRole.equips[i - 1] equipNode.active = equip != null red.active = false if (equip) { Mgr.global.initEquipItem(equip, equipNode, this) equipNode['equip'] = equip red.active = Mgr.goods.roleIsUp(iRole) && (Mgr.goods.checkEquipLevelNeed(equip).canUp || Mgr.goods.checkEquipBreakNeed(equip).canUp) } } } } initChooseTypeUI() { let icon = cc.find('btn_chooseType/type_icon', this.node) icon.active = this.chooseType > 0 if (icon.active) { this.loadTexImg(`Public/equip/type_icon${this.chooseType}`, this.node, 'btn_chooseType/type_icon') } ccUtils.setLabel( this.chooseType == EQUIPMENT.none ? LANGUAGE_TYPE.all : LANGUAGE_TYPE[EQUIPMENT[this.chooseType]], this.node, 'btn_chooseType/label', ) let items = cc.find('items', this.chooseTypeNode).children for (let i = 0; i < items.length; i++) { let item = items[i] cc.find('choose', item).active = this.chooseType == i } } initEquipByType() { this.equips.length = 0 this.equips = Data.user.equips.filter( equip => !equip.equip.hero && (!this.chooseType || this.chooseType == equip.cfg.type), ) this.equipList.numItems = this.equips.length cc.find('equipList/lb', this.node).active = this.equips.length == 0 } initRoleItem(node: cc.Node, index: number) { let iRole = Data.user.roles[index] let role = cc.find('role', node) Mgr.global.initRoleItem(iRole, role, this) let icon_battle = cc.find('icon_battle', node) icon_battle.active = Mgr.goods.roleIsUp(iRole) node['iRole'] = iRole cc.find('select_1', node).active = this.chooseRole && this.chooseRole.hero.sid == iRole.hero.sid cc.find('red_dots', node).active = Mgr.goods.checkRoleWearEquipUp(iRole) || Mgr.goods.checkRoleEquipUp(iRole) } initEquipItem(node: cc.Node, index: number) { let equip = this.equips[index] let equipNode = cc.find('equip', node) Mgr.global.initEquipItem(equip, equipNode, this) cc.find('red_dots', node).active = this.chooseRole && Mgr.goods.checkEquipWearUp(this.chooseRole, equip) node['equip'] = equip } //网络事件======================================= onEquipWearRsp() { this.initRoleUI() this.smallRoleList.numItems = Data.user.roles.length } //触发事件======================================= @render freshRoleAndEquips() { let equipDirty = Data.user.equipsDirty this.initRoleUI() this.initEquipByType() } // 点击事件======================================= onRoleClick(e) { this.chooseRole = e.target['iRole'] this.smallRoleList.numItems = Data.user.roles.length this.bigRoleList.numItems = Data.user.roles.length this.freshRoleAndEquips() this.bigRoleListNode.active = false } onAllRoleClick() { this.bigRoleListNode.active = !this.bigRoleListNode.active } onAllEquipClick() { this.chooseTypeNode.active = true } onChooseEquipItemClick(e, detail) { this.chooseType = parseInt(detail) this.chooseTypeNode.active = false this.initChooseTypeUI() this.initEquipByType() } onEquipClick(e) { Mgr.ui.show(UI.EquipDetailUI, {equip: e.target['equip'], role: this.chooseRole}) } onEquipAttrClick(e) { Mgr.ui.show(UI.EquipAttrUI, this.chooseRole) } onEquipBreakClick() { Mgr.ui.show(UI.EquipBreakUI) } onEquipSlotClick(e) { let node = e.target let index = node.parent.children.indexOf(node) if (!cc.find('equip', node).active) { this.onChooseEquipItemClick(null, index + 1) } } }