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[1000,"t5000","jn1000","t5500",1,"20^5","坚守","短暂提升自身防御#0%，持续#1秒"]
[1001,"t5001","jn1001","t5501",1,6,"精准火炮","每攻击#0次必定触发一次双倍伤害"]
[1002,"t5002","jn1002","t5502",1,3,"分裂箭矢","使用分裂攻击，同时攻击#0个目标"]
[1003,"t5003","jn1003","t5503",1,20,"影击","瞬移到目标背后，并且暴击率提高#0%"]
[1004,"t5004","jn1004","t5504",1,40,"隐匿","获得模糊状态，自带#0%闪避"]
[1005,"t5005","jn1005","t5505",1,1,"神威","在战斗中每杀死一个敌方目标都可以获得#0%的攻击持续到战斗结束"]
[1006,"t5006","jn1006","t5506",1,10,"神灯召唤","每隔#0秒召唤一个士兵作战"]
[1007,"t5007","jn1007","t5507",1,150,"黑暗旋涡","对前方矩形区域造成#0点范围伤害"]
[1008,"t5008","jn1008","t5508",1,200,"快速治疗","给友方生命最低的目标回复#0点生命值"]
[1009,"t5009","jn1009","t5509",1,"20^20","生命盾","给自身释放一个#0%生命值的护盾，冷却#1秒"]
[1010,"t5010","jn1010","t5510",1,10,"灭刃","强化普通攻击附带当前生命值#0%伤害，附带伤害为真实伤害"]
[1011,"t5011","jn1011","t5511",1,"50^20^20","召唤图腾","召唤一个图腾，图腾周围#0范围的友方目标攻击提高#1%，攻速提高#2%"]
[1012,"t5012","jn1012","t5512",1,3,"弹射","强化普通攻击附带弹射效果，可以弹射#0次"]
[1013,"t5013","jn1013","t5513",1,15,"反弹","拥有反伤效果，所有使用近战攻击的目标反弹#0%攻击伤害"]
[1014,"t5014","jn1014","t5514",1,15,"巨龙之力","变身为巨龙，远程攻击并附带溅射效果，提升生命值和攻击，持续#0秒"]
[1015,"t5015","jn1015","t5515",1,"3^150","爆炸导弹","释放导弹，对范围目标造成#1伤害，并眩晕#0秒"]
[1016,"t5016","jn1016","t5516",1,"5^35","绝对防御","每隔#0秒举起双手，举起双手期间所有伤害减少#1%，但无法攻击"]
[1017,"t5017","jn1017","t5517",1,10,"卫队作战","出场时携带树人作战，树人死亡后间隔#0秒自动复生"]
[1018,"t5018","jn1018","t5518",1,0,"镜像","出场时携带自身镜像并肩作战"]

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[null,"<outline color=#26110C width=1>短暂提升自身防御<color=#BAFF27>#0</c>点，持续#1秒</outline>"]
[null,"<outline color=#26110C width=1>每攻击<color=#BAFF27>#0</c>次必定触发一次双倍伤害</outline>"]
[null,"<outline color=#26110C width=1>使用分裂攻击，同时攻击<color=#BAFF27>#0</c>个目标</outline>"]
[null,"<outline color=#26110C width=1>瞬移到目标背后，并且暴击率提高<color=#BAFF27>#0%</c></outline>"]
[null,"<outline color=#26110C width=1>获得模糊状态，自带<color=#BAFF27>#0%</c>闪避</outline>"]
[null,"<outline color=#26110C width=1>在战斗中每杀死一个敌方目标都可以获得<color=#BAFF27>#0%</c>的攻击持续到战斗结束</outline>"]
[null,"<outline color=#26110C width=1>每隔<color=#BAFF27>#0秒</c>召唤一个士兵作战</outline>"]
[null,"<outline color=#26110C width=1>对前方矩形区域造成<color=#BAFF27>#0</c>点范围伤害</outline>"]
[null,"<outline color=#26110C width=1>给友方生命最低的目标回复<color=#BAFF27>#0</c>点生命值</outline>"]
[null,"<outline color=#26110C width=1>给自身释放一个<color=#BAFF27>#0%</c>生命值的护盾，冷却<color=#BAFF27>#1秒</c></outline>"]
[null,"<outline color=#26110C width=1>强化普通攻击附带当前生命值<color=#BAFF27>#0%</c>伤害，附带伤害为真实伤害</outline>"]
[null,"<outline color=#26110C width=1>召唤一个图腾，图腾周围<color=#BAFF27>#0</c>范围的友方目标攻击提高<color=#BAFF27>#1%</c>，攻速提高<color=#BAFF27>#2%</c></outline>"]
[null,"<outline color=#26110C width=1>强化普通攻击附带弹射效果，可以弹射<color=#BAFF27>#0</c>次</outline>"]
[null,"<outline color=#26110C width=1>拥有反伤效果，所有使用近战攻击的目标反弹<color=#BAFF27>#0%</c>攻击伤害</outline>"]
[null,"<outline color=#26110C width=1>变身为巨龙，远程攻击并附带溅射效果，提升护甲和攻击，持续<color=#BAFF27>#0秒</c></outline>"]
[null,"<outline color=#26110C width=1>释放导弹，对范围目标造成#1伤害，并眩晕<color=#BAFF27>#0秒</c></outline>"]
[null,"<outline color=#26110C width=1>每隔<color=#BAFF27>#0秒</c>举起双手，举起双手期间所有伤害减少<color=#BAFF27>#1%</c>，但无法攻击</outline>"]
[null,"<outline color=#26110C width=1>出场时携带树人作战，树人死亡后间隔<color=#BAFF27>#0秒</c>自动复生</outline>"]
[null,"<outline color=#26110C width=1>出场时携带自身镜像并肩作战</outline>"]
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