Sfoglia il codice sorgente

修改技能比例

lanyunfei 4 ore fa
parent
commit
2378493eab

+ 1 - 0
assets/script/ECS/systems/SysCocosView.ts

@@ -315,6 +315,7 @@ export class SysCocosView extends ECSSystem implements ITouchProcessor {
                     comView.node.scale *= comRole.roleCfg.gameScale[GAME_SCALE_TYPE.skillHit] / 100
                 }
             }
+            skillEventProcess.node.scale = comSkill.skillCfg.offsetPos[3] / 100
         }
         let comFrameAni = world.getComponent(entity, ComFrameAni)
         if (comFrameAni) {

+ 1 - 1
assets/script/data/GameData.ts

@@ -87,7 +87,7 @@ export class GameData {
     meleeMonitorRangeX: number = 200
     meleeMonitorRangeY: number = 1000
     meleeYMonitorRangeX: number = 3000
-    meleeYMonitorRangeY: number = 200
+    meleeYMonitorRangeY: number = 250
     //关卡ID
     stageID: number = 1
     //关卡波数ID