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- local skynet = require "skynet"
- require "skynet.manager"
- local logger = require "logger"
- local stringify = require "stringify"
- local watchdog = skynet.localname(".ws_watchdog")
- local usercenter = skynet.localname(".usercenter")
- local skynet_sleep = skynet.sleep
- local cjson = require "cjson"
- local md5 = require "md5"
- local authz = {acc = "yytx", pwd = "lee@YY-Games.520"}
- -- Generate request data
- local content = {acc = authz.acc, pwd = authz.pwd, sign = false}
- content.sign = string.sub(md5.sumhexa(content.acc .. content.pwd), 9, 24)
- local whitelist = {
- ["192.168.1.23"] = true,
- ["192.168.1.127"] = true,
- ["192.168.1.50"] = true,
- ["14.29.136.211"] = true,
- ["192.168.1.41"] = true,
- ["222.212.88.4"] = true,
- }
- --请求方式: http://服务器ip地址:端口号/server?code=xxx&ntype=操作类型
- --示例: http://192.168.106.25:9002/server?code=a7fd102b76268069&ntype=1&error=错误描述
- local function server(args, ipaddr, header)
- logger.trace("处理来自主机 %s 的服务器维护请求", ipaddr)
- if not whitelist[ipaddr] then
- -- return { "403 - Forbidden" }
- -- return cjson.encode({errno = 403, host = header.host, info = "不信任ip"})
- end
- -- 验证gm账号
- -- local code = string.sub(args.code, 1, 16)
- -- if code ~= content.sign then
- -- return cjson.encode({state = 403, msg = "账号或密码错误"})
- -- end
- logger.trace("args:"..stringify(args))
- local ntype=tonumber(args.ntype)
- local error=args.error
- if ntype==1 then
- local status=skynet.call(watchdog,"lua","getstatus")
- if status then
- return cjson.encode({state = 0, msg= "维护状态"})
- else
- return cjson.encode({state = 0, msg= "正常状态"})
- end
- elseif ntype==2 then
- -- 通知 watchdog, 进入维护状态
- skynet.call(watchdog, "lua", "maintain")
- -- 通知所有在线玩家下线(标准下线流程)
- skynet.call(usercenter, "lua", "maintain",15)
- logger.warn("maintain (%s, %s)", args.code, ipaddr)
- return cjson.encode({state = 0,msg = "维护 成功"})
- elseif ntype==3 then
- skynet.call(watchdog,"lua","open")
- logger.warn("open (%s, %s)", args.code, ipaddr)
- -- return { "200 - OK" }
- return cjson.encode({state = 0, msg= "开放 成功"})
- elseif ntype==4 then
- -- 通知 watchdog, 进入维护状态
- skynet.call(watchdog, "lua", "maintain")
- -- 通知所有在线玩家下线(标准下线流程)
- skynet.call(usercenter, "lua", "maintain",15,error)
- logger.warn("maintain (%s, %s)", args.code, ipaddr)
- skynet_sleep(10)
- skynet.call(watchdog,"lua","open")
- return cjson.encode({state = 0, msg= "设置成功"})
- end
- end
- return server
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