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- local skynet = require "skynet"
- local schema = require "model.schema"
- local logger = require "logger"
- local asset = require "model.asset"
- local reward = require "model.reward"
- local common_fun = require "model.common_fun"
- local stringify = require "stringify"
- local embattle
- local mailbox
- local namecenter
- local shengtian
- local math_max = math.max
- local math_min = math.min
- local table_insert = table.insert
- local MAX_STM = 100
- local currency
- local module_name = "role"
- local _M = schema.new(module_name, {
- login_tims = 0; -- 登录次数
- re_stm = 0;
- first = false;
- })
- local REQUEST = {}
- local CMD = {}
- local MODULE = {}
- local THIS = {}
- local function func_ret(fname, character, args)
- local f = THIS[fname]
- if not f then
- logger.error("func_ret not fname:%s !!!", fname)
- return {errno = STD_ERR.COMMON_SYS_ERR}
- end
- local errno, ret = f(character, args)
- if errno ~= 0 then
- return {errno = errno}
- end
- ret = ret or {}
- ret.errno = 0
- return ret
- end
- function MODULE.list_request_interests() return REQUEST end
- function MODULE.list_command_interests() return CMD end
- -- TODO: 解析/升级模块数据
- function MODULE.parse(character)
- local d = _M.load(character)
- end
- -- TODO: 侦听事件
- function MODULE.monitor(character)
- local d = _M.assert_get(character)
- local reset_stm = THIS.reset_stm(d, character)
- character.monitor('timer.sec', function(_, ti)
- reset_stm(ti)
- end)
- character.monitor("currency_add", function(_, id, num)
- if id == CURRENCY_ID_ROLE_EXP then
- THIS.role_add_exp(character, num)
- end
- end)
- character.monitor("role_level", function(_, pre, cur)
- shengtian = shengtian or require "service.loginserver.shengtian"
- if character.login_args.channel== "shengtian" then
- local content = {
- account = character.account,
- uid = character.uid,
- name = character.nickname,
- server = character.sid,
- level = character.level,
- power = character.power,
- }
- shengtian.upload(2, content)
- end
- end)
- end
- -- TODO: 类似泰利的 prepare 接口
- function MODULE.launch(character)
- local d = _M.assert_get(character)
- currency = currency or require "model.currency"
- embattle = embattle or require "model.embattle"
- namecenter = skynet.localname(".namecenter")
- end
- -- TODO: 与客户端同步数据
- function MODULE.ready(character)
- local d = _M.assert_get(character)
- if not d.first then
- THIS.first_login(d, character)
- d.first = true
- end
- d.login_tims = math_max(0, d.login_tims) + 1
- _M.persist(character)
- end
- -- TODO: 玩家下线时的处理
- function MODULE.saybye(character)
- end
- -- -- TODO: 在这定义网络请求的处理代码
- -- function REQUEST.echo(character, args)
- -- end
- function MODULE.stm_change(character)
- local u = _M.assert_runtime(character)
- u.stm_change = true
- end
- function THIS.check_stm_change(d, character, bsend)
- local d = d or _M.assert_get(character)
- local bfull = THIS.check_stm_full(d, character)
- local change = false
- -- 满了且有重置时间
- if bfull and d.re_stm > 0 then
- d.re_stm = 0
- change = true
- end
- -- 没满也没有重置时间
- if not bfull and d.re_stm <= 0 then
- d.re_stm = os.time()
- change = true
- end
- if change or bsend then
- local time = d.re_stm
- if time > 0 then
- local conf = assert(asset.DataConfig_proto[1], "DataConfig_proto[1]")
- local one_time = conf.data1
- time = time + one_time
- end
- character.send("city_change", {currency = {id = CURRENCY_ID_STM, num = currency.get_money(character, CURRENCY_ID_STM)}, time = time})
- if change then
- _M.persist(character)
- end
- end
- return false
- end
- function THIS.check_stm_full(d, character)
- local d = d or _M.assert_get(character)
- local num = THIS.max_stm(d, character) - currency.get_money(character, CURRENCY_ID_STM)
- return num <= 0, num
- end
- function THIS.max_stm(d, character)
- return asset.DataConfig_proto[2].data3
- end
- function THIS.first_login(d, character)
- local DataConf = asset.DataConfig_proto[2]
- local errno, award_list = common_fun.get_award(DataConf.data2)
- if errno ~= 0 then
- return errno
- end
- if not award_list or not next(award_list) then
- return STD_ERR.COMMON_CONF_ERR -- 配置异常
- end
- -- 发奖励
- local desc = {
- module="first_login",
- brief="首次登录",
- context= "首次登录",
- mailgen={subject=2, body=""},
- notify={
- flags="first_login"
- },
- detail=award_list
- }
- reward(character, desc)
- embattle.first_battle(character)
- -- mailbox = mailbox or require "model.mailbox"
- -- local desc = {
- -- module = "首次登录",
- -- brief = "首次登录",
- -- context = "首次登录",
- -- }
- -- mailbox.send(character, 3, "", {}, desc)
-
- -- currency.add_money(character, CURRENCY_ID_STM, MAX_STM)
- end
- function THIS.reset_stm(d, character)
- local conf = assert(asset.DataConfig_proto[1], "DataConfig_proto[1]")
- local one_time = conf.data1
- local one_add = conf.data2
- local u = _M.assert_runtime(character)
- u.stm_change = true
- u.stm_send = true
- return function (ti)
- if d.re_stm > 0 then
- if d.re_stm + one_time <= ti then
- local bfull, max_add = THIS.check_stm_full(d, character)
- if not bfull then
- local times = math.floor((ti - d.re_stm) / one_time)
- local add_num = times * one_add
- if add_num >= max_add then
- currency.add_money(character, CURRENCY_ID_STM, max_add)
- d.re_stm = 0
- else
- currency.add_money(character, CURRENCY_ID_STM, add_num)
- d.re_stm = d.re_stm + times * one_time
- end
- else
- d.re_stm = 0
- end
- u.stm_change = true
- u.stm_send = true
- _M.persist(character)
- end
- end
- if u.stm_change then
- THIS.check_stm_change(d, character, u.stm_send)
- u.stm_change = false
- u.stm_send = false
- end
- end
- end
- function THIS.role_get_client_data(character)
- local level = character.level
- local exp = character.exp
- local conf = asset.RanksLevelConfig_proto[level+1]
- if not conf then
- exp = 0
- else
- exp = math_min(conf.exp, exp)
- end
- return {level = level, exp = exp}
- end
- function THIS.role_add_exp(character, num)
- local conf = asset.RanksLevelConfig_proto[character.level+1]
- if not conf then
- character.set_exp(0)
- else
- if num > 0 then
- character.set_exp(character.exp + num)
- end
- end
- end
- function THIS.role_get_data(character, args)
- return 0, THIS.role_get_client_data(character)
- end
- function THIS.role_upgrade(character, args)
- local exp = character.exp
- local level = character.level
- local award_list = {}
- while true do
- local conf = asset.RanksLevelConfig_proto[level+1]
- if not conf then
- exp = 0
- break
- end
- if exp > conf.exp then
- exp = exp - conf.exp
- level = level + 1
- for i = 1, #conf.award, 2 do
- local id = conf.award[i]
- local num = conf.award[i+1]
- if id and num and id > 0 and num > 0 then
- table_insert(award_list, {id = id, num = num})
- else
- break
- end
- end
- else
- break
- end
- end
- if level ~= character.level then
- if next(award_list) then
- local desc = {
- module="role",
- brief="队伍等级提升",
- context= string.format("队伍等级提升%d=>%d", character.level, level),
- mailgen={subject=2, body=""},
- notify={
- flags="role_upgrade"
- },
- detail=award_list
- }
- reward(character, desc)
- end
- local pre = character.level
- character.set_level(level)
- character.set_exp(exp)
- character.dispatch("role_level", pre, level)
- _M.persist(character)
- end
- return 0, THIS.role_get_client_data(character)
- end
- function THIS.role_rename(character, args)
- local name = args.name
- if not name then
- return STD_ERR.COMMON_PARM_ERR -- 参数异常
- end
- if name == character.nickname then
- return STD_ERR.COMMON_PARM_ERR -- 参数异常
- end
- local length = string.len(name)
- if length <=1 or length >21 then
- return STD_ERR.COMMON_PARM_ERR -- 参数异常
- end
- if string.match(name, "[%p]") then
- return -- 参数异常
- end
- if os.time() - character.rename_time < 48*HOUR_SEC then
- return STD_ERR.COMMON_PARM_ERR -- 参数异常
- end
- local errno = skynet.call(namecenter, "lua", "rename", character.nickname, name, character.uid)
- if errno ~= 0 then
- return errno
- end
- local oldname = character.nickname
- character.set_nickname(name)
- character.set_rename_time(os.time())
- skynet.call(namecenter, "lua", "unlock_name", oldname)
- return 0, {name = args.name, time = character.rename_time}
- end
- function REQUEST.role_get_data(character, args)
- return func_ret("role_get_data", character, args)
- end
- function REQUEST.role_upgrade(character, args)
- return func_ret("role_upgrade", character, args)
- end
- function REQUEST.role_rename(character, args)
- return func_ret("role_rename", character, args)
- end
- function CMD.ban_rank(character, ban)
- if character.ban_rank ~= ban then
- character.set_ban_rank(ban)
- end
- end
- return MODULE
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